• That will be very cool.  Please let us know how you do.  What about SS stormtroopers (they seem fairly nasty up close).

    Regards,

    Axis fan


  • @Der:

    I’m organizing a large (approx 3000 pt per side) game of Battle of the Bulge on Sept 28th. Probably going to use an all-SS (or at least mostly) force including an SS King Tiger, Pahtner, and Panzer Platoons as well as several sections of Jagd(panzer/panther)s. The Allies will be mostly US and largely Screaming Eagles. They’ll have a company of Shermans (M4A1s with M4 Rhinos as platoon leaders, M4A3(105)s attached) and a platoon of Easy Eights.

    We’ll also be using a winter map that I’ll help design and somewhat need to get started on!

    Take some pictures of the event!!  Id like to see the madness of having 6000 pts worth of units being on the board.  :-D


  • SS-Stormtroopers are terrible, we might use them for a late game but not this one as SS-Panzergrenadiers actually fit the theme. They’re marginally better up close, but the difference between 8 dice at range 2-4 and 6 dice at range 2 is pretty big.  I’ll also have close to 100 SS-PGs available; though probably won’t use nearly that number.

    I managed to get pics of Kursk and the Battle of Britain previously, but not D-Day. Should hopefully get some of this as well.


  • I’m gonna have to join my local store’s A&A club - the owner has been talking to me about such events. (although I don’t think he’s mentioned using 20-25 map tiles, or fielding 5000+ points of forces  :-D)  Anyway, as soon as I get my bins of units back in my possession, I shall become more of a regular at these things.  :wink:


  • @Der:

    I managed to get pics of Kursk and the Battle of Britain previously, but not D-Day. Should hopefully get some of this as well.

    Post them ASAP!!  Id like to see them.


  • End of turn 4: http://www.freewebs.com/onlinedm/Big Battle.JPG

    German Reinforcements: http://www.freewebs.com/onlinedm/German Reinforcements.JPG
    Russian Reinforcements: http://www.freewebs.com/onlinedm/Soviet Reinforcements.JPG

    The Russians are coming! http://www.freewebs.com/onlinedm/AAM - Guards.JPG

    Dogfight; each player placed his planes in initiative order to make it more interesting: http://www.freewebs.com/onlinedm/Dogfight.JPG
    The last major air battle: http://www.freewebs.com/onlinedm/AAM - Last Major Air Battle.JPG

    Bring out your dead! http://www.freewebs.com/onlinedm/AAM - Bring Out Your Dead.JPG

    German Panzer Company approaching the Russian cities: http://www.freewebs.com/onlinedm/Panzer IVs.JPG
    Russians defending against the Panzers: http://www.freewebs.com/onlinedm/City Defence.JPG
    The Panzer assault continues: http://www.freewebs.com/onlinedm/AAM - Panzer Assault.JPG
    Russian PTRD manages to actually disrupt an SS-Stormtrooper: http://www.freewebs.com/onlinedm/AAM - PTRD vs SS.JPG
    Panzers overwhelming, but something’s wrong: http://www.freewebs.com/onlinedm/AAM - Something Not Right.JPG
    The meatgrinder: http://www.freewebs.com/onlinedm/AAM - Brutal.JPG

    Panthers overrunning Russian defences in the West: http://www.freewebs.com/onlinedm/AAM - Panther Attack.JPG

    88s deploy: http://www.freewebs.com/onlinedm/AAM - 88s Deploy.JPG
    Tigers take up position: http://www.freewebs.com/onlinedm/Tigers.JPG
    Tigers unleashed: http://www.freewebs.com/onlinedm/AAM - Tiger Attack.JPG
    Tigers breakthrough the middle: http://www.freewebs.com/onlinedm/AAM - Tiger Breakthrough.JPG
    Death of a Tiger: http://www.freewebs.com/onlinedm/AAM - Death of a Tiger.JPG

    Axis bombing the heck out of the last Russian town: http://www.freewebs.com/onlinedm/AAM - Air Raid.JPG

    End Game: http://www.freewebs.com/onlinedm/AAM - End of Game.JPG

    You can see on the End Game / End of Turn 4 on the middle map, second one in, the ZIS-2 ATG at the edge that survived the whole game; never moving, underconstant fire, and generally being a nuisance.


  • RAF Forces: 3x Hawkers Hurricane, 3x Spitfire, 3x Bofors AA.

