Antholin vs. Stalingradski Game One


  • All right, man!

    One thing - in the Sea Zones around UK, I have opportunities to scramble fighters into the SZs before dice are rolled. What we traditionally do is send the combat map prior to any dice rolling, and ask the other person "Do you scramble in SZ__ ?",_ and wait for the answer before proceeding - which stinks sometimes, because it slows the game down. Sometimes it’s obvious the person wouldn’t scramble, and sometimes it’s not. If in doubt, ask first.

    For the purposes of this game, I’m cool with not scrambling and holding onto some precious Spitfires and Hurricanes.

    Ok! On your own map, remove casualties and roll your second round! Fun, eh?

  • '11

    All right, casualties have been removed and Germany is pressing the attack in R1:

    Slugging away in France with 6 Tanks, 4 Mech, 1 Artillery, 1 Fighter, 1 Tac. However, even though an AA gun has been removed, there will still be a roll accounted for, as it was not in the 1st wave. If the AA gun scores, the fighter will be removed, & will not be accounted in the battle.

    aDiceRolls: 6@3, 3@1, 2@2, 1@3, 1@4; Total Hits: 46@3,: (6, 4, 2, 6, 2, 4)3@1,: (4, 4, 3)2@2,: (3, 6)1@3,: (2)1@4: (3)
    dDiceRolls: 1@6, 6@2, 2@3, 1@4; Total Hits: 41@6,: (1)6@2,: (6, 2, 6, 5, 4, 4)2@3,: (4, 3)1@4: (1)

    Delivering the crushing blow in Yugoslavia with 2 Infantry, 2 Artillery, 3 Tanks.

    aDiceRolls: 4@2, 3@3; Total Hits: 34@2,: (6, 1, 3, 1)3@3: (6, 5, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    One Stalwart U-boat in sea zone 106 brings the fight to the Canadians.

    aDiceRolls: 1@2; Total Hits: 01@2: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Now to see if the vaulted Maginot Line can withstand another onslaught.

  • '11

    And here is the map that I forgot to include,  :?.  Eventually this will be second nature.

    JRG1T1GERcom2.AAM


  • Great stuff!

  • '11

    Whoo, the French are putting up a mighty defense. The fighter was shot down, so did not participate in the 2nd push into Paris.

    Pressing with 6 Tanks, 1 Mech, 1 Artillery, 1 Tac.

    aDiceRolls: 6@3, 2@2, 1@4; Total Hits: 46@3,: (3, 4, 4, 4, 2, 5)2@2,: (1, 4)1@4: (2)

    dDiceRolls: 3@2, 2@3, 1@4; Total Hits: 23@2,: (3, 6, 1)2@3,: (5, 5)1@4: (4)

    Continuing in sea zone 106.

    aDiceRolls: 1@2; Total Hits: 01@2: (3)

    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    All right, lets see if France falls this time.

    JRG1T1GERcom3.AAM

  • '11

    This is the last push, and all the baguette’s shall be mine.

    6 Tanks, 1 Tac.

    aDiceRolls: 6@3, 1@4; Total Hits: 76@3,: (2, 2, 2, 1, 2, 1)1@4: (2)

    dDiceRolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (3)

    All right, that should do it. Although I am a bit sad that my lone U-boat did not prevail. His, was a valiant end.

    JRG1T1GERcom4.AAM

  • '11

    All right, I’ve got the full swing of it now. Germany ends Round 1 with 70 IPC’s; 19 acquired from France, 10 from two NO’s and the rest from captured territories.

    Placed 1 Aircraft Carrier and 2 Transports in SZ112, landing 1 Fighter & 1 Tac on the AC.

    2 Fighters moved from SZ110 to Southern Italy, after having launched from W. Germany.
    3 Tac’s to W. Germany from SZ 110.
    1 Tac from France to W.Germany.
    2 Infantry from Norway to Finland.
    2 Infantry from Denmark to Norway via Transport.
    8 Infantry from Germany to Poland.
    3 AA guns from Germany to Poland.
    3 AA guns from W Germany to France.
    Bulgaria and Finland units have been adjusted to German units.

    All right, finally onto Mother Russia.

    JRG1T1GERendR1.AAM


  • First round under your belt!

    Russia 1 purchases 11 Infantry, Artillery. Not much meat - lots of potatoes.

    I don’t list out my non-combat moves. I’m ok with you doing it whichever way you’d like.

    What are our German Allies doing? I think would be best to pool some infantry in the Baltic States as a show of support. But, we won’t train much, and we’re in the middle of purging our officers, so…

    Russia moves, places, and collects 37 IPCs again.

