No edits
Imperial Japanese forces may proceed when ready :)
eaf2
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
eaf twol
oops that was sudan obviously, not eaf
NC
cau - bom (sud), ftr, bom (rus)
z3 - des, 2 ftr, acc (z2)
z20 - trn (z25), trn (z18)
pan - inf (z25)
z59 - sub, 2 trn, 5 des, 2 acc (z53), 3 des, 2 ftr, acc (z56), 4 inf (haw)
place des (z56)
place 4 ftr (wus)
collect 48, has 48
map has it but i forgot to type this NC
z60 - des (z53)
Ger6
Purchase
49 buys 2ftr 2arm 5inf 1art
Combat
Pol - 7arm blitz to EPl
EUk - 2inf EPl
Cau - 1bmb Ger, 5inf 4ftr Ukr, 9arm EPl
Cau AA
4ftr
Rolls: 4@1; Total Hits: 14@1: (4, 2, 6, 1)
1bmb
Rolls: 1@1; Total Hits: 01@1: (5)
1 ftr down
Cau
Rolls: 5@1 12@3 1@4; Total Hits: 65@1: (3, 6, 2, 4, 3)12@3: (6, 3, 4, 1, 6, 5, 5, 6, 1, 5, 1, 3)1@4: (4)
OOL
4 inf, art, US bom
Defense Cau
Rolls: 4@1 5@2 2@3 8@4; Total Hits: 64@1: (3, 2, 5, 4)5@2: (1, 6, 2, 6, 6)2@3: (4, 5)8@4: (2, 6, 2, 2, 5, 6, 3, 5)
Ger lose 5inf 1arm
Cau rd2
Rolls: 11@3 1@4; Total Hits: 711@3: (6, 1, 3, 3, 1, 5, 1, 6, 6, 5, 1)1@4: (2)
OOL
freaking joke rolls
lose 3 bom, 2 arm, US ftr
Cau2 defense
Rolls: 3@1 2@3 8@4; Total Hits: 73@1: (4, 1, 4)2@3: (1, 6)8@4: (3, 5, 3, 6, 6, 2, 3, 3)
Ger lose 7arm
Cau rd3
Rolls: 4@3 1@4; Total Hits: 24@3: (4, 2, 4, 5)1@4: (3)
Rolls: 7@4; Total Hits: 37@4: (6, 6, 5, 6, 1, 3, 1)
Ger lose 3ftr
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
Rolls: 5@4; Total Hits: 25@4: (1, 5, 2, 5, 6)
as i expected my fighters SUCKED!!! typical
your 2/2 round to end it really stings, and you ended up killing 2 more fighters than you should have… :x
Cau hwlo 4ftr 1bmb 5inf 9arm
I am guessing you want to save 2 Russian ftrs and a UK? But you a can change if I guessed wrong of course.
Noncombat
4inf Fra - Ger
Build
2arm 2ftr 5inf 1art Ger
Collect
28 + 10 = 38
R6 - with 22 buys 4 inf, 2 arm
CM
kaz (inf) - inf (nov), 2 ftr (cau)
combat:
kaz - inf, 2 ftr vs. inf
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (4, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
kaz held :roll:
NC
rus - 2 ftr (kaz), inf (bel)
z5 - inf (kar)
place 4 inf, 2 arm (rus)
collect 20, has 20
guess you are gonna get to have the good dice all game