BotA - r5 - Amorphous .vs Funcioneta - Middle Earth


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
                4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                2 spearInfantrys moved from Rhun to S. Dale
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                1 chariotArchers moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                2 chariotArcherss moved from S. Rhun to S. E. Rhovanion

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 2 spearInfantrys
                    Dale defend with 1 archers
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 1 :  0/1 hits
                        Dale roll dice for 1 archers in S. Dale, round 1 :  0/1 hits
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 :  1/1 hits
                        Dale roll dice for 1 archers in S. Dale, round 2 :  0/1 hits
                        1 archers owned by the Dale lost in S. Dale
                    Rhun win, taking S. Dale from Dale with 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in Iron Hills
                    Rhun attack with 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                        Rhun roll dice for 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 1 :  6/0 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 :  3/1 hits
                        3 spearInfantrys owned by the Rhun , 4 fortificationss owned by the Dwarves and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                        Rhun roll dice for 7 chariotArcherss, 2 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 :  5/0 hits
                        Dwarves roll dice for 3 axeInfantrys in Iron Hills, round 2 :  2/1 hits
                        2 spearInfantrys owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in Iron Hills
                    Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 15
                    Casualties for Rhun: 5 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss

    Non Combat Move - Rhun
                2 warChariots moved from Udun to S. Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 20 PUs; end with 20 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 2 fortificationss and 4 spearInfantrys
        N. Rhun : 1 spearInfantry
        S. Rhovanion : 1 flag, 1 chariotArchers and 2 warChariots
        S. E. Rhovanion : 1 flag, 2 chariotArcherss and 2 spearInfantrys
        S. Dale : 1 flag, 2 spearInfantrys
        Iron Hills : 1 flag, 1 castle, 7 chariotArcherss, 2 warChariots and 1 warWagon

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 9
        Khand : 10 / 10
        Dwarves : 12 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry and 2 spearInfantrys moved from N. Dale to S. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 1 heavyCavalry and 2 spearInfantrys
                    Rhun defend with 2 spearInfantrys
                    1 heavyCavalry and 1 spearInfantry retreated to N. Dale
                    Rhun win with 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

    Territory Summary for Dale :

    N. Dale : 3 archerss, 1 heavyCavalry and 4 spearInfantrys
        Lake Town : 2 archerss, 1 castle, 4 fortificationss and 1 spearInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 10
        Dwarves : 12 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 1 raiders and 1 trebuche; Remaining resources: 2 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
                2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                1 raiders and 1 trebuche placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 12 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys and 1 warWolves
        Khand : 1 castle, 2 fortificationss, 4 raiderss and 1 trebuche
        Harad Road : 4 raiderss and 2 xbowInfantrys

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 1 berzerkers and 2 cannons; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                1 axeInfantry moved from Lonely Mtn. to Withered Heath
                      Dwarves take Withered Heath from Neutral

    Combat - Dwarves

    Non Combat Move - Dwarves
                5 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                1 berzerkers and 2 cannons placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 13 PUs total

    Territory Summary for Dwarves :

    N. Dale : 5 axeInfantrys, 2 cannons and 2 phalanxs
        Lonely Mtn. : 1 berzerkers, 2 cannons, 1 castle and 6 fortificationss
        Withered Heath : 1 flag, 1 axeInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 raiders moved from Isengard to S. Dunland
                1 siegeTower moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 1 raiders and 1 siegeTower
                    Neutral defend with 1 spearInfantry
                        Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 1 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in S. Dunland
                    Saruman win, taking S. Dunland from Neutral with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 2 siegeTowers placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    Territory Summary for Saruman :

    Dol Goldur : 4 urukhais
        Isengard : 1 castle, 4 fortificationss, 2 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
        S. Dunland : 1 flag, 1 raiders and 1 siegeTower

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 14 / 14
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
                1 lightCavalry moved from S. Downs to E. Arnor
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
                2 archerss, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
                1 spearInfantry moved from S. Downs to Cardolan
                1 archers, 1 hobbits and 1 spearInfantry moved from S. Downs to Minhiriath

