G40L Vold vs Helmutpower (Allies +10)

  • '13

    no scramble, but 4 kami’s on the carrier.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 11 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                2 submarines moved from 33 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 submarines moved from 21 Sea Zone to 35 Sea Zone
                3 destroyers moved from 33 Sea Zone to 21 Sea Zone
                3 destroyers moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from Wake Island to 34 Sea Zone
                1 tactical_bomber moved from Wake Island to 34 Sea Zone
                1 carrier moved from 33 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 35 Sea Zone
                2 destroyers moved from 33 Sea Zone to 21 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                2 destroyers and 1 submarine moved from 21 Sea Zone to 35 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 4,1,4,1
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 fighter
                Battle in 35 Sea Zone
                    Americans attack with 5 destroyers and 3 submarines
                    Japanese defend with 1 carrier, 2 fighters and 2 transports
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 5 destroyers in 35 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 3 :  1/3 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 4 destroyers in 35 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
                        2 transports owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 4 :  2/3 hits
                    Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 3 submarines remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Americans
                1 tactical_bomber moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Western United States to Eastern United States
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone

    Place Units - Americans
                8 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 12 / 15
        Japanese : 68 / 74
        Americans : 50 / 66
        Chinese : 4 / 11
        British : 35 / 35
        UK_Pacific : 13 / 16
        Italians : 17 / 26
        ANZAC : 11 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 12 / 15
        Japanese : 68 / 74
        Americans : 50 / 66
        Chinese : 4 / 10
        British : 35 / 35
        UK_Pacific : 13 / 16
        Italians : 17 / 26
        ANZAC : 11 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 artilleries, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 artilleries and 2 mech_infantrys moved from Kweichow to Hunan
                1 armour moved from Yunnan to Hunan
                2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caucasus
                    British win, taking Caucasus from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 mech_infantrys
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  3/8 hits
                        Japanese roll dice for 4 mech_infantrys in Hunan, round 2 :  2/4 hits
                        2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Hunan
                        British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Hunan, round 3 :  0/6 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  1/1 hits
                        1 artillery owned by the British lost in Hunan
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Hunan, round 4 :  3/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for British: 2 artilleries and 2 mech_infantrys
                Battle in Holland Belgium

    Non Combat Move - British
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Northwest Persia to Russia
                2 artilleries and 3 infantry moved from India to Burma
                1 armour moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Hunan to Yunnan

    Place Units - British
                3 destroyers placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in Iraq

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 14 / 15
        Japanese : 64 / 74
        Americans : 50 / 66
        Chinese : 6 / 10
        British : 38 / 38
        UK_Pacific : 13 / 13
        Italians : 17 / 26
        ANZAC : 11 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from Greece to Bulgaria
                      Italians take Bulgaria from British

    Combat - Italians
                Battle in Alexandria
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                    Italians win, taking Alexandria from British with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 mech_infantry moved from Bulgaria to Greece

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Eastern Persia to Turkmenistan
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 14 / 15
        Japanese : 64 / 74
        Americans : 50 / 66
        Chinese : 6 / 10
        British : 37 / 38
        UK_Pacific : 13 / 13
        Italians : 18 / 23
        ANZAC : 11 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 14 / 15
        Japanese : 64 / 74
        Americans : 50 / 66
        Chinese : 6 / 10
        British : 37 / 38
        UK_Pacific : 13 / 13
        Italians : 18 / 23
        ANZAC : 11 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber and 1 fighter moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 armour and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Rostov from Russians to Germans
                EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
                EDIT: Changing ownership of Rostov from Germans to Russians
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter moved from Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Western Ukraine to Ukraine
                4 artilleries and 4 infantry moved from Belarus to Bryansk
                4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 fighter moved from Western Germany to Bryansk
                2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from Holland Belgium to Denmark
                1 tactical_bomber moved from Western Germany to Denmark
                4 artilleries moved from Normandy Bordeaux to France
                1 artillery and 2 infantry moved from Southern France to France
                1 mech_infantry moved from Western Ukraine to Ukraine
                2 armour, 3 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France
                1 airfield placed in Denmark
                1 destroyer placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • '13

    Apologies - please use this file instead.  I made a very slight adjustment to my non-com

    V

    33134_GER10b.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 armour, 7 artilleries, 1 fighter and 8 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 armour, 7 artilleries, 1 fighter and 8 infantry
                    Germans defend with 5 armour, 7 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys
                        Russians roll dice for 4 armour, 7 artilleries, 1 fighter and 8 infantry in Bryansk, round 2 :  8/20 hits
                        Germans roll dice for 5 armour, 7 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys in Bryansk, round 2 :  6/22 hits
                        6 infantry owned by the Russians, 4 infantry owned by the Germans, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
                        Russians roll dice for 4 armour, 7 artilleries, 1 fighter and 2 infantry in Bryansk, round 3 :  6/14 hits
                        Germans roll dice for 5 armour, 6 artilleries, 1 bomber and 2 fighters in Bryansk, round 3 :  5/14 hits
                        2 infantry owned by the Russians, 1 bomber owned by the Germans, 3 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 4 armour, 4 artilleries and 1 fighter in Bryansk, round 4 :  2/9 hits
                        Germans roll dice for 5 armour, 1 artillery and 2 fighters in Bryansk, round 4 :  4/8 hits
                        1 armour owned by the Germans, 4 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    4 armour owned by the Russians retreated to Russia
                    Germans win with 4 armour and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour, 7 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys
                    Casualties for Russians: 7 artilleries and 8 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 12 / 12
        Japanese : 64 / 74
        Americans : 50 / 66
        Chinese : 6 / 10
        British : 34 / 38
        UK_Pacific : 13 / 13
        Italians : 18 / 23
        ANZAC : 11 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 5 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Samara to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                      Japanese take Smolensk from Russians
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Kwangsi
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 bombers and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 armour moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Dutch New Guinea
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry; Chinese defend with 1 airfield
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in French Indo China
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 3 destroyers, 1 submarine and 1 tactical_bomber
                    Americans defend with 3 destroyers and 3 submarines
                    Japanese win, taking French Indo China from UK_Pacific, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 3 destroyers and 3 submarines

