@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
Pherman1215 (Axis) vs Balladeer (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 4 fighters and 4 tactical_bombers moved from Kweichow to French Indo ChinaCombat - Americans
Battle in French Indo China
Americans attack with 1 bomber, 4 fighters and 4 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
retreated to French Indo China
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Americans: 4 fighters and 3 tactical_bombers
Casualties for Japanese: 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Americans
1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from Kweichow to Caucasus
4 fighters moved from Yenisey to Caucasus
1 mech_infantry moved from Buryatia to Yenisey
1 armour moved from Buryatia to Yenisey
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 artillery and 2 infantry moved from Korea to Manchuria
6 fighters moved from Korea to Kweichow
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 carrier and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 126 Sea Zone to 124 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,5,1,5,1,6,6,5,2,1,6,4,6,4,6,2,5,6,5,2,6,4,1,4,3,1,2,2,4,2,4,6,4,3,2
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kweichow to Szechwan
15 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Kiangsu
4 infantry placed in Anhwe
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 4 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
3 fighters moved from Egypt to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 3 fighters and 3 mech_infantrys
Italians defend with 3 armour and 1 mech_infantry
British win, taking Persia from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 3 mech_infantrys
Casualties for Italians: 3 armour and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 3 artilleries, 1 bomber, 10 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry; Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
British win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 1 bomber, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantryNon Combat Move - British
6 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Persia to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Kweichow to YunnanPlace Units - British
4 artilleries and 5 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Denmark to Western Germany
3 infantry moved from Western Germany to France
3 infantry moved from Northern Italy to France
3 infantry moved from Western Germany to FrancePlace Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Southern France
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 4 bombers; Remaining resources: 2 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
1 armour and 1 mech_infantry moved from Norway to Karelia
3 fighters and 5 tactical_bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 aaGuns, 17 armour, 11 artilleries, 16 infantry and 15 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 armour and 4 mech_infantrys moved from Poland to Western Germany
1 mech_infantry moved from Poland to Western Germany
1 armour moved from Poland to Western Germany
3 mech_infantrys moved from Poland to Western GermanyPlace Units - Germans
4 bombers placed in Western Germany
3 artilleries placed in Volgograd
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from ItaliansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 8 artilleries, 2 fighters, 48 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun and 9 infantry moved from Kweichow to Yunnan
1 infantry moved from Korea to Amur
1 aaGun and 2 infantry moved from Korea to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 13 infantry and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Borneo to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 9 fighters, 2 infantry and 7 tactical_bombers
Americans defend with 1 artillery and 2 infantry; Russians defend with 1 aaGun and 2 infantry
Japanese win, taking Manchuria from Chinese with 7 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Java to Borneo
6 fighters moved from 6 Sea Zone to French Indo China
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
6 fighters and 6 tactical_bombers moved from Manchuria to 6 Sea Zone
EDIT: 1 fighter moved from Manchuria to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo China
8 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
Japanese undo move 1.
2 transports placed in 6 Sea Zone
8 infantry placed in Japan
1 armour and 2 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Allright, the allies resign. Considered doing that last turn, but I really don’t see a way to get back in this / put pressure on you.
Any ideas on what I could’ve done better? More spending in Japan longer and ignore Ger until Jap is solidly dead maybe?
I’ll post the win for you in the thread.
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I think if you could have held on to Russia longer you would have had a good shot in this one. I’ve played a lot of global and I’ve never seen the Allies win after Germany takes Moscow on G6. You had great position and tempo in the pac, but it wasn’t enough when Russia was out that early. Good game and well played.
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I think if you could have held on to Russia longer you would have had a good shot in this one. I’ve played a lot of global and I’ve never seen the Allies win after Germany takes Moscow on G6. You had great position and tempo in the pac, but it wasn’t enough when Russia was out that early. Good game and well played.
Hmm, so I should’ve found a way to get a couple of UK fighters to moscow early. Allright, thanks! And well played as well :)





