BigBadBruce (Axis) vs. GiJoe (Allies) G40A+.2


  • cm:
    BES: 2 inf sukr, 1 ftr nov, 1 tac nov vs 1 inf  ==> TKW 1 inf loss

    nc:
    17 inf yen – tim
    1 aa yen – tim
    4 inf rus – sam
    3 inf cau – npr
    1 ftr bes – bry
    1 tac bes – bry
    1 arm nukr – rus
    3 rtl nukr – bry
    11 inf nukr – bry
    1 aa nukr – bry
    5 inf sukr - nukr
    1 arm smo – rus
    1 inf vol - kaz

    place:
    3 inf nov
    1 rtl vol
    2 inf vol
    3 inf rus
    1 rtl rus

    29 IPC

    BBBvsGiJoe_04bRUS.AAM


  • JAPAN 4 - ALARM! Massive USA fleet advancing.

    PURCHASES (63)
    3Inf(9) + 2Art(8.) + DD(8.) + Sub(6) + 2AC(32) = 63 save 0

    COMBAT MOVES

    #1 Wake Island (empty)
    JAP : 2Inf via Tr z6

    #2 Java (Inf)
    CEL : Inf via Tr z44
    BOR : Inf via Tr z44
    z42 : Ftr+Tac land on AC z37

    #3 Siam (empty)
    SUM : Inf via Tr z41

    #4 Malaya (Inf)
    SUM : Inf, Art via Tr z41
    z41 : BB* bombard from z37
    z44 : BB Bombard from z37

    #5 Yenisey (empty)
    YAK : 10Inf, MInf, Art, Arm

    #6 Tsinghai (empty)
    KAN : 2Inf, Art

    #7 Szechwan (5Inf, Ftr)
    SHE : Inf
    KWE : 3Arm
    KWA : 3Ftr+4Tac land in KWE

    #8 India - Bombrun
    No interceptors
    KWA : 2SB, land in KWE

    #9 z16 (DD)
    z6  : DD, Ftr land in JAP, Ftr+2Tac returns


  • #2 Java
    ATT : 2Inf, Ftr, Tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 6)1@3: (5)1@4: (5)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • #2 Java - Round 2
    ATT : 2Inf, Ftr, Tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 1)1@3: (5)1@4: (4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • #2 Java
    TWOL

    #4 Malaya
    ATT : Inf, Art, BB*, BB
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (2, 2)2@4: (2, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #4 Malaya
    TWL : Inf

    #7 Szechwan
    ATT : Inf, 3Arm, 3Ftr, 4Tac
    DiceRolls: 1@1 6@3 4@4; Total Hits: 61@1: (6)6@3: (1, 4, 1, 5, 3, 4)4@4: (3, 3, 5, 4)
    DEF: 5Inf, Ftr
    DiceRolls: 5@2 1@4; Total Hits: 25@2: (5, 2, 5, 6, 6)1@4: (3)


  • #7 Szechwan
    TWL : Inf, Arm

    #8 India - Bombrun
    AA Guns
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)
    Bombers
    DiceRolling 2D6:
    (1, 6)

    #9 z16
    ATT : DD, 2Ftr, 2Tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (3, 2)2@4: (1, 2)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Wow, abusive hits @ z16… such a waste!

    #8 India - Bombrun
    11 Hits on Major IC
    (1+2) + (6+2) = 11

    #9 z16
    CWOL

    NON COMBAT MOVES
    SUI > SHE : AA
    GUA > JAP : 2Inf via Tr z21
    PHI > JAP : Ftr, Tac
    KWA > z6  : 4Ftr
    KSU > KWE : 3Arm
    MAN > CHA : 2Arm
    z41 > z37 : 2DD, 2Cr
    z42 > z37 : AC

    PLACES NEW UNITS
    KSU : Inf, Art, DD
    MAN : 2Inf, Art
    JAP : 2AC, Sub

    COLLECT : 66 + 10NO + 0 Saved = 76

    REMINDER : I can (and will) use my Kamikazes if you attack z19 or z6.

    BBBvsGiJoe_04cJAP.AAM


  • US round 4
    Oke now it’s getting interresting.

    You mentioned kamikaze’s well i want to know how that works.
    So let’s do it.

    70 IPC
    Buy:
    4 inf (12)
    2 rtl (8)
    2 trn (14)
    2 ftr (20)
    1 ac (16)

    cm:
    Z6: 3 ac z33, 5 ftr z33, 1 tac z33, 2 bs z33, 3 cru z33, 1 sub z33, 1 dd z33, 1 bmb haw (land in mid), 2 ftr z10 (land on ac z6, 2 other can land on ac in z7) vs 1 sub, 4 ac, 2 tac, 5 ftr and maybe some fighters
    JPN: 2 inf car, 1 mech car, 1 rtl car wt trn vs 2 inf, 2 rtl and maybe some fighters
    Waiting for scrambling and Kamikaze orders
    Z31: 1 dd z10 vs 1 trn (autokill)
    WAK: 3 inf wus, 1 mech wus wt trn vs 2 inf


  • Japan has 6 Kamikazes, those blues tokens just under “JAP”. They can be use only once each token. Each Kamikaze attacks @2 and can target, i.e. Japan’s players choose which are targetted, before rolling. Transports, Subs and (obviously) planes can’t be targetted.

    Kamikazes cause hits before battle occurs, i.e. US ship sunk by Kamikaze won’t fight at all.

    For instance, in our case, I choose to use all 6 tokens like this :
    1 : Cr #1
    2 : Cr #2
    3 : Cr #3
    4 : DD
    5 : BB #1
    6 : BB #1 (yes on same BB as 5: )

    Scramble : No, scramble, I rather make sure amphibious attack fails.

    As for order of losses, AC first, than Tacs then Fighters. If your DD is sink by Kamikaze, then sub submerge. If sub can.t submerge, then it.s the first to sink as defender.


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