15L G40 General Sir Douglas Haig(allies) v Lord Plagueis(Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                2 fighters moved from Korea to Japan

    Place Units - Japanese
                1 bomber, 1 fighter and 4 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,5,6,4,1,6
                Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;

    Combat Move - Americans
                6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 cruisers moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 109 Sea Zone to 112 Sea Zone
                3 cruisers moved from 109 Sea Zone to 110 Sea Zone
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from French Indo China to Kwangtung
                2 armour moved from Kwangsi to Kwangtung
                1 bomber moved from United Kingdom to Western Germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;

    Combat Move - Americans
                6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 cruisers moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 109 Sea Zone to 112 Sea Zone
                3 cruisers moved from 109 Sea Zone to 110 Sea Zone
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from French Indo China to Kwangtung
                2 armour moved from Kwangsi to Kwangtung
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Battle in Holland Belgium
                Battle in Kwangtung
                    Americans attack with 2 armour and 1 fighter
                    Japanese defend with 1 factory_minor, 1 harbour and 6 mech_infantrys
                    retreated to Kwangtung
                    Japanese win, taking Holland Belgium from Germans with 5 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 2 armour
                Battle in Denmark
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Kwangtung to Kiangsu

    Place Units - Americans
                9 transports placed in 10 Sea Zone
                1 armour placed in Western United States
                2 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                12 infantry moved from Kiangsi to Kwangtung
                5 infantry moved from Kwangsi to Kwangtung
                10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Anhwe to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                12 infantry moved from Kiangsi to Kwangtung
                5 infantry moved from Kwangsi to Kwangtung
                10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Anhwe to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 17 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
                    Chinese win, taking Kwangtung from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 5 mech_infantrys
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Anhwe

    Place Units - Chinese
                9 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                2 armour moved from Southern Italy to Western Germany
                1 fighter moved from United Kingdom to Western Germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 6 armour and 2 destroyers; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 10 PUs;

    Combat Move - British
                2 armour moved from Southern Italy to Western Germany
                1 fighter moved from United Kingdom to Western Germany

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in Western Germany
                    British attack with 2 armour and 1 fighter
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British win, taking Western Germany from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Western Germany to Northern Italy
                6 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to Malaya
                3 fighters moved from Kwangsi to Malaya
                5 infantry moved from Yunnan to French Indo China

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                6 armour placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
                British collect 44 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 cruisers moved from 42 Sea Zone to 54 Sea Zone
                2 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 carrier and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from New South Wales to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 cruisers; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 cruisers moved from 42 Sea Zone to 54 Sea Zone
                2 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 carrier and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 submarine
                    Japanese defend with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 3 battleships, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -84
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for ANZAC: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 cruisers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,2,3,2,5
                ANZAC collect 14 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - French
                French buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 infantry moved from Yugoslavia to Slovakia Hungary
                      French take Slovakia Hungary from Germans
                1 infantry moved from Northern Italy to Greater Southern Germany
                      French take Greater Southern Germany from Germans
                1 infantry moved from Southern France to France
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - French
                French buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 infantry moved from Yugoslavia to Slovakia Hungary
                      French take Slovakia Hungary from Germans
                1 infantry moved from Northern Italy to Greater Southern Germany
                      French take Greater Southern Germany from Germans
                1 infantry moved from Southern France to France
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Combat - French

    Non Combat Move - French

    Place Units - French
                3 infantry placed in French Indo China
                3 infantry placed in France
                3 infantry placed in Northern Italy
                1 infantry placed in Southern France

    Turn Complete - French
                French collect 32 PUs; end with 32 PUs total

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