13L G40 snake11eyes(axis) vs hank13(allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to 109 Sea Zone
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 6 bombers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
                    British defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 6 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 61
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 2 cruisers, 2 destroyers and 1 transport

    Non Combat Move - Germans
                6 armour moved from Yugoslavia to Romania
                3 armour moved from Poland to Romania
                5 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                3 fighters moved from 109 Sea Zone to Normandy Bordeaux
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 aaGun moved from Norway to Finland
                6 bombers moved from 109 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Holland Belgium to Western Germany
                3 transports moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                4 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                12 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 1 fighter and 4 infantry
                        Russians roll dice for 12 infantry in Korea, round 1 :  0/12 hits
                        Japanese roll dice for 1 fighter and 4 infantry in Korea, round 1 :  3/5 hits
                        3 infantry owned by the Russians lost in Korea
                        Russians roll dice for 9 infantry in Korea, round 2 :  0/9 hits
                        Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 :  2/5 hits
                        2 infantry owned by the Russians lost in Korea
                        Russians roll dice for 7 infantry in Korea, round 3 :  3/7 hits
                        Japanese roll dice for 1 fighter and 4 infantry in Korea, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 4 :  2/6 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 4 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Russians: 7 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                6 infantry moved from Yenisey to Timguska
                5 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                3 artilleries and 3 infantry moved from Belarus to Bryansk
                4 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Ukraine
                2 aaGuns moved from Bryansk to Ukraine

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 5 infantry
        Timguska : 6 infantry
        Baltic States : 1 infantry
        Bryansk : 1 armour, 6 artilleries, 9 infantry and 8 mech_infantrys
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 11 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 40 / 40
        Japanese : 37 / 44
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 31 / 36
        UK_Pacific : 15 / 15
        Italians : 17 / 33
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    I seriously thought I had done all of the possible German openers. I’m enjoying this bomberfest (not really, but I am interested in where it goes from here!).


  • Lol always fun to try something new, not liking the look of that american fleet, my japan turn most likely won’t be done till tomorrow lots to consider

  • TripleA

    No problem, that means I can go to bed!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from French Indo China to Siam
                2 bombers moved from French Indo China to Siam
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 62 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery, 2 fighters and 6 tactical_bombers moved from French Indo China to Yunnan
                3 infantry moved from Hunan to Yunnan
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in Borneo
                Battle in Sumatra
                Battle in Siam
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Siam from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 6 tactical_bombers
                    British defend with 1 infantry and 4 mech_infantrys
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for British: 1 infantry and 4 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to Japan
                1 fighter moved from 35 Sea Zone to Japan
                1 mech_infantry moved from Hunan to Szechwan
                3 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                4 tactical_bombers moved from Yunnan to 35 Sea Zone
                2 tactical_bombers moved from Yunnan to Kiangsu
                2 bombers moved from Siam to Kiangsu
                1 fighter moved from 42 Sea Zone to 61 Sea Zone
                1 fighter moved from 62 Sea Zone to 61 Sea Zone
                1 battleship moved from 42 Sea Zone to 61 Sea Zone
                1 carrier moved from 42 Sea Zone to 61 Sea Zone
                1 cruiser moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                1 submarine moved from 42 Sea Zone to 61 Sea Zone
                1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                7 infantry placed in Japan
                2 destroyers and 1 transport placed in 36 Sea Zone
                Japanese undo move 1.
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • Lol the pacific is a gong show took me forever to try and think off all your counter attacks, hopefully I didn’t mess up too badly  :wink:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  2/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 bombers moved from Hawaiian Islands to Queensland
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from Western United States to 10 Sea Zone
                1 bomber moved from Central United States to 10 Sea Zone
                1 artillery, 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 bombers, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 bomber placed in Central United States
                2 artilleries, 1 bomber and 2 infantry placed in Western United States
                3 submarines and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Queensland : 2 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports
        26 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        10 Sea Zone : 3 submarines and 2 transports
        Central United States : 1 bomber and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 39 / 40
        Japanese : 52 / 57
        Americans : 50 / 70
        Chinese : 6 / 8
        British : 31 / 36
        UK_Pacific : 10 / 15
        Italians : 17 / 33
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Kansu to Szechwan
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
        Kweichow : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 39 / 40
        Japanese : 49 / 57
        Americans : 50 / 70
        Chinese : 9 / 11
        British : 31 / 36
        UK_Pacific : 10 / 15
        Italians : 17 / 33
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 mech_infantrys
                Battle in Iraq
                    British attack with 5 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 1 :  1/1 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Iraq, round 1 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 4 infantry and 1 mech_infantry in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 aaGuns, 1 fighter and 13 infantry moved from Scotland to United Kingdom
                2 fighters and 1 tactical_bomber moved from Yunnan to India