    Mighty Japan is up.

    JRG1T1RUSend.AAM

  • '11

    Rising Sun purchases 2 Minor Industrial Complexes, with 2 IPC’s left over.

    Attacking Hunan with 6 Infantry, 2 Artillery, 4 Fighters, 3 Tac’s.

    aDiceInput ErrorThere was an error in your dice throw: "/>aaa 2@2.

    Also walking units into unoccupied Chinese Chahar and Anhwe.

    JRG1T1JAPcom.AAM

  • '11

    Not sure what happened, but here give it another go.

    Rising Sun purchases 2 Minor Industrial Complexes, with 2 IPC’s left over.

    Attacking Hunan with 6 Infantry, 2 Artillery, 4 Fighters, 3 Tac’s.

    aDiceInput ErrorThere was an error in your dice throw: "/>aaa 2@2.

    Also walking units into unoccupied Chinese Chahar and Anhwe.

  • '11

    Well, sorry to make a muck of this, but I’m not sure what I had off on the previous postings. This should fix it.

    Not sure what happened, but here give it another go.

    Rising Sun purchases 2 Minor Industrial Complexes, with 2 IPC’s left over.

    Attacking Hunan with 6 Infantry, 2 Artillery, 4 Fighters, 3 Tac’s.

    aDiceRolls: 4@1, 4@2, 4@3, 3@4; Total Hits: 114@1,: (3, 1, 5, 1)4@2,: (4, 1, 4, 2)4@3,: (3, 3, 2, 2)3@4: (2, 2, 3)

    dDiceRolls: 2@2; Total Hits: 12@2: (5, 2)

    Also walking units into unoccupied Chinese Chahar and Anhwe.

  • '11

    Japan is all finished up, have deducted 1 Infantry in Hunan. Have placed 1 Minor IC in Kiangsu and 1 Minor IC in Manchuria. All non-combat taken care of as well.

    Onto the UK.

    JRG1T1JAPend.AAM

  • '11

    Japan collects 41 IPC’s. 2 left over from buys, 3 from territores gained and 10 from NO’s.


  • US 1 purchases 2 Carriers, 2 Fighters = 52 IPCs.

    NCM, place, collect 52 again.

    JRG1T1USend.AAM


  • China! Purchases 3 Artillery = 12 IPCs. I have to take advantage of this one chance with the Burma Road open.

    No combat. Japan is too burly.

    NCM, place, collect 9 + 6 NO = 15 IPCs.

    JRG1T1CHIend.AAM


  • UK1 London purchases 6 Infantry, Fighter = 28 IPCs.

    UK1 Calcutta purchases 3 Infantry, Artillery, Mech Infantery = 17 IPCs.

    Combat

    Do you scramble any aircraft in SZ97? If so, which ones (you have 2 Ita and 2 Ger fighters, of up to 3 total of any kind can join in)

    JRG1T1UKcom.AAM

  • '11

    I will scramble 2 German Fighters and 1 Italian. BRING IT ON.


  • Will do soon! Tonight if I can, if not, after work tomorrow…

    I’ll bring it!  :)


  • Ok -

    Combat

    SZ111
    aDiceRolls: 1@2, 2@3; Total Hits: 11@2,: (4)2@3: (3, 6)
    dDiceRolls: 2@1; Total Hits: 12@1: (1, 6)

    SZ96
    aDiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ97
    aDiceRolls: 1@2, 3@3, 2@4; Total Hits: 31@2,: (4)3@3,: (3, 5, 6)2@4: (4, 3)
    dDiceRolls: 1@3, 4@4; Total Hits: 31@3,: (2)4@4: (6, 2, 1, 6)

    Ethiopia
    BombardDiceRolls: 1@3; Total Hits: 11@3: (1)
    aDiceRolls: 2@1, 2@2; Total Hits: 02@1,: (3, 3)2@2: (6, 6)
    dDiceRolls: 3@2; Total Hits: 13@2: (1, 4, 3)

    Liberate Celebes from the Dutch.

    Liberate Eastern Persia from the Eastern Persians.

    JRG1T1UKcom.AAM


  • Well then. Your navies are performing superbly.

    SZ96
    aDiceRolls: 1@3; Total Hits: 11@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ97
    aDiceRolls: 2@3, 3@4; Total Hits: 32@3,: (5, 6)3@4: (1, 2, 4)
    dDiceRolls: 3@4; Total Hits: 23@4: (5, 2, 2)

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