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 2 archerss, 1 hobbits and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking Cardolan from Neutral with 2 archerss, 1 hobbits and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Minhiriath
                    Freefolk attack with 2 archerss, 3 hobbitss and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking Minhiriath from Neutral with 2 archerss, 2 hobbitss and 2 spearInfantrys remaining. Battle score for attacker is 1
                    Casualties for Freefolk: 1 hobbits
                    Casualties for Neutral: 1 spearInfantry
                Battle in E. Arnor
                    Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                2 archerss and 1 hobbits moved from Bree to S. Downs
                1 hobbits moved from Fornost to Breelands
                2 hobbitss moved from Hobbiton to Shire

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 hobbits placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total

    Territory Summary for Freefolk :

    Minhiriath : 1 flag, 2 archerss, 2 hobbitss and 2 spearInfantrys
        Cardolan : 1 flag, 2 archerss, 1 hobbits and 2 spearInfantrys
        E. Arnor : 1 flag, 1 archers, 1 lightCavalry and 2 spearInfantrys
        Fornost : 1 castle
        Breelands : 1 hobbits
        Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
        S. Downs : 2 archerss and 1 hobbits
        Shire : 2 hobbitss
        Hobbiton : 1 castle and 1 hobbits

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 23 / 23
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 23 / 23
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 4 fortificationss, 3 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 trolls moved from Minas Morgul to S. Gondor
                      Mordor take S. Gondor from Gondor
                3 nazguls moved from Minas Morgul to Anorien
                1 orcs moved from N. Ithilien to Anorien
                1 trolls moved from S. Mirkwood to W. Mirkwood
                      Mordor take W. Mirkwood from Elves
                1 trolls moved from W. Mirkwood to S. Mirkwood
                1 trolls moved from N. Ithilien to S. Brown Lands
                      Mordor take S. Brown Lands from Neutral
                2 orcss moved from Dagorlad to S. Brown Lands

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls and 1 orcs
                    Gondor defend with 1 spearInfantry
                        Mordor roll dice for 3 nazguls and 1 orcs in Anorien, round 1 :  2/1 hits
                        Gondor roll dice for 1 spearInfantry in Anorien, round 1 :  1/1 hits
                    Units damaged: 1 nazgul owned by the Mordor
                        1 spearInfantry owned by the Gondor lost in Anorien
                    Mordor win, taking Anorien from Gondor with 3 nazguls and 1 orcs remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to N. Ithilien
                8 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
                1 siegeTower and 1 trolls moved from S. Mirkwood to Dol Goldur

    Place Units - Mordor
                4 fortificationss placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total
                1 unit repaired.

    Territory Summary for Mordor :

    W. Mirkwood : 1 flag
        S. Mirkwood : 1 flag, 1 trolls
        N. Ithilien : 1 flag, 3 nazguls, 15 orcss, 8 siegeTowers and 2 trollss
        S. Ithilien : 1 flag
        Anorien : 1 flag, 1 orcs
        S. Gondor : 1 flag, 1 trolls
        Minas Morgul : 1 castle, 4 fortificationss, 3 orcss, 2 siegeTowers and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss and 2 towers
        Dol Goldur : 1 castle, 6 fortificationss, 1 siegeTower, 1 tower and 1 trolls
        Dagorlad : 1 flag
        S. Brown Lands : 1 flag, 2 orcss and 1 trolls

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 22 / 23
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 lightCavalrys and 1 spearInfantry moved from Westfold to S. Dunland

    Combat - Rohan
                Battle in S. Dunland
                    Rohan attack with 2 lightCavalrys and 1 spearInfantry
                    Saruman defend with 1 raiders and 1 siegeTower
                    2 lightCavalrys and 1 spearInfantry retreated to Westfold
                    Saruman win with 1 siegeTower remaining. Battle score for attacker is 4
                    Casualties for Saruman: 1 raiders

    Non Combat Move - Rohan
                6 spearInfantrys moved from Helms Deep to Westfold

    Place Units - Rohan
                2 spearInfantrys and 3 trebuches placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys, 1 tower and 3 trebuches
        Westfold : 3 heavyCavalrys, 8 lightCavalrys and 10 spearInfantrys
        Eastfold : 1 castle and 4 fortificationss

