I did:
(2) If you have a fighter on one of your own carriers and it iss flying out to attack, you must launch it before your carrier moves - otherwise, if the carrier moved first with the fighter on board and then the fighter moved, the plane’s range would be extenede illegally; the same rule applies during the non-combat phase. A carrier cannot move after a plane has landed on it, for it would extend a plane’s range illegally.
The thing is:
a) The planes do move first (during combat), the AC moves during non-combat.
b) The plane’s movement is not being extended beyond 4 spaces. It is precisely 3 spaces to attack the IND sz, and one to land on the AC in FIC. The carrier and plane move in concert. The AC does not move after the plane has landed.
I think that i am abandoning this post if you can do no more than scream obscenities, referencing materials i have made judicious use of over the years. Either:
- You really hate being wrong,
- You have not read the materials and applied them appropriately, or
- There is some other addendum that the 5 of us have not seen that you have special access to.