2d10<=4: 7, 3; Hits: 1
G40 Mistergreen(axis) vs Gazza(allies)
-
You did that move in non-combat so no kamikaze is allowed. If you just did it to show your planned move and wish to redo the turn and make a landing during the combat phase as long as you send in the transport in combat phase and follow up with the escorts in non-combat I don’t think I’m allowed to do kamikaze since the suicide pilots can’t target transports.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to 96 Sea ZoneCombat - Americans
???
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 cruiser moved from 118 Sea Zone to 110 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
sorry mistergreen sorted it out ,you was right no kami on transports
i think i have been a bit wreckles in asia but with the speed this works at you can afford to try things out but i lost india way 2 early but you italian are up
-
No worries. Something that is not correctly coded in triplea yet is that if Italy Dow Russia and takes epl Germany can move in and still collect the 5 ipc peace NO, I’ll just edit it in if that is the case during Germany’s turn.
-
-
il lose the infantry try my luck
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Italians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 mech_infantry moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Italians take Cyprus from British
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Italians take Syria from French
1 bomber moved from Southern Italy to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 bomber
British defend with 1 infantry; Americans defend with 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Americans: 1 bomber
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Americans: 1 bomber
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 fighter moved from Southern Italy to Greece
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 airfield placed in GreeceTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 bombers moved from Southern Italy to 91 Sea ZoneCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern France
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Russians from 113 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
I used edit to get “peacetime” movement and to add 7 ipc (5 for no, 2 for blockade) to Germany but I got an error message and only one edit turned up in the summary. I’ll load the game and see what it looks like…
-
The save is corrupted. Starts with the same error message and can’t proceed with turn. I’ll redo the turn (but edit in my lucky dice from sz91 instead of redoing the battle). I’ll assume that you plan to move your cc to sz114 and edit it over there
since I think that will solve the edit problem. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Germans creates battle in territory 115 Sea Zone
Recording Battle StatisticsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Russians from 113 Sea Zone: 1 cruiser
EDIT: Germans player Adding units owned by PlayerID named:Russians to 114 Sea Zone: 1 cruiser
EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 2 transports
EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 2 transports
EDIT: Germans player Removing units owned by PlayerID named:Germans from Southern Italy: 2 bombers
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern France: 2 bombers
EDIT: Germans player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 aaGuns, 6 artilleries and 26 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Western Germany
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Poland to Romania
3 armour moved from Germany to Poland
5 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
6 armour and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
3 fighters and 1 infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
You will find the dice rolls from the “skipped” sz91 battle in your email. I did edit 5 more ipc to Germany that did not show up on the summary but should show up if you look at the history. The game mentioned the blockade of 2 ipc but did not seem to substract it so no need to add it back.
I’ll think I’ll skip doing the Italy takes epl trick to keep peace NO in the future until it is coded into the game… :-)
-
was dd ment to attack the sub in 125 ?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 armour moved from Belarus to Ukraine
3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Smolensk
2 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
6 infantry moved from Timguska to Novosibirsk
7 infantry moved from Yenisey to TimguskaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Suiyuyan
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Persia
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to SmolenskPlace Units - Russians
2 armour and 1 infantry placed in Ukraine
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
Nope since Germany didn’t want to Dow so it kept it’s NO. But assuming that Russia wanted to Dow the dd in sz125 to perhaps prevent a Russian war NO.
-
ok but on dow section on the game germany was at war anyway attack the dd and lost
one thing if you attack the fleet in the philipines il scramble and and lose the carriers first a hit on the bb leave one dd if subs are still there