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 17 / 19
        Elves : 22 / 23
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 3 shooterss and 6 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 bats moved from Isengard to N. Dunland
                1 wargs moved from Fangorn to N. Dunland
                2 trollss moved from Moria to Eregion
                1 bats moved from Moria to Eregion
                1 wargs moved from Celebran to Eregion
                8 shooterss moved from Celebran to Anduin East Bank
                2 shooterss moved from Drimrill Dale to Anduin East Bank
                1 stabbers moved from Celebran to Lorien
                1 wargs moved from Celebran to Lorien
                1 stabbers moved from Celebran to Lorien
                1 wargs moved from Celebran to Lorien
                1 wargs moved from Celebran to Lorien
                1 stabbers moved from Celebran to Lorien
                1 stabbers moved from Celebran to Lorien
                8 stabberss, 2 trollss and 1 wargs moved from Celebran to Anduin East Bank

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 4 stabberss and 3 wargss
                    Elves defend with 1 castle and 3 towers
                        Goblins roll dice for 4 stabberss and 3 wargss in Lorien, round 1 :  1/1 hits
                        Elves roll dice for 3 towers in Lorien, round 1 :  2/0 hits
                        2 stabberss owned by the Goblins and 1 tower owned by the Elves lost in Lorien
                        Goblins roll dice for 2 stabberss and 3 wargss in Lorien, round 2 :  1/1 hits
                        Elves roll dice for 2 towers in Lorien, round 2 :  1/1 hits
                        1 stabbers owned by the Goblins and 1 tower owned by the Elves lost in Lorien
                        Goblins roll dice for 1 stabbers and 3 wargss in Lorien, round 3 :  1/1 hits
                        Elves roll dice for 1 tower in Lorien, round 3 :  0/1 hits
                        1 tower owned by the Elves lost in Lorien
                    Goblins win, taking Lorien from Elves with 1 stabbers and 3 wargss remaining. Battle score for attacker is 9
                    Casualties for Goblins: 3 stabberss
                    Casualties for Elves: 3 towers
                Battle in N. Dunland
                    Goblins attack with 1 bats and 1 wargs
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 1 :  0/1 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 1 bats and 1 wargs in N. Dunland, round 2 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in N. Dunland
                    Goblins win, taking N. Dunland from Neutral with 1 bats and 1 wargs remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Anduin East Bank
                    Goblins attack with 10 shooterss, 8 stabberss, 2 trollss and 1 wargs
                    Elves defend with 1 hunters
                        Goblins roll dice for 10 shooterss, 8 stabberss, 2 trollss and 1 wargs in Anduin East Bank, round 1 :  4/1 hits
                        Elves roll dice for 1 hunters in Anduin East Bank, round 1 :  1/1 hits
                        1 stabbers owned by the Goblins and 1 hunters owned by the Elves lost in Anduin East Bank
                    Goblins win, taking Anduin East Bank from Elves with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 hunters
                Battle in Eregion
                    Goblins attack with 1 bats, 2 trollss and 1 wargs
                    Elves defend with 2 hunterss
                        Goblins roll dice for 1 bats, 2 trollss and 1 wargs in Eregion, round 1 :  2/1 hits
                        Elves roll dice for 2 hunterss in Eregion, round 1 :  1/0 hits
                        1 bats owned by the Goblins and 2 hunterss owned by the Elves lost in Eregion
                    Goblins win, taking Eregion from Elves with 2 trollss and 1 wargs remaining. Battle score for attacker is 3
                    Casualties for Goblins: 1 bats
                    Casualties for Elves: 2 hunterss

    Non Combat Move - Goblins
                1 bats moved from N. Dunland to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 shooters and 6 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 25 PUs total

    Territory Summary for Goblins :

    Lorien : 1 flag, 1 castle, 1 stabbers and 3 wargss
        Fangorn : 1 flag
        N. Caves : 1 castle and 2 shooterss
        Moria : 1 bats, 1 castle, 8 fortificationss, 1 shooters and 6 stabberss
        S. Caves : 1 castle
        Anduin East Bank : 1 flag, 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
        Anduin West Bank : 1 flag, 1 stabbers
        Drimrill Dale : 1 flag, 1 stabbers
        Celebran : 1 flag
        N. Dunland : 1 flag, 1 wargs
        Eregion : 1 flag, 2 trollss and 1 wargs

