I’m not sure that is the right move either…
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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i just hope we get rid of all your good luck before game 2 begins. guess you are gonna keep hitting me hard right up till the end here… :|
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I’d rather see a game with normal luck, every time, and let the best strategy/logistics/purchasing/innovation win.
But I don’t like LL :-)
So what can you do?
Infrastructure and I in our F2F games use really good modified LL house rules, but they don’t translate to this format.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Russians
Russians buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Greece to Bulgaria
Russians take Bulgaria from GermansCombat - Russians
Non Combat Move - Russians
6 infantry moved from Smolensk to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 9 artilleries and 19 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Russia
1 aaGun and 3 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Belarus to Novgorod
3 aaGuns, 19 armour, 9 artilleries, 26 infantry and 24 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Greece to AlbaniaPlace Units - Russians
5 armour and 1 fighter placed in Russia
1 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 3 infantry
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs -
it’s so over that i forgot to leave my sub in 125… :lol:
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here’s J24 :|
how glorious the japanese kingdom would be today if it weren’t for the disaster in sydney many moons ago… :-(
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 3 bombers, 2 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 3 bombers, 2 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: factory_minor = 4, harbour = 4
Battle in Marshall Islands
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3Non Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Gibraltar
2 bombers moved from France to Gibraltar
3 bombers moved from Turkey to 92 Sea Zone
3 bombers moved from 92 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 6 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from French Indo China to Kazakhstan
3 bombers moved from Kazakhstan to Turkey
4 infantry moved from Trans-Jordan to Egypt
1 infantry moved from South West Africa to Union of South Africa
2 artilleries moved from Mozambique to Union of South Africa
1 infantry moved from Tanganyika Territory to Mozambique
3 transports moved from 72 Sea Zone to 71 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 3 bombers and 2 infantry placed in Eastern United States
1 armour placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
1 infantry placed in Kwangsi
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in Jehol
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :24
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from GermansCombat - British
Non Combat Move - British
1 fighter moved from India to Persia
1 fighter and 1 mech_infantry moved from Persia to Turkey
2 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Iraq to Greece
6 mech_infantrys moved from Egypt to Iraq
3 artilleries and 8 infantry moved from Iraq to Turkey
1 artillery, 2 infantry and 3 mech_infantrys moved from Turkey to Greece
1 fighter moved from Greece to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
18 infantry moved from Greece to Albania
6 artilleries moved from Greece to Albania
2 armour moved from Greece to Albania
6 mech_infantrys moved from Greece to AlbaniaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Some Units in Malaya change ownership: 1 mech_infantry -
This entire game changed at Sydney. It was in the bag, except for the dice :?
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No aa hits right?
We can start game 2 this ones over soon. Same bid amount switch sides?
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No aa hits… I expected to lose two that round, zero happened… I’ve been way too lucky on strat bombing - only lost one I can remember… silly dice at that point.
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Yes, same bid amount switch sides - where do you want your bid? I’ll start it up tonight -
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inf to alex, inf to new guinea, 2 ipc to anzac :-P
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Scramble in 110 or 111?
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no scrambles. may the dice hit you hard. :evil: somehow i know they wont.
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Ok - thanks - you answered here -
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A friendly bump :-)
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thanks, working on catching up after the weekend away. leaving the hardest ones for last at the moment (which means yours). should come tonight or tomorrow for both. also i know you have a few games going - some who dont have so many are pushing me for moves.
cheers!
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Bold - no worries - it doesn’t have to be an official bump. Every now and then people forget who’d turn it is (I do it quite often) - :-)





