Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)

  • '10

    Anzac 4

    Buy:

    2fgt (20)
    1dd (8)
    save 3  :roll:

    NO CM

    NCM
    2inf Wau » tr sz56 » sz62 » Nsw
    3inf, 2art, AAgun Que » Nsw
    ss sz54 » sz37

    Place units :
    2fgt Nsw
    1dd sz62

    Collect : 18 + 3 saved = 21 IPC

    gsh34_vs_Axisplay_4gAnz.AAM


  • Axisplaya,

    No problem with you killing my two Japanese transports.  I actually made a three fold mistake in putting them there.

    1.)  I thought your bomber in the W. US could reach z6 and land in the Soviet held territory with 12 troops.  That is why I moved the TTs to sz 19.  Now, I look at the map again and I see it would 8 moves for your bomber to do that. So, the TTs would have been safe in sz6 from the US sbr.

    2.)  I completely forgot about my purchase (fighters and tac) which would have been able to scramble to protect the TTs even if your bomber could have made it.

    3.) I miscounted where your fighter from the Philippines could land.  I missed that Chahar and Midway were valid landing spaces.

    4.) I really need to stop moving naked transports around that I want to keep.  To me, it seems like I always miss stuff like this.  They should always have at least something providing them cover if I want to keep them.

    As for you Anzac play, don’t be too hard on yourself.  I doubt that you saw two of my planes taking off from the Carolines and being able to partake in that battle due to my carrier in sz6.  It seems like my most common mistakes involve plane or ship movements with air and naval bases.  Combine both, and it is easy to miss.  Hell, I didn’t realize that those two planes were able to make it into the battle until my Japanese turn came.  I did not have that planned when I did my previous turn.  In fact, I did not plan on winning the battle.  If I had known I was going to do that, I would not have take the Solomons so that you would collect the extra 10 ipc in NOs for me to raid. :-D

    Anyways, I think it has been my play which is clearly deficient in our game.  I way, way oversold Japan on doing the Kill America First strategy which you played brilliantly against.  Now, even if I do take Sydney, I still have the sensation in my stomach that Japan is going to be squished like a bug by the US because of my lack of Japanese income at this point in the game.  I just hope I can make some type of contest in Europe with Germany and Italy before the US swings over there to steal some VCs from them and prevent my winning on that side of the board.

    Anyways, we have a lively game going and I commend your play so far.  If not for (I admit) excellent dice for me and poor dice for you, I wouldn’t even be in the same ballpark as you in this game.  Hopefully I can get back to the game tonight, but I make no guarantees.

  • '10

    I agree with most of your points. And yes, that’s right, i didn’t see the AC move for 2 more planes in sz54…

    I believe the KAF strat still is interesting as i’m pretty sure it can be tried without conceding too much to China, Anzac and Uk. If you don’t get to land a massive load of planes In USA the turn after you attacked it, then i don’t think it can work. But a KAF “avorted” (as in our game) is still very dangerous for Allies if you don’t concede China like you did.

    In our game, my problems in the pacific are solved. The question is : can i retake london or Italy or something important in Europe map BEFORE Moscou falls or you grab the VCs you need.


  • Ok, I’m just looking things over here and I noticed you took a 5 ipc NO for controlling Hawaii plus the other stuff.  I will correct that since Japan owns Hawaii and deduct 5 ipc from the US.  No big deal.

  • '10

    @gsh34:

    Ok, I’m just looking things over here and I noticed you took a 5 ipc NO for controlling Hawaii plus the other stuff.  I will correct that since Japan owns Hawaii and deduct 5 ipc from the US.  No big deal.

    Oops…sorry. Not used to not have Hawai !  :oops:


  • @Axisplaya:

    @gsh34:

    Ok, I’m just looking things over here and I noticed you took a 5 ipc NO for controlling Hawaii plus the other stuff.  I will correct that since Japan owns Hawaii and deduct 5 ipc from the US.  No big deal.

    Oops…sorry. Not used to not have Hawai !  :oops:

    No big deal.  We all make mistakes.  It’s a friendly game after all so I take no offense at that mistake.


  • Italy, round 4

    Purchase: (34 ipc)
    1 infantry (3)
    6 mech infantry (24)
    1 TT (7)
    total = 34

    No combat

    NCM
    CV, DD z97 > z98
    2 DD z96> z98
    TT z96 > z97 (load art in Nita) > z96 (load inf in Mal) > offload 1 inf and 1 art into Tob
    1 mech, 2 tank Alx > Tob
    1 tac Ger > Sita
    5 inf Mor > Alg

    Placement:
    1 inf Sita
    6 mech Nita
    1 TT z95

    Collect:
    17 territories + 10 NOs = 27

    Well, hopefully I didn’t miss anything.  Good night Axisplaya.  I await the moves of your two French infantry.

