Stalingradski v Infrastructure LL


  • Really messed up here.  Didnt see the 7 bombers.
    I am redoing combat but will make same results as original fighting because I want to redo my noncombat.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 28 to 33
                EDIT: Turning off Edit Mode
                Russians spend 5 on tech rolls
                    Russians rolls :  1/1 hits
                Russians removing all Technology Tokens after successful research.
                Russians discover Increased Factory Production

    Activate Technology - Russians
                Russians activating Increased Factory Production

    Purchase Units - Russians
                Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  2/0 hits
                        Germans roll dice for 2 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Smolensk from Germans to Russians
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode
                2 aaGuns, 2 armour, 3 artilleries, 28 infantry and 2 mech_infantrys moved from Russia to Samara
                1 infantry moved from Volgograd to Tambov
                2 fighters moved from Smolensk to Samara
                2 fighters and 1 tactical_bomber moved from Vologda to Samara
                1 aaGun and 12 infantry moved from Buryatia to Amur
                1 aaGun and 5 infantry moved from Siberia to Amur
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Ethiopia to Egypt

    Place Units - Russians
                1 aaGun and 3 infantry placed in Volgograd
                1 aaGun and 3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs


  • JPN spends 62 IPCs.

    Technology Advancements:

    GER: 23.30
    RUS: 11.50
    JPN: 20.60*
    USA: 27.60
    GBR: 15.75
    ITA: 8.95
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • Just bunching our two games together on the thread - Allies turn.


  • map


  • USA spends 65 IPCs. spends 3 on tech

    Technology Advancements:

    GER: 23.30
    RUS: 11.50
    JPN: 20.60*
    USA: 33.85*
    GBR: 15.75
    ITA: 8.95
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Americans

    Research Technology - Americans
                Americans spend 0 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 68 to 65
                EDIT: Turning off Edit Mode
                Americans buy 1 airfield, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                2 infantry moved from Morocco to Algeria
                2 fighters moved from 91 Sea Zone to Algeria
                3 mech_infantrys moved from British Columbia to Alaska
                1 bomber moved from British Columbia to Alaska


  • Freaking super subs! You’ll pay for this!

    (Shakes hand at sky)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Americans

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans rolls :  1/1 hits
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 68 to 65
                EDIT: Turning off Edit Mode
                Americans buy 1 airfield, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                2 infantry moved from Morocco to Algeria
                2 fighters moved from 91 Sea Zone to Algeria
                3 mech_infantrys moved from British Columbia to Alaska
                1 bomber moved from British Columbia to Alaska

    Combat - Americans
                Battle in Alaska
                    Americans attack with 1 bomber and 3 mech_infantrys
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber and 3 mech_infantrys in Alaska, round 2 :  2/1 hits
                        Japanese roll dice for 2 infantry in Alaska, round 2 :  1/1 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in Algeria
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 2 fighters and 2 infantry in Algeria, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Algeria to 91 Sea Zone
                2 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to Morocco
                1 bomber moved from United Kingdom to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Morocco to 91 Sea Zone
                1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 transport moved from 88 Sea Zone to 89 Sea Zone
                1 aaGun moved from Central United States to Southeast Mexico
                1 mech_infantry moved from British Columbia to Western United States
                1 bomber moved from Alaska to Western United States
                1 bomber moved from Western United States to Eastern United States

    Place Units - Americans
                1 airfield and 1 harbour placed in Morocco
                1 submarine placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone
                2 infantry placed in Central United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • @Stalingradski:

    Freaking super subs! You’ll pay for this!

    (Shakes hand at sky)

    Yeah that was definitely the best tech for me to hit…


  • GBR spends 34+6 IPCs. spends 1 on tech

    Technology Advancements:

    GER: 23.30
    RUS: 11.50
    JPN: 20.60*
    USA: 33.85*
    GBR: 18.75
    ITA: 8.95
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 fighters moved from India to Shan State
                1 armour moved from Morocco to Tunisia
                1 fighter moved from Morocco to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Research Technology - British
                British spend 0 on tech rolls
                    British rolls :  0/1 hits

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 35 to 34
                EDIT: Turning off Edit Mode
                British buy 1 fighter and 8 infantry; Remaining resources: 1 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 fighters moved from India to Shan State
                1 armour moved from Morocco to Tunisia
                1 fighter moved from Morocco to Tunisia

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Shan State, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tunisia
                    British attack with 1 armour and 1 fighter
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 1 fighter in Tunisia, round 2 :  1/0 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 armour owned by the British lost in Tunisia
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of French Madagascar from French to British
                EDIT: Turning off Edit Mode
                1 fighter moved from Tunisia to Morocco
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                3 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
                1 fighter moved from Iraq to Egypt
                1 bomber moved from India to Caucasus
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                2 fighters moved from Shan State to India
                2 aaGuns moved from Burma to India
                2 artilleries and 3 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Burma to India
                1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                7 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                2 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Turkmenistan to Kazakhstan
                4 infantry moved from Suriname to Brazil

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry


  • ITA spends 33 IPCs.

    Technology Advancements:

    GER: 23.30
    RUS: 11.50
    JPN: 20.60*
    USA: 33.85*
    GBR: 18.75
    ITA: 10.60*
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Smolensk
                1 armour moved from Belarus to Smolensk
                1 bomber moved from Southern Italy to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Smolensk
                1 armour moved from Belarus to Smolensk
                1 bomber moved from Southern Italy to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry
                    Italians win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Ukraine to Southern Italy
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Romania
                3 infantry moved from Northern Italy to Western Germany
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 cruiser, 3 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Smolensk to Bryansk

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 95 Sea Zone
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • ANZ spends 21 IPCs.

    Technology Advancements:

    GER: 23.30
    RUS: 11.50
    JPN: 20.60*
    USA: 33.85*
    GBR: 18.75
    ITA: 10.60*
    ANZ: 6.20

    • = Token to be purchased at start of next turn

  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 aaGuns, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 aaGun and 2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                2 aaGuns and 1 infantry placed in Persia
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • GER spends 60 IPCs.

    Technology Advancements:

    GER: 26.30
    RUS: 11.50
    JPN: 20.60*
    USA: 33.85*
    GBR: 18.75
    ITA: 10.60*
    ANZ: 6.20

    • = Token to be purchased at start of next turn

Suggested Topics

  • 3
  • 8
  • 9
  • 23
  • 79
  • 52
  • 231
  • 84
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts