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    salan

    @salan

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    Latest posts made by salan

    • RE: Wizard of the coast is sending out additional playing pieces

      @jim010:

      Great customer service.  They didn’t need to do this.  I am getting my pieces and extra chips in a couple weeks now.

      Merry Christmas!

      they DID need to… actually.

      they are still saving money on every person who bought the game and never got the pieces and didn’t ask for them after the fact already.

      posted in Axis & Allies 1914
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      salan
    • RE: Oztea tries to make a map

      having downloaded your original blank map and the last one you just posted I notice that the IMAGE size of both maps is very different when loaded in Photoshop.

      For instance your original rough drawn map

      http://www.axisandallies.org/forums/index.php?topic=30675.msg1110731#msg1110731  <– 1st post

      has a image/canvas size of 41.639 inches by 19.5 and a resolution of 72 pixels / inch.

      your latest post with the “finished product”

      http://www.axisandallies.org/forums/index.php?topic=30675.msg1178854#msg1178854

      has a image/canvas size of 15.625 inches by 7.323 and a resolution of 96 pixels / inch.

      Might this difference be the reason you see the noise around the borders like you are commenting about in your post?

      I’m curious,  if someone took that original posting and did their own edits to it (coloration and sea zones / zone edits) would it print without noise?    I REALLY want to make a custom map for the extreme customization me and my wife play but don’t know the canvas size I should start with, and this original post pic would be awesome as a starting place to make it what we want.

      posted in Other Axis & Allies Variants
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      salan
    • RE: Need comments on 1914 map

      I think that the map most definitely achieves your criteria’s.    I am not such a fan of the colors but they fit with what you want, and are simply a knee-jerk omg reaction that will dissipate.  I like the de-cluttering of it thou, and it is definitely easy to see who starts where this way.

      When you get a final version up I’d be tempted to print it out as a replacement board myself specially if you put up the PSD and allow us to make our own modifications if needed… Love modifying my boards!

      posted in Customizations
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      salan
    • RE: Oztea tries to make a map

      I own the first edition 1939 map by tigerman, and have played it a lot of times with my wife.  I liked your map that shows the proportions of both maps back on the first or second page

      I haven’t been able to find one like that of the 1939 changes between first and second edition and ultimately what you did with the land masses is so much what me and my wife noticed and critiqued on our very first play through on 1939…  too much emphasis on areas that just don’t need emphasis.  Although we play with our own special house rules and see fights through africa and the turkey / saudi arabia / Iran area’s quite more often because of it so having those areas works well for us.

      Looking at how you did the hexes I find it confusing on some of your island chains, you most likely will have to customize positions of islands a bit out of geographically correct positions in order for them to ‘flow’ with the hexes, but I really like  the idea of the hexes as it makes the sea zone battles a lot more tactical then strategical as with the bigger zones in 1939.  As much as I liked 1939 we drew extra sea zones on the map on our 3rd game because we found it too easy to get to specific spots to quickly (including Atlantic crossing, we made it where it takes 2 turns to get across from ANY point as well with a black sharpie)

      I personally really dislike the road art on the map,  I would have to seriously think twice about buying it if it is as prevalent as it is in these pictures.  Its ‘TOO’ distracting from the borders, even with them being enlarged/darkened…  I have no real preference on solid color over realistic over some background noise as the background of the map, but I just find the straight lines of the roads and such to prevalent and distracting.  Hopefully you make them less visible but still noticeable.  Your choice thou.

      The 1939 first edition was annoying with sea ports and airports displayed on the map, but with the lack of space in most places for units it worked well…

      Might I ask ‘has completely stalled’ is that still in effect?

      posted in Other Axis & Allies Variants
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      salan
    • RE: Evolution of Axis & Allies pieces – Take 2

      thank you for doing this page, it helps me find pieces I want from other games to make upgrades / house rules!

      posted in Axis & Allies Discussion & Older Games
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      salan
    • RE: HBG Battle Pieces Review

      page not found…

      posted in Other Axis & Allies Variants
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      salan
    • RE: The Indestructible Neutral Colored Units: Why??

      @Rhey:

      I’ve been thinking of playing a game where you can only build IC’s on original owned territories. Whenever you capture a territory (wich doesn’t originaly belong to you) with an IC on it, that IC is destroyed. This way the German advance into Russia might be a little bit more difficult and would give it more of a historical feel to it (as supply lines back then were a major issue too).

      I have yet to try it out tho.

      ya, we ALWAYS play with the can only build in your own starting territories rule in our games eitherway.  Never done the destroy enemy ICs when captured, would be more like put them into fully damaged state and unrepairable till the person who built them repairs them is what we do… supply lines make the game much fun, specially in the bigger maps.

      posted in House Rules
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      salan
    • RE: A New Combined Arms Rule

      Thats why this is called the house rules forum.

      Ultimately I agree with the OP and my wife and myself when we play our 1939 8’/4’ map use almost this exact rule for the Mech towing the Artillery.  Although our Art don’t effect mech’s attack rolls, the bonus is the movement and being able to keep up to the tanks.

      posted in House Rules
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      salan
    • RE: Air Plane stands

      pretty darn expensive

      posted in Other Axis & Allies Variants
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      salan
    • RE: Global 1939 variant

      I don’t think it was a problem that Japan could land in the states, more the other way around. It is to quick for the states to land in japan.    We actually added sea zones by drawing a line through a few to better represent what we felt was more realistic and cohesive to the game we were playing.  House changes ftw 🙂

      States masses up on the coast, and wham they in japan mainland right at the onset of combat.  Why piddle with the islands when you can take away all their money with a lot less chance of losing it back to them.

      posted in Global War
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      salan