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 26 / 26
        Rohan : 18 / 18
        Goblins : 24 / 25
        Elves : 16 / 23
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 11 hobbitss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 ents, 11 hunterss and 4 wizards moved from Gladden to Anduin East Bank
                4 eagless moved from N. Mirkwood to Anduin East Bank
                1 ents moved from N. Mirkwood to W. Mirkwood
                      Elves take W. Mirkwood from Mordor
                1 hunters moved from Carrock to Anduin East Bank
                4 hunterss and 2 wizards moved from Rhudaur to Eregion
                8 hobbitss moved from Rivendell to Eregion

    Combat - Elves
                Battle in Eregion
                    Elves attack with 8 hobbitss, 4 hunterss and 2 wizards
                    Goblins defend with 2 trollss and 1 wargs
                    Elves win, taking Eregion from Goblins with 7 hobbitss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 15
                    Casualties for Goblins: 2 trollss and 1 wargs
                    Casualties for Elves: 1 hobbits
                Battle in Anduin East Bank
                    Elves attack with 4 eagless, 1 ents, 12 hunterss and 4 wizards
                    Goblins defend with 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
                    Elves win, taking Anduin East Bank from Goblins with 1 ents, 4 hunterss and 4 wizards remaining. Battle score for attacker is -5
                    Casualties for Goblins: 10 shooterss, 7 stabberss, 2 trollss and 1 wargs
                    Casualties for Elves: 4 eagless and 8 hunterss

    Non Combat Move - Elves
                2 entss moved from N. Mirkwood to W. Mirkwood
                3 hobbitss moved from High Mirkwood to Carrock

    Place Units - Elves
                8 hobbitss placed in Rivendell
                3 hobbitss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 19 PUs; end with 20 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 8 hobbitss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 3 hobbitss and 1 tower
        W. Mirkwood : 3 entss
        Anduin East Bank : 1 flag, 1 ents, 4 hunterss and 4 wizards
        Gladden : 1 flag
        Carrock : 1 flag, 3 hobbitss
        Eregion : 1 flag, 7 hobbitss, 4 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 25 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Haradrim
                Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;

    Non Combat Move - Haradrim
                4 corsairss, 2 oliphants and 4 spearInfantrys moved from S. Ithilien to N. Ithilien
                2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien
                2 oliphants moved from S. Ithilien to N. Ithilien
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast

    Place Units - Haradrim
                2 galleons and 1 raft placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    Territory Summary for Haradrim :

    N. Ithilien : 4 corsairss, 4 oliphants and 4 spearInfantrys
        S. Ithilien : 4 spearInfantrys
        City of Corsairs : 1 castle and 2 fortificationss
        Umbar : 3 corsairss and 3 spearInfantrys
        Debatable Land : 1 flag
        Bay of Harad : 2 galleons and 1 raft
        Umbar Peninsula Coast : 3 caravels and 6 galleons

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 25 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Gondor
                Gondor buy 4 spearInfantrys, 1 towerGuard and 4 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Angren Bank
                1 spearInfantry and 1 trebuche moved from Minas Tirith to Anorien

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 1 spearInfantry and 1 trebuche
                    Mordor defend with 1 orcs
                    Gondor win, taking Anorien from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Angren Bank
                    Gondor attack with 3 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                    Gondor win, taking Angren Bank from Neutral with 1 spearInfantry and 1 towerGuard remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 2 spearInfantrys

    Non Combat Move - Gondor
                2 spearInfantrys moved from Lamedon to Morthond
                1 galleon and 2 spearInfantrys moved from Morthond to Anduin Mouth
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Lossarnach to W. Osg.
                2 spearInfantrys moved from Anduin Mouth to W. Osg.
                3 heavyCavalrys moved from Lebennin to W. Osg.
                1 spearInfantry and 10 undeads moved from Lamedon to Lebennin
                2 caravels and 7 galleons moved from N. E. Central Sea Zone to Anduin Mouth
                3 spearInfantrys moved from Lebennin to Lossarnach

    Place Units - Gondor
                2 trebuches placed in W. Osg.
                4 spearInfantrys, 1 towerGuard and 2 trebuches placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total

    Territory Summary for Gondor :

