TheHeavyJ (allies) v. Kilroy (axis) Game 7- WW2 v.4


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Philipine Islands to 49 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indochina
                1 infantry moved from 36 Sea Zone to French Indochina
                1 armour moved from Soviet Far East to Yakut S.S.R.
                1 transport moved from 59 Sea Zone to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 fighter moved from Japan to Buryatia S.S.R.
                1 fighter moved from Philipine Islands to French Indochina
                1 carrier moved from 49 Sea Zone to 58 Sea Zone
                1 fighter moved from 49 Sea Zone to 58 Sea Zone

    Combat - Japanese
                Battle in French Indochina
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in French Indochina, round 1 :  1/1 hits
                        British roll dice for 1 infantry in French Indochina, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indochina
                    Japanese win, taking French Indochina from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Yakut S.S.R., round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 1 :  1/1 hits
                        1 armour owned by the Japanese lost in Yakut S.S.R.
                    Russians win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour
                Battle in Buryatia S.S.R.
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry; Americans defend with 1 fighter
                        Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Buryatia S.S.R., round 1 :  0/3 hits
                        Russians roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Buryatia S.S.R.
                        Japanese roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 :  0/2 hits
                        Russians roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Buryatia S.S.R.
                        Japanese roll dice for 1 fighter in Buryatia S.S.R., round 3 :  1/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Buryatia S.S.R.
                    Russians win with 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 61 Sea Zone to 58 Sea Zone
                1 fighter moved from French Indochina to Kwantung

    Place Units - Japanese
                1 destroyer and 1 transport placed in 61 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    Territory Summary for Japanese :

    Soviet Far East : 1 flag
        Kwantung : 1 flag, 1 fighter and 2 infantry
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 infantry
        Wake Island : 1 flag, 1 infantry
        New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 bomber and 1 infantry
        Japan : 1 flag, 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
        Caroline Islands : 1 flag, 1 infantry
        61 Sea Zone : 1 flag, 1 destroyer and 1 transport
        36 Sea Zone : 1 flag, 1 battleship and 1 transport
        60 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        58 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter

    Production/PUs Summary :

    Russians : 34 / 36
        Germans : 28 / 34
        British : 34 / 37
        Japanese : 28 / 28
        Americans : 42 / 44


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 armour, 1 battleship and 1 bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 8 Sea Zone to 7 Sea Zone
                2 transports moved from 8 Sea Zone to 7 Sea Zone
                3 armour moved from United Kingdom to 7 Sea Zone
                3 infantry moved from United Kingdom to 7 Sea Zone
                3 armour moved from 7 Sea Zone to Western Europe
                3 infantry moved from 7 Sea Zone to Western Europe
                1 fighter moved from Buryatia S.S.R. to 61 Sea Zone
                1 infantry moved from Solomon Islands to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
                2 battleships moved from 45 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Guinea
                1 cruiser moved from 8 Sea Zone to 13 Sea Zone
                2 destroyers moved from 8 Sea Zone to 13 Sea Zone

    Combat - Americans
                Battle in 61 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 fighter in 61 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans lost in 61 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in New Guinea
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in New Guinea, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry in New Guinea, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in New Guinea, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in New Guinea
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in 13 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 battleship
                        Americans roll dice for 1 cruiser and 2 destroyers in 13 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship in 13 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans lost in 13 Sea Zone
                        Americans roll dice for 1 cruiser and 1 destroyer in 13 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 battleship in 13 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 battleship owned by the Germans lost in 13 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 battleship
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship placed in 55 Sea Zone
                2 armour and 1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 44 PUs total

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Hawaiian Islands : 1 flag, 2 infantry
        Western Europe : 1 flag, 3 armour and 3 infantry
        Solomon Islands : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 2 infantry
        China : 1 flag, 2 infantry
        7 Sea Zone : 1 flag, 3 transports
        13 Sea Zone : 1 flag, 1 cruiser
        55 Sea Zone : 1 flag, 2 battleships and 1 destroyer
        47 Sea Zone : 1 flag, 2 battleships and 1 transport

    Production/PUs Summary :

    Russians : 34 / 36
        Germans : 28 / 34
        British : 34 / 37
        Japanese : 28 / 28
        Americans : 42 / 44


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 7 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from West Russia to Karelia S.S.R.
                4 armour moved from Russia to Karelia S.S.R.
                2 armour moved from Ukraine S.S.R. to Eastern Europe
                1 infantry moved from Ukraine S.S.R. to Eastern Europe
                4 armour moved from Caucasus to Balkans
                1 infantry moved from Yakut S.S.R. to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Manchuria to Buryatia S.S.R.
                1 fighter moved from Belorussia to Karelia S.S.R.
                1 fighter moved from Belorussia to Karelia S.S.R.
                1 submarine moved from 3 Sea Zone to 6 Sea Zone

    Combat - Russians
                Battle in 6 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                        Russians roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Germans lost in 6 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Karelia S.S.R.
                    Russians attack with 4 armour, 2 fighters and 1 infantry
                    Germans defend with 3 armour
                        Russians roll dice for 4 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 1 :  2/7 hits
                        Germans roll dice for 3 armour in Karelia S.S.R., round 1 :  0/3 hits
                        2 armour owned by the Germans lost in Karelia S.S.R.
                        Russians roll dice for 4 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 :  1/7 hits
                        Germans roll dice for 1 armour in Karelia S.S.R., round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Karelia S.S.R.
                    Russians win, taking Karelia S.S.R. from Germans with 4 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour
                Battle in Eastern Europe
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 1 infantry in Eastern Europe, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Europe
                    Russians win, taking Eastern Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Balkans
                    Russians attack with 4 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 4 armour in Balkans, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Balkans, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Balkans
                    Russians win, taking Balkans from Germans with 4 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.