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,3,2,6,4
                British collect 26 PUs (7 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 23 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery
        Ethiopia : 1 flag
        80 Sea Zone : 1 cruiser and 1 transport
        106 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag, 3 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 39 / 40
        Japanese : 48 / 57
        Americans : 50 / 70
        Chinese : 10 / 11
        British : 33 / 26
        UK_Pacific : 10 / 10
        Italians : 17 / 33
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Missed a non-combat, please use this file.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                1 bomber moved from Southern Italy to 80 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Morocco to 92 Sea Zone
                3 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Alexandria
                2 artilleries moved from 98 Sea Zone to Alexandria
                1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern France to Southern Italy

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 cruiser and 1 transport
                    British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Eastern Poland
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Romania to Eastern Poland
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Bulgaria to Greece

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Caroline Islands
                1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 fighter placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Malaya : 1 infantry
        Borneo : 1 artillery
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 cruiser
        43 Sea Zone : 1 flag, 1 destroyer and 1 transport
        62 Sea Zone : 2 submarines
        Anglo Egyptian Sudan : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 38 / 40
        Japanese : 44 / 57
        Americans : 50 / 70
        Chinese : 10 / 11
        British : 33 / 26
        UK_Pacific : 14 / 10
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Scotland to Novgorod

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 2 infantry
        Novgorod : 1 fighter

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 38 / 40
        Japanese : 44 / 57
        Americans : 50 / 70
        Chinese : 10 / 11
        British : 33 / 26
        UK_Pacific : 14 / 10
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 14 infantry moved from Poland to Baltic States
                1 armour moved from Romania to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Romania to Western Ukraine
                      Germans take Western Ukraine from Russians
                7 armour moved from Romania to Baltic States
                2 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                10 bombers moved from Western Germany to 81 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 fighter moved from Normandy Bordeaux to Southern Italy

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 10 bombers
                    British defend with 1 carrier, 1 cruiser and 1 destroyer
                    Germans win with 10 bombers remaining. Battle score for attacker is 36
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                Battle in Baltic States
                    Germans attack with 7 armour, 3 artilleries and 14 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 aaGuns moved from Poland to Baltic States
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Western Germany
                5 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 aaGun and 5 infantry moved from Finland to Karelia
                1 artillery and 10 infantry moved from Romania to Eastern Poland
                10 bombers moved from 81 Sea Zone to Alexandria

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Korea to Amur
                1 fighter and 4 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                4 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 4 infantry in Belarus, round 1 :  0/5 hits
                        Germans roll dice for 1 armour in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  2/6 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Amur, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        Russians roll dice for 5 infantry in Amur, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Amur
                6 infantry moved from Timguska to Novosibirsk
                4 mech_infantrys moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 fighter moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns, 1 artillery and 7 infantry moved from Novgorod to Archangel

    Place Units - Russians
                3 infantry placed in Novgorod
                2 artilleries, 1 infantry and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 3 infantry
                EDIT: Adding units owned by Russians to Novgorod: 3 infantry
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Archangel: 1 infantry
                EDIT: Adding units owned by Russians to Novgorod: 1 infantry
                EDIT: Removing units owned by Russians from Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries, 4 infantry and 4 mech_infantrys placed in Russia
                1 mech_infantry placed in Volgograd
                Russians undo move 2.
                Russians undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Novgorod
                2 artilleries, 3 infantry and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                1 infantry placed in Novgorod
                2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia
                Russians undo move 2.
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Amur : 2 aaGuns and 4 infantry
        Belarus : 4 infantry
        Bryansk : 2 aaGuns, 2 armour, 10 artilleries, 2 fighters, 15 infantry, 15 mech_infantrys and 1 tactical_bomber
        Archangel : 2 aaGuns, 1 artillery and 5 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 5 mech_infantrys
        Ukraine : 1 factory_minor
        Western Ukraine : 4 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 43 / 57
        Americans : 50 / 70
        Chinese : 10 / 11
        British : 33 / 26
        UK_Pacific : 14 / 10
        Italians : 18 / 33
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 fighters moved from Japan to 33 Sea Zone
                1 battleship, 2 carriers, 2 destroyers and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Philippines to 33 Sea Zone
                2 bombers and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 42 Sea Zone to 43 Sea Zone
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 fighter moved from Anhwe to Yunnan


  • Ok Hank I’m tired of those damn Americans running the show lol, scramble z33? Then I’ll give you hits each round to get your ool

  • TripleA

    Scramble please!


  • Just checking lol,

    Round 1 11 hits ool?

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