    E. Osg. : 1 castle
        W. Osg. : 1 castle, 8 heavyCavalrys, 11 spearInfantrys, 4 towerGuards and 7 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 4 spearInfantrys, 4 towers, 4 towerGuards and 4 trebuches
        Anorien : 1 spearInfantry and 1 trebuche
        Lossarnach : 3 spearInfantrys
        Lebennin : 1 spearInfantry and 10 undeads
        Anfalas : 1 castle and 3 fortificationss
        Andrast : 1 castle and 4 fortificationss
        Druwaith Laur : 1 flag
        Angren Bank : 1 flag, 1 spearInfantry and 1 towerGuard
        Anduin Mouth : 2 caravels and 8 galleons

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 20 / 20
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rhun
                Rhun buy 2 fortificationss, 1 tower and 2 warChariots; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                      Rhun take Rhovanion from Neutral

    Combat - Rhun

    Non Combat Move - Rhun
                2 chariotArcherss moved from S. E. Rhovanion to Rhun
                1 chariotArchers and 2 warChariots moved from S. Rhovanion to E. Rhovanion
                7 chariotArcherss, 2 warChariots and 1 warWagon moved from Iron Hills to Rhun

    Place Units - Rhun
                1 fortifications placed in Iron Hills
                1 fortifications, 1 tower and 2 warChariots placed in Rhun

    Turn Complete - Rhun
                Rhun collect 22 PUs; end with 22 PUs total

    Territory Summary for Rhun :

    Rhun : 1 castle, 9 chariotArcherss, 3 fortificationss, 4 spearInfantrys, 1 tower, 4 warChariots and 1 warWagon
        N. Rhun : 1 spearInfantry
        S. Rhovanion : 1 flag
        S. E. Rhovanion : 1 flag
        Rhovanion : 1 flag, 1 spearInfantry
        E. Rhovanion : 1 flag, 1 chariotArchers, 1 spearInfantry and 2 warChariots
        S. Dale : 1 flag, 1 spearInfantry
        Iron Hills : 1 flag, 1 castle and 1 fortifications

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 22 / 22
        Dale : 7 / 7
        Khand : 10 / 12
        Dwarves : 12 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dale
                Dale buy 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
                1 archers and 2 spearInfantrys moved from N. Dale to N. Rhun
                1 archers and 1 heavyCavalry moved from N. Dale to Iron Hills

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 1 archers and 2 spearInfantrys
                    Rhun defend with 1 spearInfantry
                    Dale win, taking N. Rhun from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Dale attack with 1 archers and 2 spearInfantrys
                    Rhun defend with 1 spearInfantry
                    Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry
                Battle in Iron Hills
                    Dale attack with 1 archers and 1 heavyCavalry
                    Rhun defend with 1 castle and 1 fortifications
                    Dale win, taking Iron Hills from Rhun with 1 archers and 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Rhun: 1 fortifications

    Non Combat Move - Dale
                2 archerss and 1 spearInfantry moved from Lake Town to N. Dale

    Place Units - Dale
                2 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 13 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag, 1 archers and 2 spearInfantrys
        S. Dale : 1 archers and 2 spearInfantrys
        N. Dale : 2 archerss and 1 spearInfantry
        Lake Town : 1 castle, 4 fortificationss and 2 spearInfantrys
        Iron Hills : 1 archers and 1 heavyCavalry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 32 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 10 / 12
        Dwarves : 16 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Khand
                Khand buy 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 warWolves moved from S. Ithilien to E. Osg.
                      Khand take E. Osg. from Gondor

    Combat - Khand

    Non Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                4 raiderss and 1 trebuche moved from Khand to Harad Road

    Place Units - Khand
                3 trebuches placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

    Territory Summary for Khand :

    S. Ithilien : 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
        E. Osg. : 1 flag, 1 castle and 1 warWolves
        Khand : 1 castle, 2 fortificationss and 3 trebuches
        Harad Road : 4 raiderss and 1 trebuche

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 13


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                1 axeInfantry moved from Withered Heath to N. Dale
                1 berzerkers and 2 cannons moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 axeInfantrys and 1 cannon placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 16 PUs total

    Territory Summary for Dwarves :

    N. Dale : 6 axeInfantrys, 1 berzerkers, 4 cannons and 2 phalanxs
        Lonely Mtn. : 1 castle and 6 fortificationss
        Withered Heath : 1 flag
        Iron Hills : 2 axeInfantrys, 1 cannon and 1 castle

