– Personally I would like to discuss the distribution of nations.
5,5,6,6,5 distribution might not be the ideal numbers… I moved china up to regional and dutch and turkey into minors to facilitate more middle map and southern asia play.
I guess the main question is, would the selection be more balanced if it was 6,6,6,9 or 6,6,6,6,3 instead of having the odd numbers in major and regional, and if yes, what list would make gameplay sense, as well as somewhat historically correct in their potential of projected power.
to quote the list as per first post:
Major Powers:
US (+Asia)
Japan
Germany
Briton (+Africa)
RussiaRegional Powers:
Italy (+Africa)
France (+Africa, Asia)
India (Asia)
Anzac
ChinaMinor Nations:
Canada
South Africa (Annexed: Angola, Mozambique)
Finland
Hungary (Annexed: Romania, Bulgaria)
Turkey
Dutch territories (Holland, Asia islands)(active) Neutral Influences
Scandinavia (formed between Sweden and Norway)
Poland (Annexed: Baltic States)
Spain
Greece (Annexed: Yugoslavia)
Iran
Thailand (Formed between Siam, French Indochina, Saigon)(Idle) Neutral Influences
Communist China
Mongolia
Brazil: South America
Chile: South America (formed between Chile, Peru, Columbia, Venezuela)
Argentina: South America (formed between Corrientes, Viedma, Santa Cruz)Oil Conglomerates
Saudi Arabia (Formed between Medina, Riyadh, Rub Al Khali)
in order to maintain a semblance of balance on the board I would consider moving India into the major powers list, renaming it as the British empire (with no tie to briton of course)
This would even out the totals to 6,4,6,6,5 The only real draw back of this would be in larger games of 6+ the 7th, and 8th player would need extra balancing in order to compete (ie extra nation or something)





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