    Place Units - Russians
                4 armour placed in Caucasus
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 44 PUs total

    Territory Summary for Russians :

    Manchuria : 1 flag, 4 infantry
        Soviet Far East : 1 flag, 1 infantry
        Eastern Europe : 1 flag, 2 armour and 1 infantry
        Karelia S.S.R. : 1 flag, 4 armour and 1 infantry
        Norway : 1 flag
        Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
        Balkans : 1 flag, 4 armour
        Ukraine S.S.R. : 1 flag, 2 fighters
        West Russia : 1 flag
        Belorussia : 1 flag
        Buryatia S.S.R. : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 3 armour and 1 factory
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 43 / 44
        Germans : 20 / 34
        British : 34 / 37
        Japanese : 27 / 28
        Americans : 42 / 44


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Southern Europe to Balkans
                1 infantry moved from Southern Europe to Balkans
                1 infantry moved from Southern Europe to Balkans
                1 fighter moved from Germany to Balkans
                1 infantry moved from Germany to Eastern Europe
                1 infantry moved from Germany to Eastern Europe
                1 armour moved from Germany to Eastern Europe
                1 armour moved from Germany to Eastern Europe
                1 artillery moved from Germany to Balkans
                1 armour moved from Germany to Eastern Europe
                1 armour moved from Germany to Southern Europe
                1 armour moved from Anglo Egypt to Algeria

    Combat - Germans
                Battle in Balkans
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 4 armour
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Balkans, round 1 :  3/5 hits
                        Russians roll dice for 4 armour in Balkans, round 1 :  4/4 hits
                        3 armour owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Balkans
                        Germans roll dice for 1 fighter in Balkans, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Balkans, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Balkans
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Russians: 4 armour
                Battle in Eastern Europe
                    Germans attack with 3 armour and 2 infantry
                    Russians defend with 2 armour and 1 infantry
                        Germans roll dice for 3 armour and 2 infantry in Eastern Europe, round 1 :  2/5 hits
                        Russians roll dice for 2 armour and 1 infantry in Eastern Europe, round 1 :  2/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
                        Germans roll dice for 3 armour in Eastern Europe, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Eastern Europe, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Europe
                    Germans win, taking Eastern Europe from Russians with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 2 armour and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Balkans to Germany

    Place Units - Germans
                4 infantry placed in Southern Europe
                3 armour, 1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 23 PUs; end with 23 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
        Eastern Europe : 1 flag, 2 armour
        Algeria : 1 flag, 1 armour and 1 artillery
        Anglo Egypt : 1 flag
        14 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 40 / 44
        Germans : 23 / 23
        British : 34 / 37
        Japanese : 27 / 28
        Americans : 42 / 44


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - British
                British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 14 Sea Zone
                3 armour moved from United Kingdom to 7 Sea Zone
                3 infantry moved from United Kingdom to 7 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
                3 armour moved from 5 Sea Zone to Germany
                3 infantry moved from 5 Sea Zone to Germany
                3 armour moved from Western Europe to Germany
                2 fighters moved from United Kingdom to Germany
                1 bomber moved from United Kingdom to Germany
                1 infantry moved from Trans-Jordan to Anglo Egypt
                      British take Anglo Egypt from Germans
                2 infantry moved from Australia to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
                1 submarine moved from 46 Sea Zone to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                1 submarine moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo

    Combat - British
                Battle in 14 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 14 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Borneo
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Borneo, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Germany
                    British attack with 6 armour, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
                        AA guns fire in Germany :  0/3 hits
                        British roll dice for 6 armour, 1 bomber, 2 fighters and 3 infantry in Germany, round 1 :  3/12 hits
                        Germans roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Germany, round 1 :  4/6 hits
                        3 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Germany
                        British roll dice for 5 armour, 1 bomber and 2 fighters in Germany, round 2 :  3/8 hits
                        Germans roll dice for 2 armour and 1 fighter in Germany, round 2 :  2/3 hits
                        2 armour owned by the British , 2 armour owned by the Germans and 1 fighter owned by the Germans lost in Germany
                    British captures 23PUs while taking Germans capital
                    British win, taking Germany from Germans with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for British: 3 armour and 3 infantry

    Non Combat Move - British
                1 bomber moved from Germany to Caucasus
                2 fighters moved from Germany to Western Europe
                1 fighter moved from 14 Sea Zone to Trans-Jordan
                3 cruisers moved from 7 Sea Zone to 11 Sea Zone
                1 battleship moved from 7 Sea Zone to 11 Sea Zone

