Scramble the plane
L16 G40 KTYLU (ALLIES +23) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Tunisia to Libya
British take Libya from Italians
3 artilleries moved from Tobruk to Alexandria
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to India
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries and 2 infantry moved from India to BurmaCombat - British
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scramble orders in rome sir
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Full scramble, Sir! Hopefully I will have the luck of the Americans!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Tunisia to Libya
British take Libya from Italians
3 artilleries moved from Tobruk to Alexandria
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to India
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries and 2 infantry moved from India to BurmaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 2 fighters
British win, taking Holland Belgium from Germans, taking 97 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - British
2 fighters moved from 97 Sea Zone to Tobruk
1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Persia
1 cruiser and 1 submarine placed in 98 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
@Arthur:
Full scramble, Sir! Hopefully I will have the luck of the Americans!
indeed good sir :-D
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messed up in SZ 98. I am editing out that combat and moving the sub to 97 instead. Forgot that your sub could participate.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Baltic States to Belarus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to RostovCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win, taking 97 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Bessarabia to Western Ukraine
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Guam
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 battleship
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 battleship
EDIT: Removing units owned by ANZAC from Wake Island: 1 fighter
EDIT: Adding units owned by ANZAC to Korea: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
20 armour moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
4 bombers moved from Baltic States to Holland Belgium
4 bombers moved from Baltic States to Normandy BordeauxCombat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers and 1 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win with 4 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 bombers, 2 fighters and 2 infantry
British defend with 2 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 bombers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Germans
4 bombers moved from Holland Belgium to France
5 bombers and 2 fighters moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 fighter moved from Ukraine to Southern Italy
3 fighters moved from Ukraine to Southern Italy
1 aaGun, 2 armour, 5 artilleries and 19 infantry moved from Ukraine to Rostov
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 fighters, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
3 armour and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 armour moved from Yunnan to Anhwe
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Yunnan to Shan State
1 armour moved from Szechwan to Hopei
1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from Japan to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
6 fighters moved from Japan to Korea
1 bomber moved from French Indo China to 21 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 artillery
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 6 fighters
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; ANZAC defend with 1 fighter
Japanese win with 6 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
3 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Soviet Far East to Sakha
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,3,6,6,3,4,4,4,5,2,1,6,4,4,4
Japanese collect 55 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Wait, just for clarification. 8-)
If you are a foreign country, and you take over a country that has a IPC of 3, and was a original owned property of the country you took it from you are unable to upgrade it to factory major?
Do you have to be the original land owner to do that? i.e. Korea
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You have to be the original land owner for a major.
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….OOOOOOOO
that changes everything, on last turn i bought a ind complex major upgrade… jeepers
can i start from the beginning of this turn over? and use re-use the IPCs from the ind complex kind sir?
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Yes sure, no problem. This is a friendly game and frankly I don’t care about my W/L record. Having fun is more important than getting a victory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 103 Sea Zone
2 transports moved from 103 Sea Zone to 102 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 fighters placed in Eastern United States
3 armour placed in Korea
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
3 artilleries moved from Alexandria to Egypt
1 tactical_bomber moved from Tobruk to Iraq
2 fighters moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 artillery moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Caucasus
British attack with 3 armour, 3 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 mech_infantrys moved from India to Shan StatePlace Units - British
3 armour placed in Persia
1 artillery and 3 infantry placed in United Kingdom
2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry