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Isengard to Enedwaith
                      Saruman take Enedwaith from Neutral
                1 siegeTower moved from S. Dunland to Enedwaith

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 12 PUs; end with 12 PUs total

    Territory Summary for Saruman :

    Dol Goldur : 4 urukhais
        Isengard : 1 castle, 4 fortificationss, 4 orcss, 2 siegeTowers, 1 tower, 1 trolls, 7 urukhais and 1 wizard
        S. Dunland : 1 flag
        Enedwaith : 1 flag, 1 siegeTower and 1 urukhai

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 17 / 17
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Freefolk
                Freefolk buy 4 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Freefolk
                2 archerss, 1 hobbits and 2 spearInfantrys moved from Cardolan to Tharbad
                1 lightCavalry moved from E. Arnor to Tharbad
                3 lightCavalrys moved from Bree to Tharbad
                2 archerss, 2 hobbitss and 2 spearInfantrys moved from Minhiriath to Lond Daer

    Combat - Freefolk
                Battle in Tharbad
                    Freefolk attack with 2 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk win, taking Tharbad from Neutral with 1 archers and 4 lightCavalrys remaining. Battle score for attacker is 4
                    Casualties for Freefolk: 1 archers, 1 hobbits and 2 spearInfantrys
                    Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
                Battle in Lond Daer
                    Freefolk attack with 2 archerss, 2 hobbitss and 2 spearInfantrys
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk win, taking Lond Daer from Neutral with 1 archers remaining. Battle score for attacker is -3
                    Casualties for Freefolk: 1 archers, 2 hobbitss and 2 spearInfantrys
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys

    Non Combat Move - Freefolk
                2 archerss and 1 hobbits moved from S. Downs to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 archers and 2 spearInfantrys moved from E. Arnor to Cardolan
                1 hobbits moved from Breelands to S. Downs
                1 hobbits moved from Hobbiton to Shire

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 22 PUs total

    Territory Summary for Freefolk :

    Lond Daer : 1 flag, 1 archers and 1 castle
        Tharbad : 1 flag, 1 archers, 1 castle and 4 lightCavalrys
        Minhiriath : 1 flag, 2 archerss and 3 hobbitss
        Cardolan : 1 flag, 1 archers and 2 spearInfantrys
        E. Arnor : 1 flag
        Fornost : 1 castle
        Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
        S. Downs : 1 hobbits
        Shire : 1 hobbits
        Hobbiton : 1 castle and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 21 / 22
        Mordor : 24 / 26
        Rohan : 18 / 18
        Goblins : 22 / 25
        Elves : 19 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Mordor
                Mordor buy 4 trollss; Remaining resources: 2 PUs;

    Combat Move - Mordor
                3 nazguls moved from N. Ithilien to Anduin Mouth
                1 orcs moved from S. Brown Lands to E. Emnet
                      Mordor take E. Emnet from Rohan
                1 orcs moved from S. Brown Lands to N. Brown Lands
                      Mordor take N. Brown Lands from Neutral
                1 trolls moved from S. Mirkwood to Gladden
                      Mordor take Gladden from Elves
                1 trolls moved from Gladden to S. Mirkwood

    Combat - Mordor
                Battle in Anduin Mouth
                    Mordor attack with 3 nazguls
                    Gondor defend with 2 caravels and 8 galleons
                        Mordor roll dice for 3 nazguls in Anduin Mouth, round 1 :  1/1 hits
                        Gondor roll dice for 2 caravels and 8 galleons in Anduin Mouth, round 1 :  3/0 hits
                    Units damaged: 3 nazguls owned by the Mordor
                        1 caravel owned by the Gondor lost in Anduin Mouth
                    retreated to Anduin Mouth
                    Gondor win with 1 caravel and 8 galleons remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 caravel

    Non Combat Move - Mordor
                3 nazguls moved from Anduin Mouth to N. Ithilien
                3 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
                1 trolls moved from S. Gondor to N. Ithilien
                1 siegeTower and 1 trolls moved from Dol Goldur to S. Mirkwood
                1 trolls moved from S. Brown Lands to S. Mirkwood

    Place Units - Mordor
                4 trollss placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 29 PUs; end with 31 PUs total
                3 units repaired.