    Place Units - British
                2 armour, 1 bomber, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 50 PUs; end with 75 PUs total

    Territory Summary for British :

    Eastern Canada : 1 flag, 1 armour
        Germany : 1 flag, 1 aaGun, 3 armour and 1 factory
        Australia : 1 flag, 1 infantry
        India : 1 flag, 1 aaGun and 1 infantry
        Borneo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 1 fighter
        United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry
        Western Europe : 1 flag, 1 aaGun and 2 fighters
        New Zealand : 1 flag, 1 infantry
        Caucasus : 1 flag, 1 bomber
        Anglo Egypt : 1 flag, 1 infantry
        Western Canada : 1 flag, 1 infantry
        5 Sea Zone : 1 flag, 3 transports
        11 Sea Zone : 1 flag, 1 battleship and 3 cruisers
        48 Sea Zone : 1 flag, 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 40 / 44
        Germans : 11 / 0
        British : 50 / 75
        Japanese : 23 / 28
        Americans : 42 / 44


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indochina to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to India
                1 armour moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 bomber moved from Okinawa to 47 Sea Zone
                1 fighter moved from 58 Sea Zone to 47 Sea Zone
                1 destroyer moved from 58 Sea Zone to 49 Sea Zone
                1 destroyer moved from 60 Sea Zone to 58 Sea Zone
                1 destroyer moved from 61 Sea Zone to 51 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
                1 infantry moved from Kwantung to China
                1 fighter moved from Kwantung to China
                1 infantry moved from Kwantung to China
                1 fighter moved from 60 Sea Zone to China
                1 fighter moved from Japan to 56 Sea Zone

    Combat - Japanese
                Battle in 47 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    Americans defend with 2 battleships and 1 transport
                        Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 battleships and 1 transport in 47 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Japanese lost in 47 Sea Zone
                        Japanese roll dice for 1 bomber in 47 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 2 battleships and 1 transport in 47 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Japanese lost in 47 Sea Zone
                    Americans win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 bomber and 1 fighter
                Battle in China
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in China, round 1 :  3/4 hits
                        Americans roll dice for 2 infantry in China, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in China
                    Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in India
                    Japanese attack with 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in India, round 1 :  0/1 hits
                        British roll dice for 1 infantry in India, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        British roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter could not land in 56 Sea Zone and was removed
                1 fighter moved from China to 60 Sea Zone
                1 fighter moved from China to Kwantung
                1 transport moved from 61 Sea Zone to 60 Sea Zone
                1 submarine moved from 60 Sea Zone to 62 Sea Zone
                1 submarine moved from 60 Sea Zone to 57 Sea Zone

    Place Units - Japanese
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total
                2 units repaired.

    Territory Summary for Japanese :

    Kwantung : 1 flag, 1 fighter
        East Indies : 1 flag, 2 infantry
        Wake Island : 1 flag, 1 infantry
        New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        China : 1 flag, 2 infantry
        Japan : 1 flag, 1 aaGun, 1 factory, 1 fighter and 6 infantry
        Caroline Islands : 1 flag, 1 infantry
        51 Sea Zone : 1 flag, 1 destroyer
        49 Sea Zone : 1 flag, 1 destroyer
        57 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 battleship and 1 transport
        60 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 transport
        62 Sea Zone : 1 flag, 1 armour, 1 infantry, 1 submarine and 1 transport
        58 Sea Zone : 1 flag, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Russians : 40 / 44
        Germans : 11 / 0
        British : 50 / 75
        Japanese : 25 / 25
        Americans : 40 / 44


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 55 Sea Zone to 63 Sea Zone
                2 battleships moved from 47 Sea Zone to 35 Sea Zone
                1 transport moved from 47 Sea Zone to 35 Sea Zone
                3 armour moved from Western Europe to Southern Europe
                3 infantry moved from Western Europe to Southern Europe
                1 cruiser moved from 13 Sea Zone to 15 Sea Zone
                3 transports moved from 7 Sea Zone to 9 Sea Zone
                1 bomber moved from Eastern United States to 62 Sea Zone

    Combat - Americans
                Battle in 62 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour, 1 infantry, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in 62 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 armour, 1 infantry and 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 2 battleships and 1 transport
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 battleship owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 2 battleships and 1 transport remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport
                Battle in Southern Europe
                    Americans attack with 3 armour and 3 infantry
                    Germans defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
                        Americans roll dice for 3 armour and 3 infantry in Southern Europe, round 1 :  1/6 hits
                        Germans roll dice for 1 armour and 4 infantry in Southern Europe, round 1 :  2/5 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Europe
                        Americans roll dice for 3 armour and 1 infantry in Southern Europe, round 2 :  3/4 hits
                        Germans roll dice for 1 armour and 3 infantry in Southern Europe, round 2 :  3/4 hits
                        3 infantry owned by the Germans , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Europe
                        Americans roll dice for 1 armour in Southern Europe, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Southern Europe, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Southern Europe, round 4 :  1/1 hits
                        Germans roll dice for 1 armour in Southern Europe, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Southern Europe
                    Americans win, taking Southern Europe from Germans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for Americans: 2 armour and 3 infantry

    Non Combat Move - Americans
                1 bomber moved from 62 Sea Zone to Buryatia S.S.R.

