• @Uber:

    But I would suggest that planing on conquering Germany on the second turn is very ambitious of you.

    Do you mean Russia? I admit it is pretty difficult to have German hoardes in Russia by the end of G2. It is however, a little more feasible to be in Russia by G3. (using the IC on Karelia as a place to quickly put down 3 tanks) The more time Germany gives Russia to live, the more time for the Allies to rush help to Russia. If Russia is still alive by G5, Germany should just paint a big red target on itself and wait to be ground into a fine, gray powder.

    About UK’s help, all they can do is land planes in Russia, and the RAF was probably destroyed in Karelia (thus the entire debate) If they weren’t in Karelia, then the German invasion will be stronger when it makes the right hand turn into Moscow.


  • Yea I meant Russia. IE spell messed it up. It deleted half a sentence. And on the topic of the RAF I think they can be more usefully by directly assaulting Germany in either Western Europe of Norway. This will draw some of Germany’s resources away from the Eastern front. Even If the assault on Western Europe fails (and it usually does) It will still have weakened the territory thus allowing the US to come in and take it on their turn providing their transport hasn’t been destroyed and they still have a good portion of their air force. Even if Germany takes Western Europe back on it’s turn it will have had to completely stop its assault against Russia.


  • Sry about the guest thing. I didn’t realise I wasn’t logged in


  • The trick to screwing over Russia on the first round is to throw everything, literrally everything at Karelia on the very first round, and buying tons tanks so you can reinforce your front on the second turn. Be prepared to lose Ukraine. The gain, however, is Karelia, and a new factory. Ukraine can be retaken very easily, because of the Russians throw too many troops at Ukraine from Caucausus, Karelia can take Caucausus. If you throw everything at Karelia (planes, tanks, infantry, everything you can possibly mobilize and attack with), you will end up losing only a handful of infantry and an almost impenetrable Karelia.

    Make sure that when you land your planes, land them in EE, not Ukraine. You’ll want to concentrate all your forces in one territory. Ukraine can be retaken very easily.

    Please note that to increase the ease of moving Afrika Korps over to Libya, you should use all fighters and battleships and subs that you aren’t throwing at Karelia to attack UK’s subs. Make absolutely sure to use up the sub and transport north of Germany (try to sink the battleship and transport), because the UK will surely attack that sub with fighters on their own turn, leaving you totally helpless.


  • But what if USSR has stockpiled in Kar on R1 with only 1 or 2 inf in Cau?

    Re: the German fleet idea…Is the idea to lose German ftrs in the battle for the North Sea? That would be the only way to have a German naval presence in the UK sz ending G1.

    The problem is then the UK hits the UK sz with a bmr and 2 ftrs to sink the German fleet. UK may build a CV and trn in the UK sz. If the US flies over 2 ftrs and moves a trn carrying 2 inf to reinforce UK. The German fleet and remaining air power(-2 ftrs to have taken the UK sz) would not be able to handle this.


  • @Zakes:

    The trick to screwing over Russia on the first round is to throw everything, literrally everything at Karelia on the very first round, and buying tons tanks so you can reinforce your front on the second turn. Be prepared to lose Ukraine. The gain, however, is Karelia, and a new factory. Ukraine can be retaken very easily, because of the Russians throw too many troops at Ukraine from Caucausus, Karelia can take Caucausus. If you throw everything at Karelia (planes, tanks, infantry, everything you can possibly mobilize and attack with), you will end up losing only a handful of infantry and an almost impenetrable Karelia.

    Supposing Russia doesn’t attack Ukraine and removes the German transport? That puts the odds in Russia’s favor, and even if you do take it, it’s possible that Britain will recapture Karelia, thus allowing the Russians to place more infantry there, allowing a quick capture of Germany and so on.


  • If I am playing Russia, I know that I have to maintain the big K for the first 2 or 3 rounds bofore the US gets the shuck going and the UK can throw some RaF squads down. All I focus on is keeping the K and pulling back and setting up deadzones on the Asian front…if Germany somehow pulls off the dice trick and takes K on that first round, they are so open to counter attack on so many fronts the game end rather quickly. Usually I play Germany buying all INF for the first 3 rounds creating a nice wall…by that time Japan is est. themselves in Asian and the game starts to get a little more fun for the Germans.


  • The first strategy above…
    G buys nutin but arm … a desperate gamble cause if he loses he’s got no backup and … he LOSES!

