Do you like the normal Axis&Allies or the EUROPE/PACIFIC


  • I don’t have the board in front of me, I was assuming that if Germany had a big fleet coming from the balic sea that their was one adjacent sea zone, guess I’m wrong.

    Your right though, my point with the British sub is just to prevent surface ships from helping an attack on Britain itself.


  • ive played Europe about 10 times, World about 5 and Pacific once. I like them all but i think i like World the most.


  • I think it depends on how experienced you are in the A&a world and what kind of a challenge you like. Europe playing as the Allies is a great challenge.


  • I like world


  • I think it depends on how experienced you are in the A&a world and what kind of a challenge you like. Europe playing as the Allies is a great challenge.

    ya ive played as the allies about 5 times against another experienced player and only won once.


  • Won only once??

    Hmm…strange, in our games mostly the allies win. But mostly it really depends who is playing the germans.

    The game really is well balanced in my opinion. But the challenge in playing with germans is that you have the most widest battle front. The sea warfare and the soviet union side. So you can easily mix up what you had to do and because of that helping the allies…

    All three allied players really have simple plans and some difficult. Mostly trying to help the soviets against german and disrupting his plans…

    Love the game, can’t say nothing else. If they made a new world version with lot’s of places in it, it would be interesting. Adding example both Europe and Pacific.

    How many of you use paratroopers??

    Our rules in them are simple. One bomber can take one infranty, if they started the turn on the same place. It can drop the infranty anywhere where the bomber can reach, but the bomber has no attack value and must stay one battle round in the place, before it can retreat. The inf who is dropped attacks on 2 in the first round and after that 1.

    So dropping a paratrooper where there are 2 defending inf, there is a possibility that they can take the one bomber with them. AA gun fires normally the bomber…

    This rule makes the playing the germans more difficult. And helps the allies to distract the german player. In our opinion it really balances the game more and brings new tactics. The german player can’t leave lands behind unoccupied so easily unless he wants to lose them and losing troops to take them back…


  • Hey, how would do this situation. Just came up in my mind.

    If example, the germans attacked a american fleet with aircraft carrier and two fighters + 1 destroyer with 3 subs. The germans inflicted three hits. Because subs can’t make hits to fighters the defending player must lose destroyer and aircraft carrier, and the americans made 2 hits dropping 2 subs, leaving 1 alive. What would happen then to the planes, they couldn’t spot the sub, because there were no destroyers left and the sub could do nothing to the planes. And there would be no place for the fighters to land? Or can they move when it’s the germans turn? Would they be made casualties straight away, because they couldn’t land anywhere in the end of turn? How would this situation be handled?


  • I do believe that planes that have a carrier shot out from under them get one movement point for immediate use (during Germanies non-combat move in this case).


  • @GeZe:

    I like world

    Unfortunately I’ve only played World, but I hope to play the others soon.


  • me too


  • Europe for begenners seems very hard to play as the allies, but after a whiel it becomes equal.


  • Drumstix you are right. The main point that people must do is play the rules right. In our very first game, we didn’t notice the rule that fighters can’t land in places which had been conquered on that turn. So we thought that they could land always to land which you owned, that way german attack was almost impossible to stop, with 6+ fighters always aiding in the defense of the main german attack…


  • @Anonymous:

    Mr ghoul you can’t prevent it with only one sub? Which sea zone would you put it? english channel?, where? The germans would only move where your sub wouldn’t be… and if he had any subs left he would try to destroy it.

    Well, as far as i see it, you (as UK) need a surviving sub, go for the german fleet, and immediatley submerge without fighting. Then the germans can’t load troops or move their fleet during NC-movement, which saves you a turn… he has to load in C-movement, move to his landing spot, and keep his troops on board for one round… making them more vulnerable (with less cannon fodder).


  • I like AAP better. Theres nothing like epic sea battles, and I think the Air bases and Sea bases were a great idea.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.0k

Users

39.3k

Topics

1.7m

Posts