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 55 Sea Zone
                2 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 46 PUs; end with 46 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
        Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
        Hawaiian Islands : 1 flag, 2 infantry
        Solomon Islands : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 5 armour, 1 factory and 2 infantry
        Buryatia S.S.R. : 1 flag, 1 bomber
        63 Sea Zone : 1 flag, 1 destroyer
        9 Sea Zone : 1 flag, 3 transports
        15 Sea Zone : 1 flag, 1 cruiser
        55 Sea Zone : 1 flag, 2 battleships, 1 destroyer, 1 submarine and 2 transports
        35 Sea Zone : 1 flag, 2 battleships and 1 transport

    Production/PUs Summary :

    Russians : 40 / 44
        Germans : 5 / 0
        British : 50 / 75
        Japanese : 25 / 25
        Americans : 46 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 armour moved from Karelia S.S.R. to Eastern Europe
                1 infantry moved from Karelia S.S.R. to Eastern Europe
                3 armour moved from Russia to Sinkiang
                4 armour moved from Caucasus to India
                2 fighters moved from Ukraine S.S.R. to Sinkiang
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                1 infantry moved from Manchuria to Buryatia S.S.R.
                1 infantry moved from Manchuria to Buryatia S.S.R.

    Combat - Russians
                Battle in Eastern Europe
                    Russians attack with 4 armour and 1 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 4 armour and 1 infantry in Eastern Europe, round 1 :  2/5 hits
                        Germans roll dice for 2 armour in Eastern Europe, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in Eastern Europe
                    Russians win, taking Eastern Europe from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians

    Place Units - Russians
                2 armour placed in Caucasus
                2 bombers and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total

    Territory Summary for Russians :

    Manchuria : 1 flag, 2 infantry
        India : 1 flag, 4 armour
        Soviet Far East : 1 flag, 2 infantry
        Eastern Europe : 1 flag, 4 armour and 1 infantry
        Norway : 1 flag
        Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
        Sinkiang : 1 flag, 3 armour and 2 fighters
        Balkans : 1 flag
        Ukraine S.S.R. : 1 flag
        West Russia : 1 flag
        Belorussia : 1 flag
        Buryatia S.S.R. : 1 flag, 2 infantry
        Russia : 1 flag, 1 aaGun, 2 bombers, 1 factory and 1 fighter
        8 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 43 / 43
        Germans : 2 / 0
        British : 50 / 75
        Japanese : 25 / 25
        Americans : 46 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Turn Complete - Germans

    Territory Summary for Germans :

    Algeria : 1 flag, 1 armour and 1 artillery

    Production/PUs Summary :

    Russians : 43 / 43
        Germans : 2 / 0
        British : 50 / 75
        Japanese : 25 / 25
        Americans : 46 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - British
                British buy 5 bombers and 1 factory; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to French Indochina
                      British take French Indochina from Japanese
                1 transport moved from 48 Sea Zone to 35 Sea Zone
                1 infantry moved from Anglo Egypt to Libya
                      British take Libya from Germans
                2 fighters moved from Western Europe to Algeria
                3 armour moved from Germany to 5 Sea Zone
                3 armour and 3 transports moved from 5 Sea Zone to 7 Sea Zone
                1 armour moved from Eastern Canada to Alaska
                1 battleship moved from 11 Sea Zone to 20 Sea Zone
                3 cruisers moved from 11 Sea Zone to 20 Sea Zone
                1 fighter moved from Trans-Jordan to Sinkiang
                1 bomber moved from United Kingdom to Alaska
                1 fighter moved from United Kingdom to Western Canada
                1 bomber moved from Caucasus to Kwantung
                1 submarine moved from 48 Sea Zone to 49 Sea Zone

    Combat - British
                Battle in Algeria
                    British attack with 2 fighters
                    Germans defend with 1 armour and 1 artillery
                        British roll dice for 2 fighters in Algeria, round 1 :  1/2 hits
                        Germans roll dice for 1 armour and 1 artillery in Algeria, round 1 :  2/2 hits
                        2 fighters owned by the British and 1 artillery owned by the Germans lost in Algeria
                    Germans win with 1 armour remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 artillery
                    Casualties for British: 2 fighters
                Battle in Kwantung
                    British attack with 1 bomber
                    Japanese defend with 1 fighter
                        British roll dice for 1 bomber in Kwantung, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter in Kwantung, round 1 :  0/1 hits
                        1 fighter owned by the Japanese lost in Kwantung
                    British win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                Battle in 49 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer
                        British roll dice for 1 submarine in 49 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 49 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 bomber moved from Kwantung to Sinkiang

    Place Units - British
                1 factory placed in India
                5 bombers placed in Germany

    Turn Complete - British
                British collect 54 PUs; end with 54 PUs total

    Territory Summary for British :

