ich nehme die Flugzeugträger vom Feld
G40L Vold vs Helmutpower (Allies +10)
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no scramble, but 4 kami’s on the carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 submarines moved from 21 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 21 Sea Zone
3 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Wake Island to 34 Sea Zone
1 tactical_bomber moved from Wake Island to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 21 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,1,4,1
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter
Battle in 35 Sea Zone
Americans attack with 5 destroyers and 3 submarines
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 5 destroyers in 35 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 4 destroyers in 35 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 4 : 2/3 hits
Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 3 submarines remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 destroyersNon Combat Move - Americans
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Western United States to Eastern United States
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea ZonePlace Units - Americans
8 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 12 / 15
Japanese : 68 / 74
Americans : 50 / 66
Chinese : 4 / 11
British : 35 / 35
UK_Pacific : 13 / 16
Italians : 17 / 26
ANZAC : 11 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 12 / 15
Japanese : 68 / 74
Americans : 50 / 66
Chinese : 4 / 10
British : 35 / 35
UK_Pacific : 13 / 16
Italians : 17 / 26
ANZAC : 11 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 mech_infantrys moved from Kweichow to Hunan
1 armour moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Caucasus
British attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/8 hits
Japanese roll dice for 4 mech_infantrys in Hunan, round 2 : 2/4 hits
2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Hunan
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Hunan, round 3 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 artillery owned by the British lost in Hunan
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Hunan, round 4 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 2 artilleries and 2 mech_infantrys
Battle in Holland BelgiumNon Combat Move - British
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Northwest Persia to Russia
2 artilleries and 3 infantry moved from India to Burma
1 armour moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Hunan to YunnanPlace Units - British
3 destroyers placed in 110 Sea Zone
2 artilleries and 1 infantry placed in IraqTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 14 / 15
Japanese : 64 / 74
Americans : 50 / 66
Chinese : 6 / 10
British : 38 / 38
UK_Pacific : 13 / 13
Italians : 17 / 26
ANZAC : 11 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Greece to Bulgaria
Italians take Bulgaria from BritishCombat - Italians
Battle in Alexandria
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians win, taking Alexandria from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Bulgaria to GreecePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 14 / 15
Japanese : 64 / 74
Americans : 50 / 66
Chinese : 6 / 10
British : 37 / 38
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 56
Russians : 14 / 15
Japanese : 64 / 74
Americans : 50 / 66
Chinese : 6 / 10
British : 37 / 38
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber and 1 fighter moved from Western Ukraine to UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
4 artilleries and 4 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Denmark
1 tactical_bomber moved from Western Germany to Denmark
4 artilleries moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Southern France to France
1 mech_infantry moved from Western Ukraine to Ukraine
2 armour, 3 artilleries and 2 mech_infantrys moved from Western Ukraine to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 airfield placed in Denmark
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Apologies - please use this file instead. I made a very slight adjustment to my non-com
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 7 artilleries, 1 fighter and 8 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 7 artilleries, 1 fighter and 8 infantry
Germans defend with 5 armour, 7 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys
Russians roll dice for 4 armour, 7 artilleries, 1 fighter and 8 infantry in Bryansk, round 2 : 8/20 hits
Germans roll dice for 5 armour, 7 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys in Bryansk, round 2 : 6/22 hits
6 infantry owned by the Russians, 4 infantry owned by the Germans, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 7 artilleries, 1 fighter and 2 infantry in Bryansk, round 3 : 6/14 hits
Germans roll dice for 5 armour, 6 artilleries, 1 bomber and 2 fighters in Bryansk, round 3 : 5/14 hits
2 infantry owned by the Russians, 1 bomber owned by the Germans, 3 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 4 artilleries and 1 fighter in Bryansk, round 4 : 2/9 hits
Germans roll dice for 5 armour, 1 artillery and 2 fighters in Bryansk, round 4 : 4/8 hits
1 armour owned by the Germans, 4 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
4 armour owned by the Russians retreated to Russia
Germans win with 4 armour and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 7 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys
Casualties for Russians: 7 artilleries and 8 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 48 / 58
Russians : 12 / 12
Japanese : 64 / 74
Americans : 50 / 66
Chinese : 6 / 10
British : 34 / 38
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Dutch New Guinea
Battle in Kwangsi
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry; Chinese defend with 1 airfield
Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 destroyers, 1 submarine and 1 tactical_bomber
Americans defend with 3 destroyers and 3 submarines
Japanese win, taking French Indo China from UK_Pacific, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 3 destroyers and 3 submarinesNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
5 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Scramble order please in SZ35 (Philippines)
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yes scramble and 1 kami on both ships plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 tactical_bomber moved from Paulau Island to 45 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 tactical_bomber
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Normandy Bordeaux
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 45 Sea Zone to Northern TerritoryPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 armour, 3 artilleries and 4 infantry placed in Eastern United States
Americans undo move 5.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 10 / 12
Japanese : 71 / 69
Americans : 52 / 68
Chinese : 3 / 10
British : 34 / 38
UK_Pacific : 11 / 13
Italians : 18 / 23
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 10 / 12
Japanese : 70 / 69
Americans : 52 / 68
Chinese : 4 / 11
British : 34 / 38
UK_Pacific : 11 / 13
Italians : 18 / 23
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 3 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Samara
Russians take Samara from Japanese
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to Northwest Persia
2 artilleries and 3 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from India to YunnanCombat - British
Non Combat Move - British
3 aaGuns and 5 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour placed in Iraq
2 artilleries and 5 infantry placed in United Kingdom
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 2 armourProduction/PUs Summary :
Germans : 46 / 58
Russians : 12 / 12
Japanese : 68 / 69
Americans : 52 / 68
Chinese : 4 / 11
British : 34 / 34
UK_Pacific : 11 / 12
Italians : 18 / 23
ANZAC : 11 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Egypt
2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Western Ukraine to BryanskCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 infantry
British win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
1 bomber owned by the Italians retreated
Battle in Egypt
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 3 infantry; British defend with 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for French: 3 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to AlexandriaPlace Units - Italians
2 artilleries placed in Southern Italy
2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Turkmenistan to KazakhstanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 12 / 12
Japanese : 64 / 69
Americans : 52 / 68
Chinese : 4 / 11
British : 32 / 34
UK_Pacific : 11 / 12
Italians : 20 / 31
ANZAC : 15 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 58
Russians : 12 / 12
Japanese : 64 / 69
Americans : 52 / 68
Chinese : 4 / 11
British : 32 / 34
UK_Pacific : 11 / 12
Italians : 20 / 31
ANZAC : 15 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 6 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Russia
4 armour and 2 fighters moved from Bryansk to Russia
4 mech_infantrys moved from Western Ukraine to Russia
1 armour and 3 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Russia
Germans attack with 5 armour, 2 bombers, 2 fighters and 7 mech_infantrys
British defend with 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter and 3 infantry
Germans captures 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour, 2 bombers, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 1 fighter and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 7 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns and 5 infantry; Americans defend with 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from Americans with 6 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 10 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 5 infantry
Casualties for Americans: 5 artilleries and 5 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
1 aaGun and 1 mech_infantry moved from Western Germany to Denmark
1 fighter moved from France to Denmark
2 fighters moved from Western Germany to Denmark
1 carrier, 8 destroyers, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 113 Sea Zone
10 transports moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea Zone
2 tactical_bombers moved from Denmark to France
1 mech_infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
2 infantry placed in Ukraine
3 artilleries placed in France
3 mech_infantrys placed in Southern France
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs