Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L Arthur Bomber Harris (axis) vs nerquen (allies, EUS=29 PU, + UK sub SZ98)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Yunnan to Russia
1 bomber moved from Yunnan to Russia
1 bomber moved from Yunnan to Russia
1 armour moved from Anhwe to Manchuria
Japanese take Jehol from Chinese
Japanese take Manchuria from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Yunnan to IndiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Russia
Japanese attack with 3 bombers
ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 3 fighters, 59 infantry and 1 mech_infantry
Russians win with 4 aaGuns, 1 armour, 6 artilleries, 4 fighters, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 3 bombers
Battle in India
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to Szechwan
1 armour and 3 mech_infantrys moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 mech_infantrys moved from Kiangsi to Yunnan
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yenisey to Novosibirsk
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to BurmaTurn Complete - Japanese
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waw, are you kidding me 1,1,1 on AA shots against Japanesse bombers… if it happened any earlier in the game it can be so devastating for the bombing side… instead of damage of ~ 10-15 to the enemy the attacker would have damage 36…
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Misread that… add back in your Russian plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer and 3 transports; Remaining resources: 4 PUs;Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 3 fighters
EDIT: Adding units owned by Americans to Scotland: 3 fighters
EDIT: Turning off Edit ModeCombat Move - British
1 armour, 1 artillery, 20 infantry and 4 mech_infantrys moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 20 infantry and 4 mech_infantrys
Italians defend with 1 factory_minor and 2 infantry
British win, taking Persia from Italians with 1 armour, 1 artillery, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
3 aaGuns moved from Eastern Persia to Persia
10 fighters moved from Eastern Persia to Russia
3 aaGuns moved from United Kingdom to Scotland
23 infantry moved from United Kingdom to Scotland
1 aaGun and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
1 destroyer and 3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Russia
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 armour moved from Ukraine to Russia
1 artillery moved from Samara to Russia
1 bomber moved from Southern Italy to Russia
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Alexandria
1 fighter moved from Syria to Alexandria
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win, taking Alexandria from British with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 5 mech_infantrys
ANZAC defend with 1 fighter; British defend with 10 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 4 fighters, 59 infantry and 1 mech_infantry
Russians win with 4 aaGuns, 1 armour, 6 artilleries, 15 fighters, 56 infantry and 1 mech_infantry remaining. Battle score for attacker is -45
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 2 infantry and 5 mech_infantrysNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
4 mech_infantrys and 2 tactical_bombers placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
Looks like an 80% chance to win the game next round unless I am missing something.
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yes yes… looks Allies are doomed
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20% still can happen…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 106 Sea Zone to 109 Sea ZoneTurn Complete - French
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looking forward to tons of defensive 1’s and 2’s ;)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novosibirsk to Russia
4 armour and 3 artilleries moved from Vologda to Russia
3 tactical_bombers moved from Novgorod to Russia
10 armour, 6 bombers and 4 mech_infantrys moved from Volgograd to Russia
2 armour, 5 artilleries, 15 infantry and 2 mech_infantrys moved from Tambov to Russia
EDIT: 1 mech_infantry moved from Volgograd to Russia
EDIT: 1 bomber moved from Volgograd to Russia
EDIT: 1 bomber moved from Volgograd to Russia
EDIT: 1 tactical_bomber moved from Volgograd to Russia
EDIT: 1 bomber moved from Western Germany to Russia
EDIT: 1 bomber moved from Western Germany to Russia
EDIT: 1 bomber moved from Western Germany to Russia
EDIT: 19 bombers moved from Southern Italy to Russia
2 mech_infantrys moved from Urals to RussiaCombat - Germans
Battle in Russia
Germans attack with 16 armour, 8 artilleries, 30 bombers, 15 infantry, 10 mech_infantrys and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 10 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 4 fighters, 56 infantry and 1 mech_infantry
Russians win with 8 fighters remaining. Battle score for attacker is -305
Casualties for ANZAC: 1 fighter
Casualties for Germans: 16 armour, 8 artilleries, 30 bombers, 15 infantry, 10 mech_infantrys and 4 tactical_bombers
Casualties for British: 4 fighters
Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 4 fighters, 56 infantry and 1 mech_infantryNon Combat Move - Germans
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You got lucky and won. Good game.
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waw, unbelievable…. those triple 1’s on the Japanese attack were probably a warning against this
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Yup, your AA guns took out too many bombers on my attack.
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o yes, after those 5 AA hits the (2 expected) the battle suddenly became only about 59%:41%, so pretty much a coin toss. Still I feel you really outplayed me in this game. Well this was my first game against DS strategy and I hoped that KJF might work… but Germany just became such a monster that I would not attempt such a dedicated KJF agaist DS again… US has to step up against Germany much earlier otherwise Europe is just lost and US cannot do anything against it in end game… what I found pretty annoying without US presence in Europe is that UK at some point had to spend 80+% on defending London as with 25+ bombers and 90 German income you could start Sea Lion at any moment. If US had some reasonable fleet in Atlantic then Sea Lion would be out of your options and UK could spend money offensively or for defense of Moscow… now about 90 UK IPC investments were lying dead in London
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What is your feeling about the US bidding scheme, I find it working nice, but also feel that at +10 range for US, Axis are still favored (and I believe more than 80:20, what were our odds in the final battle). I guess at ~ +10 for US, KJF strategy is still not super powerful and Japan shall be able to resist US until Germany wins in Europe. If US splits income to both theaters +10 is probably not felt much.
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I think that the +9 for US plus the sub is approximately correct. It allows the US to turn to Europe a full turn earlier than normal. I like it better compared with the standard bid plan.
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maybe, I definitely am still searching for a proper way to play allies. My usual problem is that I over-focus on Pacific and Europe falls. I wanted to test if US could get somehow rich in Pacific fast with additional income but it does not seem the case. I was actually just about to switch to Europe when Japan bought pure subs. As I felt that (again) I am turning to Europe too late… lets just get a shot on taking Tokyo down… I managed to capture it… but there was not enough time to become that huge US money in European theater in several turns to come… Also this Japanese switch to help Germany with European victory is rather annoying and probably a good reason not to kill Japan before European theater is secured. But as for securing European theater… right now I don’t really have a clue how to do that without losing in Pacific. Anyway… looks like both of our games will be won by Allies so you might be right that sub +9 for US is maybe not that far from balanced.