    Germany : 1 flag, 1 aaGun, 5 bombers and 1 factory
        Australia : 1 flag, 1 infantry
        Alaska : 1 flag, 1 armour and 1 bomber
        India : 1 flag, 1 aaGun and 1 factory
        Borneo : 1 flag, 1 infantry
        French Indochina : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
        Western Europe : 1 flag, 1 aaGun
        New Zealand : 1 flag, 1 infantry
        Sinkiang : 1 flag, 1 bomber and 1 fighter
        Libya : 1 flag, 1 infantry
        Western Canada : 1 flag, 1 fighter and 1 infantry
        7 Sea Zone : 1 flag, 3 armour and 3 transports
        35 Sea Zone : 1 flag, 1 transport
        20 Sea Zone : 1 flag, 1 battleship and 3 cruisers

    Production/PUs Summary :

    Russians : 43 / 43
        Germans : 1 / 0
        British : 54 / 54
        Japanese : 22 / 25
        Americans : 46 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour and 1 battleship; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from China to French Indochina
                1 infantry moved from China to French Indochina

    Combat - Japanese
                Battle in French Indochina
                    Japanese attack with 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 infantry in French Indochina, round 1 :  0/2 hits
                        British roll dice for 1 infantry in French Indochina, round 1 :  0/1 hits
                        Japanese roll dice for 2 infantry in French Indochina, round 2 :  0/2 hits
                        British roll dice for 1 infantry in French Indochina, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in French Indochina, round 3 :  0/2 hits
                        British roll dice for 1 infantry in French Indochina, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in French Indochina, round 4 :  1/2 hits
                        British roll dice for 1 infantry in French Indochina, round 4 :  0/1 hits
                        1 infantry owned by the British lost in French Indochina
                    Japanese win, taking French Indochina from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 battleship placed in 60 Sea Zone
                1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total

    Territory Summary for Japanese :

    East Indies : 1 flag, 2 infantry
        French Indochina : 1 flag, 2 infantry
        Wake Island : 1 flag, 1 infantry
        New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        China : 1 flag
        Japan : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 6 infantry
        Caroline Islands : 1 flag, 1 infantry
        51 Sea Zone : 1 flag, 1 destroyer
        49 Sea Zone : 1 flag, 1 destroyer
        57 Sea Zone : 1 flag, 1 submarine
        60 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
        62 Sea Zone : 1 flag, 1 submarine
        58 Sea Zone : 1 flag, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Russians : 43 / 43
        Germans : 1 / 0
        British : 51 / 54
        Japanese : 25 / 25
        Americans : 46 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships moved from 55 Sea Zone to 51 Sea Zone
                1 destroyer moved from 55 Sea Zone to 51 Sea Zone
                1 submarine moved from 55 Sea Zone to 51 Sea Zone
                2 armour moved from Western United States to 55 Sea Zone
                2 infantry moved from Western United States to 55 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 51 Sea Zone
                2 armour moved from 51 Sea Zone to Wake Island
                2 infantry moved from 51 Sea Zone to Wake Island
                1 destroyer moved from 63 Sea Zone to 62 Sea Zone
                2 battleships moved from 35 Sea Zone to 49 Sea Zone
                1 bomber moved from Buryatia S.S.R. to Japan

    Combat - Americans
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 62 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 49 Sea Zone
                    Americans attack with 2 battleships
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 battleships in 49 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 49 Sea Zone
                    Americans win with 2 battleships remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/1 hits
                Bombing raid in Japan costs: 2 production.
                    AA raid costs 2  production in Japan
                Battle in 51 Sea Zone
                    Americans attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 51 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships, 1 destroyer and 2 transports in 51 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 51 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 51 Sea Zone
                    Americans win with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island
                    Americans attack with 2 armour and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 armour and 2 infantry in Wake Island, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Wake Island, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                    Americans win, taking Wake Island from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 35 Sea Zone to 48 Sea Zone
                1 bomber moved from Japan to Manchuria
                3 transports moved from 9 Sea Zone to 10 Sea Zone
                3 armour moved from Eastern United States to 10 Sea Zone
                2 infantry moved from Eastern United States to 10 Sea Zone
                3 armour, 2 infantry and 3 transports moved from 10 Sea Zone to 19 Sea Zone
                1 cruiser moved from 15 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 armour and 2 infantry placed in Western United States
                2 destroyers and 2 transports placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 46 PUs; end with 46 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 bomber
        Alaska : 1 flag, 1 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
        Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
        Hawaiian Islands : 1 flag, 2 infantry
        Solomon Islands : 1 flag
        Wake Island : 1 flag, 2 armour and 1 infantry
        Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
        51 Sea Zone : 1 flag, 2 battleships, 1 destroyer, 1 submarine and 2 transports
        49 Sea Zone : 1 flag, 2 battleships
        48 Sea Zone : 1 flag, 1 transport
        55 Sea Zone : 1 flag, 2 destroyers and 2 transports
        35 Sea Zone : 1 flag, 1 cruiser
        19 Sea Zone : 1 flag, 3 armour, 2 infantry and 3 transports
        62 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Russians : 43 / 43
        Germans : 1 / 0
        British : 51 / 54
        Japanese : 25 / 25
        Americans : 46 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 5 armour and 1 factory; Remaining resources: 3 PUs;

