Topic: 13L G40 Hobo (axis) vs Amon-Sul (allies +9)


  • It was a small one. You havent lost much since it was not important, but yes its a little miracle ehhe Since U didnt bring your aircraft there but to Syria it happened heh, but U smashed me in Syria. That hurts  :cry:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 1 infantry moved from Karelia to Novgorod
                1 aaGun and 1 infantry moved from Vyborg to Novgorod
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 artilleries moved from Ukraine to Bryansk
                1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 artillery and 1 infantry moved from Smolensk to Belarus
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 armour, 1 fighter and 1 mech_infantry moved from Sikang to Yunnan
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Sikang

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                1 armour and 1 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yunnan : 1 armour, 1 fighter and 1 mech_infantry
        Sikang : 1 armour and 2 mech_infantrys
        Belarus : 5 artilleries and 16 infantry
        Bryansk : 2 aaGuns, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 1 infantry
        Ukraine : 3 artilleries and 1 factory_minor
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 37 / 47
        Russians : 36 / 36
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
                4 fighters and 4 tactical_bombers moved from Jehol to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 7 tactical_bombers
                    Russians defend with 1 armour, 1 fighter and 1 mech_infantry; Chinese defend with 10 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Chinese: 10 infantry

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to 33 Sea Zone
                1 artillery moved from Chahar to Hopei
                1 artillery and 5 infantry moved from Anhwe to Kweichow
                1 aaGun moved from Jehol to Anhwe
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters moved from Yunnan to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                2 battleships moved from 36 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from Korea to Amur
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 bombers, 6 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 carrier and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 fighters moved from Hawaiian Islands to 10 Sea Zone
                1 fighter moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 armour and 1 infantry moved from Central United States to Western United States
                2 submarines moved from 101 Sea Zone to 28 Sea Zone
                2 submarines moved from 101 Sea Zone to 51 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Western United States
                1 destroyer and 1 submarine moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        51 Sea Zone : 2 submarines
        26 Sea Zone : 1 carrier, 2 fighters and 2 submarines
        28 Sea Zone : 2 submarines
        10 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 1 transport
        63 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
        54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport
        Central United States : 3 aaGuns, 1 factory_minor, 1 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 37 / 47
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kansu
                1 fighter moved from Yunnan to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 37 / 47
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 28 / 33
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter moved from Greece to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter moved from Greece to 98 Sea Zone

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  0/2 hits
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 4 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 4 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                        British roll dice for 1 armour and 1 artillery in Kenya, round 5 :  1/2 hits
                        Italians roll dice for 1 artillery in Kenya, round 5 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                1 battleship and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 transport moved from 87 Sea Zone to 83 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Greece to Algeria
                1 fighter moved from 98 Sea Zone to Libya
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                1 carrier and 2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India
                UK_Pacific undo move 1.
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in Shan State change ownership: 5 infantry
                    Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 2 fighters, 5 infantry and 1 tactical_bomber
        Burma : 2 aaGuns, 1 artillery and 6 infantry
        India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        55 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Kenya : 1 armour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Algeria : 1 fighter
        Libya : 1 fighter
        Greece : 1 flag, 6 infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 destroyer
        83 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 fighter

    Production/PUs Summary :

    Germans : 37 / 47
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 14 / 15
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 5.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Chinese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • it seems uk pacific doesnt have ncm phase i had to do it on uk ncm

    please move ALL OF MY UNITS from burma to shan state

    and from northern territory sz to queensland sz

    and everything(which moves for 2 spaces) from india to shan state

    and 1 inf india to burma


  • and 1 inf eastern persia to persia

    thank _U

    i apologise

    next time i wont make troubles with uk pacific i figure it out

    cheers :)


  • uk and uk pacific move together so you have to do all the combat moves and ncm together.  the only thing that is separated is the economy, but think of their units as one basically.

    can you just do the edits?  I don’t want to move your units in case I don’t do it 100% as you wished.


  • ok np

    but wait i have one question …

    can uk and uk pacific infantry attack together?


  • their units are the same, take turn together. only thing that is separated is the economy.


  • it seems that the program is puting new units in india as british and not uk pacific

    i ll put all now to be british


  • don’t worry about the nationality of the units, it is all the same.  the program will change it but since both take the turn at once it doesn’t matter.

    again, the ONLY difference is the economy is separated.  other than that just think of it as ONE country.


  • here U go and thanks for the patience :)

    the name of the map in my language (Croatian) means ˝Hobo now˝ :)

    hobo-sada.tsvg


  • @hobo:

    don’t worry about the nationality of the units, it is all the same.  the program will change it but since both take the turn at once it doesn’t matter.

    again, the ONLY difference is the economy is separated.  other than that just think of it as ONE country.

    thank U :) Despite my problems with the system i must say i am enjoying this game.

    You smashed me there in China, i played poorly, foreseeing a bunch of your aircraft and underarestimating it. Also the brits couldnt jump in, it surely didnt help me hehe

    ok awaiting italy

    then my french and anzac troops i am ready for germany and russia if u are hehe


  • please no more mass edits, I get a headache trying to keep up  :|

    just move all the british units anywhere on the map together and stop changing the nationalities.  the game does it for you.  also if you DO need to edit, edit at the end of your turn before you post.

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