German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 carrier and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 17 Sea Zone to 18 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Battle in Manchuria
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Manchuria, round 1 : 1/2 hits
Japanese roll dice for 1 bomber in Manchuria, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Manchuria
Americans win, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Okinawa
Battle in 18 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Okinawa from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 1 : 1/4 hits
Italians roll dice for 1 armour in Algeria, round 1 : 0/1 hits
1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
7 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
Manchuria : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 4 carriers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 flag, 1 destroyer and 2 transports
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 infantry and 1 mech_infantry
Algeria : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 59
Russians : 31 / 47
Japanese : 32 / 37
Americans : 57 / 82
Chinese : 7 / 12
British : 31 / 42
UK_Pacific : 24 / 29
Italians : 12 / 13
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Kwangsi
1 infantry placed in Sikang
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Manchuria : 1 flag, 1 infantry
Yunnan : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 31 / 47
Japanese : 31 / 37
Americans : 57 / 82
Chinese : 8 / 14
British : 31 / 42
UK_Pacific : 24 / 29
Italians : 12 / 13
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 2 fighters moved from 98 Sea Zone to 93 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Hunan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Yunnan
6 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from Yunnan to Kwangsi
7 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 2 fighters moved from 98 Sea Zone to 93 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Hunan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Yunnan
6 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from Yunnan to Kwangsi
7 infantry moved from India to Burma
Combat - British
Battle in 93 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 : 8/14 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 1 : 4/8 hits
1 carrier owned by the Italians , 2 destroyers owned by the Italians , 1 submarine owned by the Italians , 2 cruisers owned by the Italians and 4 destroyers owned by the British lost in 93 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/10 hits
Italians roll dice for 1 battleship, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 3/3 hits
1 bomber owned by the British , 2 fighters owned by the Italians , 1 battleship owned by the Italians , 1 transport owned by the Italians and 2 destroyers owned by the British lost in 93 Sea Zone
1 transport owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for British: 1 bomber and 6 destroyers
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 1 : 2/7 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 aaGun moved from Kwangsi to Kiangsi
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 fighters moved from Egypt to Malta
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
2 submarines placed in 98 Sea Zone
10 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 2 aaGuns, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 aaGun, 1 artillery and 3 infantry
Siam : 1 flag
Yunnan : 7 infantry and 2 mech_infantrys
Hunan : 1 infantry
Burma : 7 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 2 fighters
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Morocco : 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 2 submarines
110 Sea Zone : 1 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports
Production/PUs Summary :
Germans : 43 / 59
Russians : 31 / 47
Japanese : 29 / 37
Americans : 57 / 82
Chinese : 10 / 14
British : 36 / 41
UK_Pacific : 24 / 30
Italians : 12 / 13
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
OOL for my fleet in the med should you attack it.
dd cruiser tactical fighter tilt carrier fighter fighter tilt carrier bship.
That will suffice, it would slow the game down too much to do that round by round so that is a good balance of what could happen.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
2 aaGuns, 3 armour, 2 artilleries and 3 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from Yunnan to Kwangsi
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Kwangsi : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 3 destroyers
35 Sea Zone : 1 cruiser
20 Sea Zone : 1 flag, 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 59
Russians : 31 / 47
Japanese : 29 / 37
Americans : 57 / 82
Chinese : 10 / 14
British : 34 / 41
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Algeria : 1 infantry
Production/PUs Summary :
Germans : 43 / 59
Russians : 31 / 47
Japanese : 29 / 37
Americans : 57 / 82
Chinese : 10 / 14
British : 34 / 41
UK_Pacific : 24 / 30
Italians : 14 / 14
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from 115 Sea Zone to Archangel
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Eastern Poland to Belarus
2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from 115 Sea Zone to Archangel
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Eastern Poland to Belarus
2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries, 8 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Belarus to Germany
1 fighter moved from Archangel to 115 Sea Zone
1 tactical_bomber moved from Archangel to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 fighters moved from Holland Belgium to Western Germany
3 armour moved from Poland to Novgorod
1 aaGun moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
4 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
2 artilleries and 8 infantry placed in Western Germany
3 artilleries placed in Novgorod
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,1,3,4,5,4,2,6,2
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Volgograd to Samara
1 infantry moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 48 PUs
Territory Summary for Russians :
Kansu : 1 infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 2 infantry
Bryansk : 4 aaGuns, 21 artilleries and 45 infantry
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Novosibirsk : 1 infantry
Volgograd : 2 armour and 1 factory_minor
Samara : 2 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 52
Russians : 31 / 48
Japanese : 28 / 37
Americans : 57 / 82
Chinese : 11 / 14
British : 31 / 41
UK_Pacific : 24 / 30
Italians : 13 / 14
ANZAC : 17 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Kiangsu to Manchuria
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Anhwe to Manchuria
1 bomber moved from Kiangsu to Manchuria
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer and 2 transports
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
3 fighters moved from Manchuria to 6 Sea Zone
3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Kweichow to Kiangsu
1 armour moved from Shensi to Chahar
1 mech_infantry moved from Shensi to Chahar
2 fighters moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Kiangsu
Place Units - Japanese
1 artillery placed in Japan
3 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers, 3 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
Airborne Attack Move - Americans
choose casualties and complete battle.
My ool is carrier, 7 dds (save one), subs.
Lose tacticals on the last japan fire. If battle still rages past all subs dead, lose 1 carrier then 2 air, 1 carrier then 2 air. etc.
land norway air on london then my turn is done. place units east usa/central.
I been getting busy lately, I apologize, the play by play might take me some time so I will just do it this way.
Oh yes hollywood carrier can land 2 air.
Do not worry if my OOL is not perfect when you choose them. I will not complain. what survives for me is not very important, because aznac is far away from doing anything else and my ships cannot conquer capitals.
Actually I am silly. Make my OOL subs before DDs. I realize there will not be many boats after this.