    Combat Move - Russians
                4 armour moved from India to French Indochina
                1 armour moved from Sinkiang to Kwantung
                      Americans take China from Japanese
                      Russians take Kwantung from Japanese
                2 armour moved from Sinkiang to Manchuria
                2 fighters moved from Sinkiang to Manchuria
                2 bombers moved from Russia to French Indochina
                1 fighter moved from Russia to Manchuria
                2 armour moved from Eastern Europe to Western Europe
                2 armour moved from Eastern Europe to Germany
                1 infantry moved from Eastern Europe to Germany
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                2 armour moved from Caucasus to Trans-Jordan

    Combat - Russians
                Battle in French Indochina
                    Russians attack with 4 armour and 2 bombers
                    Japanese defend with 2 infantry
                        Russians roll dice for 4 armour and 2 bombers in French Indochina, round 1 :  1/6 hits
                        Japanese roll dice for 2 infantry in French Indochina, round 1 :  1/2 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in French Indochina
                        Russians roll dice for 3 armour and 2 bombers in French Indochina, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in French Indochina, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indochina
                    Russians win, taking French Indochina from Japanese with 3 armour and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                2 bombers moved from French Indochina to China
                2 bombers moved from China to Manchuria

    Place Units - Russians
                1 factory placed in Manchuria
                4 armour placed in Caucasus
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 49 PUs; end with 52 PUs total

    Territory Summary for Russians :

    Germany : 1 flag, 2 armour and 1 infantry
        Manchuria : 1 flag, 2 armour, 2 bombers, 1 factory, 3 fighters and 2 infantry
        Soviet Far East : 1 flag, 2 infantry
        Eastern Europe : 1 flag
        Kwantung : 1 flag, 1 armour
        Norway : 1 flag
        French Indochina : 1 flag, 3 armour
        Trans-Jordan : 1 flag, 2 armour
        Western Europe : 1 flag, 2 armour
        Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
        Balkans : 1 flag
        Ukraine S.S.R. : 1 flag
        West Russia : 1 flag
        Belorussia : 1 flag
        Buryatia S.S.R. : 1 flag, 2 infantry
        Russia : 1 flag, 1 aaGun, 1 armour and 1 factory
        10 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 49 / 52
        Germans : 1 / 0
        British : 51 / 54
        Japanese : 17 / 25
        Americans : 48 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Turn Complete - Germans

    Territory Summary for Germans :

    Algeria : 1 flag, 1 armour

    Production/PUs Summary :

    Russians : 49 / 52
        Germans : 1 / 0
        British : 51 / 54
        Japanese : 17 / 25
        Americans : 48 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - British
                British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Sinkiang to Japan
                1 bomber moved from Alaska to Japan
                1 fighter moved from Sinkiang to Kwantung
                1 battleship moved from 20 Sea Zone to 55 Sea Zone
                3 cruisers moved from 20 Sea Zone to 55 Sea Zone
                3 armour and 3 transports moved from 7 Sea Zone to 9 Sea Zone
                1 bomber moved from Germany to Algeria
                4 bombers moved from Germany to China

    Combat - British
                Battle in Algeria
                    British attack with 1 bomber
                    Germans defend with 1 armour
                        British roll dice for 1 bomber in Algeria, round 1 :  1/1 hits
                        Germans roll dice for 1 armour in Algeria, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Algeria
                    British win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  1/2 hits
                    1 bomber killed by AA guns
                Bombing raid in Japan costs: 4 production.
                    AA raid costs 4  production in Japan

    Non Combat Move - British
                1 bomber moved from Japan to Manchuria
                1 bomber moved from Algeria to Anglo Egypt

    Place Units - British
                2 battleships placed in 35 Sea Zone
                1 bomber placed in India

    Turn Complete - British
                British collect 51 PUs; end with 53 PUs total

    Territory Summary for British :

    Germany : 1 flag, 1 aaGun and 1 factory
        Australia : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 bomber
        Alaska : 1 flag, 1 armour
        India : 1 flag, 1 aaGun, 1 bomber and 1 factory
        Kwantung : 1 flag, 1 fighter
        Borneo : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
        Western Europe : 1 flag, 1 aaGun
        New Zealand : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        Anglo Egypt : 1 flag, 1 bomber
        Western Canada : 1 flag, 1 fighter and 1 infantry
        China : 1 flag, 4 bombers
        9 Sea Zone : 1 flag, 3 armour and 3 transports
        55 Sea Zone : 1 flag, 1 battleship and 3 cruisers
        35 Sea Zone : 1 flag, 2 battleships and 1 transport

    Production/PUs Summary :