    Luftwaffe: 3x Stuka, 5x Messerschmitt Me110, 6x Messerschmitt Bf109 (Some Zeroes were substituted for '109s)

    SETUP:
    RAF Setup: http://www.freewebs.com/onlinedm/Air Battle - RAF Setup.JPG
    Luftwaffe Setup: http://www.freewebs.com/onlinedm/Air Battle - Luftwaffe.JPG

    RAF disrupts a few planes, but Luftwaffe shoots down a Spitfire:
    http://www.freewebs.com/onlinedm/Air Battle - Turn 2 Combat.JPG

    Early combat with the aircraft was awkward as players got used to it; planes would often overshoot each other or end up in awkward positions:
    http://www.freewebs.com/onlinedm/Air Battle - Early Dogfight.JPG

    Me110s and Stukas slipping past the forward defences to reach the large cities behind them.

    An Me110 damages the town and takes out the Bofors defending it:
    http://www.freewebs.com/onlinedm/Air Battle - The Blitz.JPG

    An Me110 is destroyed, but Luftwaffe reinforcements are still coming:
    http://www.freewebs.com/onlinedm/Air Battle - Bomber Down.JPG

    mORE Me110S in trouble:
    http://www.freewebs.com/onlinedm/Air Battle - Cut Off.JPG
    http://www.freewebs.com/onlinedm/Air Battle - Me110s in Trouble.JPG

    RAF tries to stop the Me110s from reaching the cities, but there’s too many Me109s guarding them.
    http://www.freewebs.com/onlinedm/Air Battle - Dogfight 2.JPG

    Bombers are approaching the main cities with the RAF in hot pursuit.
    http://www.freewebs.com/onlinedm/Air Battle - Battlefield.JPG

    Two of the outlying towns have taken major damage, but at high cost to the Luftwaffe.
    http://www.freewebs.com/onlinedm/Air Battle - The End.JPG

    The end is near - both sides are out of reinforcements, and several cities are burning:
    http://www.freewebs.com/onlinedm/Air Battle - Battlefield 2.JPG

    Luftwaffe bombers flatten the last city, winning the game:
    http://www.freewebs.com/onlinedm/Air Battle - Blitz 2.JPG


  • Dude, sweet pics man!  I especially enjoyed the dogfight pics.  They were epic.  :-P


  • WOW amazing battles! Great job!

    Krusk is my favorit WW2 battle… once my friends and i get enough tanks we will run it… but not so many Tigers as u had just to give the soviets more of a fight… and I think i’ll divide it have germany come from the north and south and russians defending in the middle. hehehe I cant wait!

    -sharif


  • Well the best story I have is.  We had a 100 point country specific war.  I ended up feilding a japaness army with paratroopers, sniper, 1 tank and a zero.  Surprisingly this weak looking army was able to not only defeat a sherman strong us army.  But also was able to take out a very strong German army.  Mostly the luck was in the dice roll.  And the fact I was able to take the objective with paratroopers early and hold out until a full 10 rounds…  But the only bad thing, whenever I fielded my Zero it was with out a doubt the one piece I rolled bad dice for…


  • I recently had good experiences with the japanese aswell. Because my collection isn´t that big the only japanese tanks I´ve got are two of those amphibious ones. So my friend and I decide to use the maps with the big water area´s (Able 3 and Able 4 if i´m not mistaken). We played with two house rules: The amphibious tanks can carry one soldier and while in the water it has cover on a roll of 4+. My friend played with a russian army with the core being a T34/76 and a T 70. We used a 3 by 2 setup (had the two water maps in the middle with the land sides against each other which formed a small passage) with the objective in the centre of the map. Because my friend (also a new player) rushed down the centre towards the objective I actually managed to outflank him through the water with my amphi tanks and get a nice clear shot in from the rear, which in two turns proved to be fatal for his T34/76. His T70 was killed by my antitank gun. Needless to say he was a bit surprised but we had fun though!


  • Im not really surprised that the T-70 got blown up, it doesnt have exactly what you call good defense.  However T-70’s are very good when you use them in packs of 3, seeing as how cheap and fast they are, they are good to take out light armor, such as half-tracks, light tanks, and low armored tank-destroyers.  The T-70 is perhaps the best light tank in AAM.  The T34/76 is okay but id much rather take a KV-1.

    @starwiz01:

    Well the best story I have is. We had a 100 point country specific war. I ended up feilding a japaness army with paratroopers, sniper, 1 tank and a zero. Surprisingly this weak looking army was able to not only defeat a sherman strong us army. But also was able to take out a very strong German army. Mostly the luck was in the dice roll. And the fact I was able to take the objective with paratroopers early and hold out until a full 10 rounds… But the only bad thing, whenever I fielded my Zero it was with out a doubt the one piece I rolled bad dice for…

    The Japanese have an exceptional army.  Their infantry in my opinion beat the hell out of the SS-Panzergrenadiers.  However their tanks are like……meh.  Not as good as German and Russian armor, but it could probaly take on some regular Shermans.  I wouldnt count on Japanese armor taking on anything better than a regular Sherman (like the Sherman "Easy-Eight.)