    gsh34_vs_Axisplay_4hItaly.AAM

  • '10

    Fr 4

    1inf Sud » Egy

    gsh34_vs_Axisplay_4iFr.AAM


  • Germany, round 5

    Purchase (88 ipc)
    10 artillery (40)
    10 mech (40)
    save 8
    total = 88

    Combat:  None

    Noncombat:
    3 tac Mor > Mal
    2 fig Wgr > z98 Italian CV
    6 inf Wgr > Ger
    1 tac Wgr > Mal
    1 sbr Fra > Mal
    1 fig Sita > Mal
    I am using my 11 transports to load up 11 inf, 3 art, 8 tanks in UK and move to sz 113 and offload into Germany.  Also, except for my subs, my fleet moves to sz 113 also.
    1SS z125 > z110
    1DD z125 > z113
    1 inf Eire > Sco

    Placement:
    10 artillery in Germany
    10 mech in W. Germany

    Collect:
    49 territory + 10 NOs + 8 saved = 67

    Que Imperial band music from Star Wars and que round ten battle for Moscow.  It is your turn comrade.

    gsh34_vs_Axisplay_5aGermany.AAM


  • Oops, I forgot to update the IPC chart.  Here is the updated map.

    gsh34_vs_Axisplay_5aGermany.AAM

  • '10

    Russia 5

    Buy:
    10inf (30)
    1mec (4)

    DOW ITALY, GERMANY

    CM

    Wger
    1bmb Epl Sbr

    Fin (1inf)
    3inf Kar

    Pol (1inf)
    1inf Bal
    1inf Epl
    1fgt, 1tac Epl

    Hun (1inf)
    2inf, 1fgt, 1tac Epl

    Rom (1inf)
    2inf Epl
    1fgt Rus

    WGer AAGUN

    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '10

    Damage Wger

    DiceRolls: 1@6; Total Hits: 11@6: (2)

  • '10

    4 damage Wger

    Fin  (if anything hit, disregard subsequent rolls).

    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    DiceRolls: 3@1; Total Hits: 13@1: (5, 6, 1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    DiceRolls: 3@1; Total Hits: 03@1: (4, 2, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Fin twol

    Pol

    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (3)1@4: (6)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Hun

    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (6)1@4: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Hun twlo 1inf

    Rom

    DiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 5, 2)1@3: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Rom twol

    NCM

    all air » Epl
    2inf Nov » Bel
    2inf Rus » Smo
    3tnk Rus » Bel
    5inf Epl » Bel
    6inf Volo » Novo
    3inf Sukr » Nukr

    Place units:
    3inf Sukr
    7inf, 1mec Rus

    Collect : 43 + 9 NO = 52 IPC

    gsh34_vs_Axisplay_5bRus.AAM


  • Japan, round 5

    Purchase: (39 ipc)
    10 infantry
    save 9
    total = 39

    Combat:
    1 SS, 2 fig, 2 tac z 49 > z62
    1DD z49 > z46
    2 fig, 1 tac Car > z46 (3 move remain)
    1 inf, 1 art Sol > 1 TT z49 > z46 > Ngu (walk in)
    4 inf, 3 art, 1 tank Sol > 4 TT z49 > z45 > Dgu (walk in)
    1 inf Anh > Cha (walk in)
    8 inf Anh > Hop (walk in)
    1 inf, 1 mech Man > Jeh
    2 fig, 1 tac Jap > Jeh (2 move remain)
    1 inf Hon > Ksi
    1 sbr For > Ksi (5 move remain)
    2 inf, 2 art Car > 2 TT z33 > z35 > Phi
    1 fig For > Phi (2 move remain and land on CV)
    1 tac z33 > Phi (1 move remain and land on CV)
    1 DD z33 > z21
    1 inf Car > 1 TT z33 > z34, load 1 inf from Pau > z55 > Nte (walk in)
    1 inf, 1 art Car > 1 TT z33 > z21 > Guam
    1 fig z33 > z21 (2 move remain)
    2 fig, 1 tac Car > z46 (3 move remain)
    1 fig For > z21 (3 move remain)

    Phew, that was a lot of typing for me. :-D

    Per rules, amphibious assaults are first.  I need scramble orders for z21 and your fighter in Guam.

    I am going to note this now just so I don’t forget, but I want to move my Japanese planes in Morocco to Malta during NCM.

    See attached map for visual of my combat movement.

    gsh34_vs_Axisplay_5cJapan_combat_movmement.AAM

  • '10

    Ok, maybe i didn’t find it in your list, but i don’t see the bmb CM typed, and per your map, i can’t know for sure if the bmb attacks sz21 or if it attacks Guam…

    No big deal.

    So,

    IF your bmb attacks Guam, my fgt will scramble.

    IF your bmb attacks sz21, my fgt will not scramble.


  • Ok, sorry about that.  Yes the bomber is attacking Guam.

    1 sbr For > Guam (4 move remain)

    Those two fighters are in the sea zone in case you do scramble.  I just want to make sure you are aware of this.

    Ok, I’ll have to roll the battles tomorrow because I must sleep now….zzzzz…

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