    Russians : 49 / 52
        Germans : 1 / 0
        British : 51 / 53
        Japanese : 17 / 25
        Americans : 48 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factories; Remaining resources: 19 PUs;
                Japanese buy 1 aaGun, 1 armour and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to Manchuria
                1 carrier moved from 58 Sea Zone to 60 Sea Zone
                1 destroyer moved from 58 Sea Zone to 60 Sea Zone
                1 armour moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
                1 battleship moved from 60 Sea Zone to 52 Sea Zone
                1 submarine moved from 57 Sea Zone to 52 Sea Zone
                1 infantry moved from 52 Sea Zone to Hawaiian Islands
                1 armour moved from 52 Sea Zone to Hawaiian Islands
                1 destroyer moved from 60 Sea Zone to 61 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters
                    British defend with 1 bomber; Russians defend with 2 armour, 2 bombers, 1 factory, 3 fighters and 2 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 2 fighters in Manchuria, round 1 :  2/2 hits
                        Russians roll dice for 2 armour, 4 bombers, 3 fighters and 2 infantry in Manchuria, round 1 :  6/11 hits
                        1 bomber owned by the Russians , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Manchuria
                    Russians win with 2 armour, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 fighters
                    Casualties for Russians: 1 bomber
                    Casualties for Americans: 1 bomber
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 1 :  2/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 60 Sea Zone to Philipine Islands

    Place Units - Japanese
                1 transport placed in 60 Sea Zone
                1 aaGun and 1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 17 PUs; end with 18 PUs total

    Territory Summary for Japanese :

    Philipine Islands : 1 flag, 1 fighter
        East Indies : 1 flag, 2 infantry
        New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Japan : 1 flag, 2 aaGuns, 1 armour, 1 factory and 5 infantry
        Caroline Islands : 1 flag, 1 infantry
        61 Sea Zone : 1 flag, 1 destroyer
        52 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transport
        60 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 fighter and 1 transport

    Production/PUs Summary :

    Russians : 49 / 52
        Germans : 1 / 0
        British : 51 / 53
        Japanese : 17 / 18
        Americans : 48 / 46


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 battleship and 2 bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 battleships moved from 51 Sea Zone to 52 Sea Zone
                1 submarine moved from 51 Sea Zone to 52 Sea Zone
                1 destroyer moved from 51 Sea Zone to 52 Sea Zone
                2 armour moved from Wake Island to 51 Sea Zone
                1 infantry moved from Wake Island to 51 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 51 Sea Zone to 49 Sea Zone
                2 armour moved from 49 Sea Zone to Philipine Islands
                1 infantry moved from 49 Sea Zone to Philipine Islands
                1 armour and 1 infantry moved from Western United States to 55 Sea Zone
                1 armour moved from Western United States to 55 Sea Zone
                1 infantry moved from Western United States to 55 Sea Zone
                1 cruiser moved from 35 Sea Zone to 49 Sea Zone

    Combat - Americans
                Battle in 52 Sea Zone
                    Americans attack with 2 battleships, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships and 1 destroyer in 52 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 transport in 52 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Japanese lost in 52 Sea Zone
                        Americans roll dice for 2 battleships and 1 destroyer in 52 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the Japanese lost in 52 Sea Zone
                    Americans win with 2 battleships, 1 destroyer and 1 submarine remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 battleship, 1 submarine and 1 transport
                Battle in Philipine Islands
                    Americans attack with 2 armour and 1 infantry
                    Japanese defend with 1 fighter
                        Americans roll dice for 2 battleships and 1 cruiser in Philipine Islands, round 1 :  3/3 hits
                        Japanese roll dice for 1 fighter in Philipine Islands, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philipine Islands
                    Americans win, taking Philipine Islands from Japanese with 2 armour remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 45 Sea Zone
                2 destroyers moved from 55 Sea Zone to 45 Sea Zone
                3 armour, 2 infantry and 3 transports moved from 19 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 battleship placed in 55 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 53 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
        Philipine Islands : 1 flag, 2 armour
        Western United States : 1 flag, 1 aaGun, 2 bombers, 1 factory and 2 infantry
        Hawaiian Islands : 1 flag, 2 infantry
        Solomon Islands : 1 flag
        Wake Island : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
        54 Sea Zone : 1 flag, 3 armour, 2 infantry and 3 transports
        49 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 transports
        45 Sea Zone : 1 flag, 2 armour, 2 destroyers, 2 infantry and 2 transports
        52 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 1 submarine
        48 Sea Zone : 1 flag, 1 transport
        55 Sea Zone : 1 flag, 1 battleship
        62 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Russians : 49 / 52
        Germans : 1 / 0
        British : 51 / 53
        Japanese : 14 / 18
        Americans : 51 / 53


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 4 bombers; Remaining resources: 4 PUs;

    Combat Move - Russians
                2 armour moved from Trans-Jordan to India
                4 armour moved from Caucasus to Sinkiang
                1 armour moved from Russia to Yakut S.S.R.
                1 bomber moved from Manchuria to Japan
                1 submarine moved from 10 Sea Zone to 20 Sea Zone
                2 armour moved from French Indochina to Kwantung
                1 armour moved from Kwantung to Manchuria
                3 fighters moved from Manchuria to 60 Sea Zone