    Another idee in thar …
    G buys 1 cv, 2 arm & 1 inf … If UK buys a cv & trn … US sends its trn & flies 2 ftr to land on the UK cv … If G attacks with Kriegsmarine and Luftwaffe then G will have little left to counter multiple fronts. Der gamen ist kaput. :D


  • i always play russia and always japan always takes over the whole east side of russia china easily which i think gives them a huge advantage which really sucks

    i like a man who grins when he fights
    -winston churchill


  • i always play russia and always japan always takes over the whole east side of russia china easily which i think gives them a huge advantage which really sucks

    What strategies do you use? The best thing to do is consolidate Russia’s forces in Yakut. The other Allies can help by building ICs in Sinkinang/India or (preferred method of many) combining to take out Germany before Japan can take out Russia.


  • Usually I play Germany buying all INF for the first 3 rounds creating a nice wall…by that time Japan is est. themselves in Asian and the game starts to get a little more fun for the Germans.

    Yup, that’s usually my play as well… the only thing I tend to do is when I see Russia getting too many INF in say Karelia, I’ll launch a little “spoiler” attack on them using all of the armour in order to reduce them by say 6-7 INF… usually I’ll lose a bit as well, but the trick is to keep things even up… to not allow them to launch the offensive until Japan gets going.

    Russia on her own will never be able to outbuy Germany (save taking a lot of territory elsewhere which is unlikely) nor does Russia posess in the early game any kind of real offensive force. So they must try and play the defense, but if they do not get help from UK/ USA by T3 at latest (I mean by T3 troops had better be pouring in to help) they’re in trouble.

    Also, buying tanks for Germany is a bad idea… go heavy INF and maybe by G3 throw in a tank or so (using that extra IPC you get from taking over all of Africa)

    :D


  • kyri,
    I agree. G buys most inf(maybe the C Med trn), with the occassional arm if ya got 2 additional IPCs. The arm G starts with should be good for 2-3 attacks so no need to go ARM HEAVY. Inf fodder needed with arm support so that if you have to lose it you don’t lose the ftrs(more flexible)!


  • @El:

    kyri,
    I agree.  G buys most inf(maybe the C Med trn), with the occassional arm if ya got 2 additional IPCs. The arm G starts with should be good for 2-3 attacks so no need to go ARM HEAVY. Inf fodder needed with arm support so that if you have to lose it you don’t lose the ftrs(more flexible)!

    Glad to see some more rational discussion. Taking out Russia in two turns - or 3 is not going to happen against a halfway decent player. Concentrating everything on Karelia leaves the Atlantic so open that the US and UK and start the shuck shuck by Round 3.

    I think the best Germ option is to buy 9 inf and 1 arm on G1, and stick with roughly that purchase plan until it’s certain a knockout blow has been prepared for the USSR. In the meantime, hopefully Japan is making headway in Asia and can start to carve up Russian territory. However, if the Allies employ the Asian Wall strategy in conjunction with the purchase of all factory units (board limit) then this may take awhile. What’s nice about a heavy inf mix is that if the Axis is forced into a Fortress Europe strategy they’ve already got a lot of defensive units (though that’s normally a slow death plan).


  • @Zakes:

    The trick to screwing over Russia on the first round is to throw everything, literrally everything at Karelia on the very first round, and buying tons tanks so you can reinforce your front on the second turn.

    I initially thought so as well.  But these folks showed me the implementation of US and UK strategies that I had never seen developed to the level they use them that preclude Germany from HOLDING Karelia to be able to build there in G2.

    To take Karelia against the best defensive buildup that Russia can muster requires your Air Force.  But if you use your Air Force against Karelia, the UK navy is intact, and does an amphib in Karelia (2 BB’s, 3 fighters, 1 bomber, 2 INF, 1 tank) to kick Germany’s few remaining forces out in UK1.

    Even if UK fails to kick Germany out of Karelia, what forces does Germany have left?  2 INF in Western, 4 INF and a tank in Eastern, 1-3 tanks in Karelia, 2 fighters, and a bomber; and their “total tank” build of 6 tanks in Germany.  That is a BEST case survival scenario.

    Going forward against this, you have Russia building 7 (or more) INF per round, UK with a “full” transport fleet to use against Germany and the US also with a transport fleet that starts hitting Germany in US3.

    Believe me, I used to agree whole heartedly with you, but failing to take out the Allied naval forces in the 1st and 2nd rounds is certain quick death for Germany.  And without them, you can;t crack Karelia.  Even if you can, you can;t crack it with enough force to threaten Russia the following round.

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