@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid
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she taken, 1 inf lost
NCMs: all to tsi
Deploy: inf to tsi
Income: 4 + 2 = 6 IPCs
France
NCMs:
inf fea to sud
dd z71 to z83 -
ok, time to take London ! Let see what the dice will say in this big battle !
Germany 4:
Purchase & Repair:
1DD (8)
15inf (45)Combat Moves:
England (30inf, 1tnk, 1tac, 3fgt, 1AA)
13inf, 4art, 4tnk, 1fgt, 3tac Scotland
11inf, 2art, 4tnk W. Germany, 3inf W. France via 10tp sz111 -> sz112 -> sz110
2fgt sz111
1CA, 1BB sz111 -> sz110 bombardmentDice…
England AA: 3fgt, 3tac
Rolls: 3@1 3@1; Total Hits: 23@1: (1, 4, 6)3@1: (3, 5, 1)
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England rd1:
A: 27inf, 6art, 8tnk, 2fgt, 2tac, 1CA, 1BB
Rolls: 21@1 12@2 11@3 3@4; Total Hits: 1821@1: (4, 4, 4, 1, 2, 5, 4, 2, 1, 5, 2, 1, 1, 6, 5, 3, 5, 2, 2, 4, 3)12@2: (3, 6, 2, 2, 3, 1, 1, 1, 5, 1, 4, 3)11@3: (4, 5, 4, 3, 2, 6, 3, 6, 1, 3, 1)3@4: (6, 2, 3)
D: 30inf, 1tnk, 1tac, 3fgt
Rolls: 30@2 2@3 3@4; Total Hits: 1330@2: (5, 4, 4, 3, 6, 1, 3, 2, 2, 5, 3, 3, 5, 2, 4, 3, 4, 2, 1, 2, 4, 3, 1, 6, 3, 1, 3, 3, 1, 4)2@3: (5, 5)3@4: (2, 3, 1)
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England rd2:
A: 14inf, 6art, 8tnk, 2fgt, 2tac
Rolls: 8@1 12@2 10@3 2@4; Total Hits: 158@1: (3, 6, 4, 4, 4, 1, 4, 6)12@2: (6, 6, 6, 2, 5, 2, 3, 1, 5, 4, 2, 6)10@3: (2, 2, 3, 3, 6, 1, 3, 5, 1, 2)2@4: (3, 4)
D: 12inf, 1tnk, 1tac, 3fgt
Rolls: 12@2 2@3 3@4; Total Hits: 812@2: (1, 1, 1, 5, 2, 5, 4, 2, 4, 3, 3, 3)2@3: (4, 6)3@4: (3, 3, 3)
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England rd3:
A: 10inf, 2art, 8tnk, 2fgt, 2tac
Rolls: 8@1 4@2 10@3 2@4; Total Hits: 88@1: (2, 6, 2, 4, 2, 3, 6, 4)4@2: (1, 5, 6, 3)10@3: (2, 3, 3, 1, 4, 1, 1, 5, 5, 6)2@4: (3, 6)
D: 2fgt
Rolls: 2@4; Total Hits: 12@4: (5, 3)
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Results:
England taken, 18inf, 4art, 1fgt, 1tac lost, 25ipc stolen.
NCM:
1inf Hungary -> Romania
8inf Hungary -> E. Germany
1AA Hungary -> Yugoslavia
1CV sz111 -> sz110
1SS sz109 -> sz110
1SS sz112 -> sz125
1DD sz113 -> sz114
3mech W. Germany -> S. Germany
1mech W. Germany -> E. Germany
2fgt England -> sz110
2tac England -> W. GermanyPlace Units:
10inf W. Germany
2inf W. France
3inf E. Germany
1DD sz110Collect $49+10+25=84
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USSR 4
Buys: 4 inf, 2 art, 2 mech
Combat moves:
Declare war on Germany!
2 inf yak to bur
bomb rus to bur1 inf, tac novg to rom
inf bes to rom
1 inf epol to rom1 inf bst to epol
bb z115 to z114
1 fig novg to z11415 inf, 4 art, 2 mech, 2 tanks epol to hun
4 mech, 2 tanks nukr to hun1 inf vyb to fin
Combat:
Bur
A
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 2)1@4: (3)
DRolls: 1@2; Total Hits: 01@2: (4)
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bur, fin, wpol (not epol as typed by error)taken, no losses
Rom
A
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 3)1@3: (4)1@4: (6)
DRolls: 1@2; Total Hits: 01@2: (3)
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Rom 2
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (1)1@4: (2)
DRolls: 1@2; Total Hits: 01@2: (3)
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Hun
A
Rolls: 17@1 8@2 4@3; Total Hits: 717@1: (4, 5, 1, 4, 2, 3, 5, 4, 1, 1, 2, 5, 2, 5, 5, 4, 1)8@2: (3, 5, 4, 4, 3, 2, 2, 6)4@3: (5, 3, 6, 5)
DRolls: 1@2; Total Hits: 01@2: (6)
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z114
A
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
DRolls: 1@2; Total Hits: 01@2: (4)
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z114, 2
A
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)
DRolls: 1@2; Total Hits: 01@2: (5)
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z114 cleared, no losses
NCMs:
fig z114 to novg
1 inf novg to vyb
aa gun epol to hun
8 inf bst to epol
9 inf nukr to epol
tac rom to epol3 mech rus to nukr
fig rom to nukr1 inf, art novg to bst
5 inf tim to novo
bomb bur to yak
Deploy:
2 inf, art to novg
2 inf, art to volv
3 mech to rusIncome: 43 IPCs
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Hi Func,
While trying to manage this “I have too much to do” japan turn, a question came to my mind: are you allowed to move units into Queensland, since during the ncm the US are still not at war ?
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Hi Func,
While trying to manage this “I have too much to do” japan turn, a question came to my mind: are you allowed to move units into Queensland, since during the ncm the US are still not at war ?
Hi there.
Answer : no he’s not.
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Thx for the info, indeed found the rule in the book (didn’t read it before).
Func, how do you think we should deal with that ?
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True, I didn`t notice this (usually USA is at war by round 3). OK, I think that I’ll keep all my fleet at Hawaii SZ. Anyway, I could need minor fixes. Let me redo USA’s combat moves at Pacific Ocean. I’m not going to change my moves at Europe’s map, so this doesn’t affect Germany’s turn.
I’ll post a fixed map soon
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Fine by me :)
True, I didn`t notice this (usually USA is at war by round 3). OK, I think that I’ll keep all my fleet at Hawaii SZ. Anyway, I could need minor fixes. Let me redo USA’s combat moves at Pacific Ocean. I’m not going to change my moves at Europe’s map, so this doesn’t affect Germany’s turn.
I’ll post a fixed map soon
As long as you do not attack me :lol:
(I was thinking to make an attack on J3, but than thought that delaying us attacks from one turn could help the axis, so I changed my mind).
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(and if you need to make some minor changes for anzac in the Pacific, that’s also fine)
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OK, this is the map. Basically, I moved to NZel SZ instead of to Que SZ all the fleet plus units, and the planes that could not land at Que are now at Haw (evacuated Wake obviously). The sub stays at Que SZ. All the other stuff is unchanged
Play the fixed map and continue the struggle!