    Non Combat Move - Japanese
                2 bombers and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from Kwangsi to Kiangsu
                1 bomber moved from Hunan to Kiangsu
                1 infantry moved from Chahar to Anhwe
                1 aaGun moved from Shantung to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                5 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,3,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • Scramble order please in SZ35 (Philippines)

  • '13

    yes scramble and 1 kami on both ships plz


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 tactical_bomber moved from Paulau Island to 45 Sea Zone
                2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 90 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                8 submarines moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 35 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in Normandy Bordeaux
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 45 Sea Zone to Northern Territory

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                2 armour, 3 artilleries and 4 infantry placed in Eastern United States
                Americans undo move 5.
                1 armour, 3 artilleries and 4 infantry placed in Eastern United States
                1 armour placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 10 / 12
        Japanese : 71 / 69
        Americans : 52 / 68
        Chinese : 3 / 10
        British : 34 / 38
        UK_Pacific : 11 / 13
        Italians : 18 / 23
        ANZAC : 11 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 10 / 12
        Japanese : 70 / 69
        Americans : 52 / 68
        Chinese : 4 / 11
        British : 34 / 38
        UK_Pacific : 11 / 13
        Italians : 18 / 23
        ANZAC : 11 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 1 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour moved from Kazakhstan to Samara
                      Russians take Samara from Japanese
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Eastern Persia to Northwest Persia
                2 artilleries and 3 infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from India to Yunnan

    Combat - British

    Non Combat Move - British
                3 aaGuns and 5 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 armour placed in Iraq
                2 artilleries and 5 infantry placed in United Kingdom
                1 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Some Units in India change ownership: 2 armour

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 12 / 12
        Japanese : 68 / 69
        Americans : 52 / 68
        Chinese : 4 / 11
        British : 34 / 34
        UK_Pacific : 11 / 12
        Italians : 18 / 23
        ANZAC : 11 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Greece to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Egypt
                2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Western Ukraine to Bryansk

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 2 artilleries and 1 infantry
                    British win with 2 artilleries remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    1 bomber owned by the Italians retreated
                Battle in Egypt
                    Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    French defend with 3 infantry; British defend with 1 harbour and 1 mech_infantry
                    Italians win, taking Egypt from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for French: 3 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Alexandria
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria

    Place Units - Italians
                2 artilleries placed in Southern Italy
                2 transports placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 battleship and 1 cruiser in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Turkmenistan to Kazakhstan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 12 / 12
        Japanese : 64 / 69
        Americans : 52 / 68
        Chinese : 4 / 11
        British : 32 / 34
        UK_Pacific : 11 / 12
        Italians : 20 / 31
        ANZAC : 15 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 12 / 12
        Japanese : 64 / 69
        Americans : 52 / 68
        Chinese : 4 / 11
        British : 32 / 34
        UK_Pacific : 11 / 12
        Italians : 20 / 31
        ANZAC : 15 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 artilleries and 6 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Russia
                4 armour and 2 fighters moved from Bryansk to Russia
                4 mech_infantrys moved from Western Ukraine to Russia
                1 armour and 3 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Russia
                    Germans attack with 5 armour, 2 bombers, 2 fighters and 7 mech_infantrys
                    British defend with 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter and 3 infantry
                    Germans captures 12PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 5 armour, 2 bombers, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 60
                    Casualties for Germans: 1 fighter and 1 mech_infantry
                    Casualties for British: 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 4 armour, 1 fighter and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 7 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns and 5 infantry; Americans defend with 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 6 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 artillery, 10 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns and 5 infantry
                    Casualties for Americans: 5 artilleries and 5 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to France
                1 aaGun and 1 mech_infantry moved from Western Germany to Denmark
                1 fighter moved from France to Denmark
                2 fighters moved from Western Germany to Denmark
                1 carrier, 8 destroyers, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 113 Sea Zone
                10 transports moved from 113 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from Denmark to 113 Sea Zone
                2 tactical_bombers moved from Denmark to France
                1 mech_infantry moved from Western Germany to Denmark
                2 aaGuns moved from Western Germany to Denmark
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Russia to Bryansk
                2 bombers moved from Russia to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                Germans undo move 1.
                2 infantry placed in Ukraine
                3 artilleries placed in France
                3 mech_infantrys placed in Southern France
                4 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

Suggested Topics

  • 47
  • 40
  • 46
  • 47
  • 47
  • 80
  • 108
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.4k

Topics

1.8m

Posts