2d10<=4: 7, 3; Hits: 1
AA50-41, flipflop (Axis) vs. Ol' Blood&Guts (Allies +9)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea Zone
1 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 armour moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
1 armour moved from Northwestern Europe to Germany
1 armour moved from Belgian Congo to Rhodesia
1 fighter moved from Egypt to Rhodesia
1 infantry and 1 transport moved from 15 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Italians take French Madagascar from BritishCombat - Italians
Battle in 13 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
British roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 13 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the British lost in 13 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rhodesia
Italians attack with 1 armour and 1 fighter
British defend with 2 infantry
Italians roll dice for 1 armour and 1 fighter in Rhodesia, round 1 : 1/2 hits
British roll dice for 2 infantry in Rhodesia, round 1 : 2/2 hits
1 infantry owned by the British , 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rhodesia
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 fighter
Battle in Bulgaria Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria Romania, round 1 : 0/3 hits
Russians roll dice for 3 infantry in Bulgaria Romania, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 1/2 hits
Russians roll dice for 3 infantry in Bulgaria Romania, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Bulgaria Romania
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
3 infantry moved from Italy to Balkans
2 infantry moved from Italy to France
1 fighter moved from 13 Sea Zone to 14 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 14 Sea Zone
2 infantry placed in ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, Balkans : 3 infantry
Belgian Congo : 1 flag, Egypt : 1 flag, France : 2 infantry
French Madagascar : 1 flag, 1 infantry
Germany : 2 armour
Italian Africa : 1 flag, Italy : 1 aaGun, 1 factory and 2 infantry
Libya : 2 infantry
Trans-Jordan : 1 flag, 13 Sea Zone : 1 destroyer
14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport
32 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 21 / 26
Russians : 28 / 38
Japanese : 44 / 59
British : 29 / 37
Italians : 17 / 27
Chinese : 1 / 0
Americans : 38 / 49 -
Well it shouldn’t be much longer now!
As you can see I’m really not sure what I’m doing.
To many mistakes,hopefully the next time we play I’ll be more of a challenge.For I would like to try these axis again sometime.At any rate I’ll keep dieing for a little bit longer in this game(must learn from playing)
Thanks OBG
Flip, -
No problem at all…I got killed my first few games. There is a couple of things you might want to change with Japan. Look at one of my league games where I am the Axis. You will see the moves for taking Borneo, Sumatra and the Philippines on the first turn. A lot of times, I also go for Kwantung so Japan can start getting the 5 IPC NO for the 4 territories.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Combat Move - Americans
2 artilleries moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
2 artilleries moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
2 infantry moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 7 Sea Zone to 13 Sea Zone
2 fighters moved from 7 Sea Zone to 13 Sea Zone
3 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 destroyer in 13 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 13 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in Germany
AA guns fire in Germany : 0/3 hits
Bombing raid in Germany costs: 9 production.
AA raid costs 9 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
3 bombers moved from Germany to United Kingdom
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 6 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
1 artillery moved from 51 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 carrier moved from 7 Sea Zone to 12 Sea Zone
2 fighters moved from 13 Sea Zone to 12 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Americans :
Caroline Islands : 1 artillery, 1 bomber and 1 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 2 artilleries and 2 infantry
United Kingdom : 3 bombers
Wake Island : 1 infantry
Western United States : 1 aaGun and 1 factory
12 Sea Zone : 1 carrier, 2 fighters and 2 transports
13 Sea Zone : 1 destroyer
51 Sea Zone : 3 carriers, 4 destroyers, 6 fighters and 1 transport
56 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 20 / 26
Russians : 28 / 38
Japanese : 44 / 59
British : 29 / 37
Italians : 17 / 27
Chinese : 1 / 0
Americans : 39 / 49 -
OK,Ok
This truly is a lost cause(I’m ashamed of my performance & need to do some research)If you don’t mind I’d like to start another game,say on Monday.
One thing tho,when i start the triplea.Where do you get that 5 digit # from the thread we start here? -
@flipflop:
OK,Ok
This truly is a lost cause(I’m ashamed of my performance & need to do some research)If you don’t mind I’d like to start another game,say on Monday.
One thing tho,when i start the triplea.Where do you get that 5 digit # from the thread we start here?Not a problem at all my friend
The first thing you need to do is start a thread for another game. Make a post and submit it. Then, open the thread and look in the address bar. The 5 digit number is at the end of the address. It is the 5 numbers after the = sign and before the decimal. I copied ours from this game and it is italicized below.
http://www.axisandallies.org/forums/index.php?topic=27016.30