    Territory Summary for Mordor :

    S. Mirkwood : 1 flag, 1 siegeTower and 3 trollss
        N. Ithilien : 1 flag, 3 nazguls, 18 orcss, 10 siegeTowers and 3 trollss
        S. Ithilien : 1 flag
        S. Gondor : 1 flag
        E. Emnet : 1 flag, 1 orcs
        Minas Morgul : 1 castle, 4 fortificationss and 4 towers
        Barad Dur : 1 castle, 6 fortificationss and 1 tower
        Udun : 1 castle, 4 fortificationss and 2 towers
        Dol Goldur : 1 castle, 6 fortificationss, 1 tower and 4 trollss
        Dagorlad : 1 flag
        S. Brown Lands : 1 flag
        N. Brown Lands : 1 flag, 1 orcs
        Gladden : 1 flag

    Production/PUs Summary :

    Saruman : 12 / 12
        Freefolk : 21 / 22
        Mordor : 29 / 31
        Rohan : 14 / 18
        Goblins : 22 / 25
        Elves : 18 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rohan
                Rohan buy 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Westfold to S. Caves
                      Elves take Fangorn from Goblins
                      Rohan take Celebran from Goblins
                      Rohan take S. Caves from Goblins
                5 lightCavalrys moved from Westfold to Lorien
                3 spearInfantrys moved from Westfold to E. Emnet
                1 heavyCavalry and 1 lightCavalry moved from Westfold to N. Dunland
                      Rohan take S. Dunland from Saruman
                2 heavyCavalrys and 1 lightCavalry moved from Westfold to Enedwaith
                4 spearInfantrys moved from Westfold to Adorn
                1 spearInfantry moved from Westfold to Adorn

    Combat - Rohan
                Battle in Lorien
                    Rohan attack with 5 lightCavalrys
                    Goblins defend with 1 castle, 1 stabbers and 3 wargss
                    Rohan win, taking Lorien from Goblins with 4 lightCavalrys remaining. Battle score for attacker is 13
                    Casualties for Rohan: 1 lightCavalry
                    Casualties for Goblins: 1 stabbers and 3 wargss
                Battle in N. Dunland
                    Rohan attack with 1 heavyCavalry and 1 lightCavalry
                    Goblins defend with 1 wargs
                    Rohan win, taking N. Dunland from Goblins with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in Enedwaith
                    Rohan attack with 2 heavyCavalrys and 1 lightCavalry
                    Saruman defend with 1 siegeTower and 1 urukhai
                    Rohan win, taking Enedwaith from Saruman with 2 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 9
                    Casualties for Saruman: 1 siegeTower and 1 urukhai
                Battle in E. Emnet
                    Rohan attack with 3 spearInfantrys
                    Mordor defend with 1 orcs
                    Rohan win, taking E. Emnet from Mordor with 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Adorn
                    Rohan attack with 5 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Rohan win, taking Adorn from Neutral with 5 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rohan
                1 spearInfantry moved from Westfold to S. Dunland
                1 spearInfantry moved from Westfold to Fangorn
                1 spearInfantry moved from Helms Deep to Westfold

    Place Units - Rohan
                3 lightCavalrys and 2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 25 PUs; end with 25 PUs total

    Territory Summary for Rohan :

    Lorien : 4 lightCavalrys
        Fangorn : 1 spearInfantry
        E. Emnet : 3 spearInfantrys
        Helms Deep : 1 castle, 6 fortificationss, 3 lightCavalrys, 3 spearInfantrys, 1 tower and 3 trebuches
        Westfold : 1 spearInfantry
        Eastfold : 1 castle and 4 fortificationss
        S. Caves : 1 flag, 1 castle and 1 lightCavalry
        Celebran : 1 flag
        Adorn : 1 flag, 5 spearInfantrys
        S. Dunland : 1 flag, 1 spearInfantry
        N. Dunland : 1 flag, 1 heavyCavalry and 1 lightCavalry
        Enedwaith : 1 flag, 2 heavyCavalrys and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 10 / 12
        Freefolk : 21 / 22
        Mordor : 25 / 31
        Rohan : 25 / 25
        Goblins : 12 / 25
        Elves : 24 / 20
        Haradrim : 18 / 18
        Gondor : 30 / 32
        Rhun : 13 / 22
        Dale : 12 / 13
        Khand : 12 / 12
        Dwarves : 16 / 16

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