  • T-70s are very very good IF you use them properly. Their undermanned SA requires some consideration. However, as many players will attest they’ve had Tigers (King, Vet, I) taken down by a pack of T-70s.

    I don’t agree that the Japanese have better infantry than the SS-PGs, but they have equal too. Japanese tactics against armour require skill and luck. Their best unit against armour has always been the Ho-Ni, though it is unfortunately easily neutralized by aircraft - and thus far Japan has no AA unit save their Zeros; this is generally the only reason I field them now. Alternatively just go all, or mainly infantry.

    An Honour-Bound Hero is a must in a JP army.


  • Some new war stories from the first half of our Battle of the Bulge game:

    We’re convinced that at least some of our spotters have had sniper training; my ally’s spotter killing an adjacent Oberleutnant dead in one shot. My spotter kept directly mortar fire all around him as the SS surrounded and pounded his location (there were cries of ‘Broken Arrow!’).

    Best of all though was my Buffalo Soldier who earned some medals that night (though posthumously): His mission was simple - hold the road to delay enemy reinforcements. It was suicide, but if he failed the Germans would overrun the nearby city - if he succeeded he could delay their advance enough to give the US armour a chance to reinforce the cities. A StuG and MG42 are ahead of him; two Panthers closing in nearby.

    The MG42 fires twice at point blank range - no effect.
    The StuG fires off a round, again at point blank - no effect.
    Both Panthers open up with their MGs - one manages to score a disruption

    The Buffalo Soldier was out in the open - everyone expected him to die. Instead the squad  held up enemy reinforcements AND managed to retreat into the forest. But the squad wasn’t finished yet. A full SS Panther platoon drove around him, blatantly ignoring him, since SS-Stormtroopers were nearly on top of his position. Again, against all odds the squad not only slipped away from the SS soldiers, but close assaulted a Panther disrupting it with defencive fire, and damaging it in the assault phase.

    Unfortunately the combined fire of 4 Panthers, 2 Stormtroopers, and MG42, and a half-track FINALLY destroyed the squad.


  • @Der:

    Best of all though was my Buffalo Soldier who earned some medals that night (though posthumously):

    He was a real american hero.  :cry:


  • @MechanizedWarfare:

    @Der:

    Best of all though was my Buffalo Soldier who earned some medals that night (though posthumously):

    He was a real american hero.  :cry:

    I’m thinking the shock of having his whole battalion wiped out might have made him a little nuts - like rolling berserk for the russians in squad leader.


  • What a neat thread! It’s too bad this game didn’t come out 10-15 years ago. I would have been all over it.

    I did pick up a few pieces with the intention of using them for Flames of War once a buddy and I had some terrain built but it hasn’t happened yet. Making terrain is tough work…sick.

    I enjoyed reading that battle of Kursh recap, although I wouldn’t have used as many Tigers and probably would have thrown it a few elephants or others assault guns. Good stuff!


  • I expect that Elephants would soon be making an appearance (Hopefully)  I just picked up some tank killers and had some success with my Hetzer.  I now have a JagdPanther and a JagdTiger just waiting for the right time to introduce them…  Lost another one last Sunday.  But this one was very close went 10 rounds and lost on points.  My vet Tiger was impressive taking out 3 out of the 4 tank fielded with some help of some SS pG (God I love those pieces) But that Friggen Flaming churchill rolled 3 6’s and that was that.  It’s amazing how much punishment my vet took before going down.  All in all excellent game.


  • The Elefant isn’t out yet; it is in the upcoming set (Reserves) though.


  • Chalk up one for the Fatherland.  Had that 300 pt game.  It opened with an unpleasant surprise of not 1, not 2 but 3 crocks and a KV1 with a reg Sherman in support.  Lots of Screaming Eagles and a Royal Engineer hero and a P 51.  I fielded KT, VT, 1 SS Panther,  and a Brumbar 7 SS pg’s 2 snipes 2 ss haups, hero FW 190.  The game started out with a 6 for a map roll (Tiger heaven) and the race was on.  The allies came in hard and started pushing the axis back.  they broke into 2 armor sections .  2 crocks on the left and the KV/Crock and Sherman on the right.

    I used the headshot ability early on and disrupted the KV on the right and a Crock on the left.  I went in on the KV with the King and Vet with the Panther in support but ended up taking out the crock instead. The paras dropped in to visit and put a  nice ring around by force.  The FW190 came in to take out the sniper and ended up having a dog fight with the Mustang (both planes ended up flaming each other)  I can never get a plane to work for me!!!  The god of dice treated me well and slammed the armor force.

    The Brumbar worked extremly well as well as the snipers (Besides hitting the head shots one took out the Engineer)

    Thanks DL for the ideas !!!

    Axis fan out

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