    Combat - Russians
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/1 hits
                Bombing raid in Japan costs: 1 production.
                    AA raid costs 1  production in Japan
                Battle in 60 Sea Zone
                    Russians attack with 3 fighters
                    Japanese defend with 2 carriers, 1 cruiser, 1 fighter and 1 transport
                        Russians roll dice for 3 fighters in 60 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 transport in 60 Sea Zone, round 1 :  1/4 hits
                        2 carriers owned by the Japanese and 1 fighter owned by the Russians lost in 60 Sea Zone
                        Russians roll dice for 2 fighters in 60 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 60 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Japanese lost in 60 Sea Zone
                        Russians roll dice for 2 fighters in 60 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 transport in 60 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 fighter owned by the Japanese lost in 60 Sea Zone
                        1 transport owned by the Japanese lost in 60 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 fighter and 1 transport
                    Casualties for Russians: 2 fighters

    Non Combat Move - Russians
                1 fighter moved from 60 Sea Zone to Manchuria
                1 bomber moved from Japan to Manchuria

    Place Units - Russians
                3 bombers placed in Manchuria
                1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 49 PUs; end with 53 PUs total

    Territory Summary for Russians :

    Germany : 1 flag, 2 armour and 1 infantry
        Manchuria : 1 flag, 3 armour, 4 bombers, 1 factory, 1 fighter and 2 infantry
        India : 1 flag, 2 armour
        Soviet Far East : 1 flag, 2 infantry
        Eastern Europe : 1 flag
        Kwantung : 1 flag, 2 armour
        Yakut S.S.R. : 1 flag, 1 armour
        Norway : 1 flag
        French Indochina : 1 flag, 1 armour
        Western Europe : 1 flag, 2 armour
        Caucasus : 1 flag, 1 aaGun and 1 factory
        Sinkiang : 1 flag, 4 armour
        Balkans : 1 flag
        Ukraine S.S.R. : 1 flag
        West Russia : 1 flag
        Belorussia : 1 flag
        Buryatia S.S.R. : 1 flag, 2 infantry
        Russia : 1 flag, 1 aaGun, 1 bomber and 1 factory
        20 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 49 / 53
        Germans : 1 / 0
        British : 51 / 53
        Japanese : 14 / 18
        Americans : 51 / 53


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - British
                British buy 4 bombers; Remaining resources: 5 PUs;

    Combat Move - British
                1 battleship moved from 55 Sea Zone to 57 Sea Zone
                3 cruisers moved from 55 Sea Zone to 57 Sea Zone
                3 armour and 3 transports moved from 9 Sea Zone to 19 Sea Zone
                1 fighter moved from Kwantung to 61 Sea Zone
                1 bomber moved from Manchuria to Japan
                4 bombers moved from China to Japan
                1 transport moved from 35 Sea Zone to 48 Sea Zone
                2 battleships moved from 35 Sea Zone to 48 Sea Zone
                1 bomber moved from India to East Indies
                1 bomber moved from Anglo Egypt to Manchuria
                1 infantry moved from Libya to Algeria
                      British take Algeria from Germans

    Combat - British
                Battle in East Indies
                    British attack with 1 bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 bomber in East Indies, round 1 :  1/1 hits
                        Japanese roll dice for 2 infantry in East Indies, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in East Indies
                        British roll dice for 1 bomber in East Indies, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in East Indies, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in East Indies
                    British win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 61 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 destroyer
                        British roll dice for 1 fighter in 61 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 61 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  2/5 hits
                    2 bombers killed by AA guns
                Bombing raid in Japan costs: 10 production.
                    AA raid costs 10  production in Japan

    Non Combat Move - British
                3 bombers moved from Japan to Manchuria
                1 fighter moved from 61 Sea Zone to Manchuria
                1 bomber moved from East Indies to Borneo
                1 fighter moved from Western Canada to Buryatia S.S.R.

    Place Units - British
                3 bombers placed in India
                1 bomber placed in Germany

    Turn Complete - British
                British collect 52 PUs; end with 57 PUs total

    Territory Summary for British :

    Germany : 1 flag, 1 aaGun, 1 bomber and 1 factory
        Australia : 1 flag, 1 infantry
        Manchuria : 1 flag, 4 bombers and 1 fighter
        Alaska : 1 flag, 1 armour
        India : 1 flag, 1 aaGun, 3 bombers and 1 factory
        Borneo : 1 flag, 1 bomber and 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
        Western Europe : 1 flag, 1 aaGun
        New Zealand : 1 flag, 1 infantry
        Algeria : 1 flag, 1 infantry
        Libya : 1 flag
        Buryatia S.S.R. : 1 flag, 1 fighter
        Western Canada : 1 flag, 1 infantry
        57 Sea Zone : 1 flag, 1 battleship and 3 cruisers
        48 Sea Zone : 1 flag, 2 battleships and 1 transport
        19 Sea Zone : 1 flag, 3 armour and 3 transports

    Production/PUs Summary :

    Russians : 49 / 53
        Germans : 0 / 0
        British : 52 / 57
        Japanese : 14 / 18
        Americans : 51 / 53


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 11 damage on 11 factories; Remaining resources: 7 PUs;
                Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 14 PUs; end with 14 PUs total

    Territory Summary for Japanese :

    New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Japan : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory and 6 infantry
        Caroline Islands : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 49 / 53
        Germans : 0 / 0
        British : 52 / 57
        Japanese : 14 / 14
        Americans : 51 / 53

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