@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
with the 5-spot in GER
Ita5:
Purchase:
bmb
combat:
ncm:
5 inf blk, 2 arm ftr bst -> bul
mobilize:
bmb ita
collect:
12+0=12, has 12
America turn 5
Purchase
48 IPC
4 fighters
destroyer
Combat Moves
sbr GER with bomber (GBR)
dice
GER AA gun
Rolls: 1@1; Total Hits: 11@1: (1)
bomber down
Noncombat Moves
destroyer from Z19 to Z55
transport from Z55 to Z56
2 fighters from Z12 to KAR
3 fighters from BEL to KAR
ac from Z12 to Z2
4 fighters from Z56 to Z2
Mobilize
destroyer, 4 fighters in Z56
Income
38 + 10 NO = 48
One thing I just noticed. You can’t take AA in with you on a combat move (as you did to MAD). You either have to leave the AA behind in AUS and take MAD with the infantry or you could take MAD with the artillery and noncombat move the infantry and AA to Asia. Or you could not take MAD at all but leave infantry and AA loaded on the transport. During your next turn you can combat move the infantry off of the transport but the AA must remain on that turn. This is my understanding, if you can tell me I’m wrong ok, otherwise please make the adjustment before your German turn. For now I have moved the AA from MAD to AUS as this is the only way for you to legally take MAD with the infantry.
final map attached
Leaving it in Aus is fine.
Ger6:
purchase:
5 dmg@ger, 6 inf 3 arm aa
combat:
2 inf 3 ftr bst, bmb ger -> bel
inf epl -> euk
bel
a
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (4, 2)3@3: (6, 5, 6)1@4: (1)
d
Rolls: 3@3; Total Hits: 13@3: (5, 4, 1)
retreat. I took out a british inf, if you’d want the soviet to die, change it on the next ruskie turn
ncm:
5 inf art 9 arm aa bst, 4 inf art pol, 2 arm ger -> epl
inf bel -> bst
bmb 3 ftr bel -> ger
3 inf aa ger -> fra
5 inf ger -> pol
mobilize:
6 inf aa 3 arm ger
collect:
27+10=37, has 37
Soviet turn 6
Purchase
23 IPC
3 repair to RUS
5 infantry
tank
Combat Moves
UKR (empty) v infantry (CAU)
EUK (infantry) v infantry (RUS), bomber (CAU)
BST (infantry) v infantry (KAR), fighter (CAU)
dice
EUK
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
EUK taken with infantry, bomber
BST
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BST round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
BST round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
BST taken with fighter, not controlled
Noncombat Moves
11 infantry, artillery, tank from KAR to BEL
fighter from BST to BEL
AA gun from RUS to BEL
infantry from CAU to RUS
6 tanks from CAU to BEL
bomber from EUK to RUS
6 infantry from EVE to NOV
infantry from PER to CAU
infantry from PER to KAZ
2 infantry from RUS to BEL
6 infantry from RUS to BEL
Mobilize
4 infantry, tank in RUS
infantry in KAR
Income
24
Jpn6:
Purchase:
ftr bmb 4 inf art arm dd 2 sub
combat:
bmb bul, bmb fic, 2 inf chi, arm nin -> nov
2 arm yak -> eve -> nov
4 inf art ind -> per
trn 29 load inf -> 28 unload saf
nov
a
Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (3, 2)3@3: (5, 2, 1)2@4: (1, 1)
d
Rolls: 6@2; Total Hits: 16@2: (1, 3, 3, 5, 4, 4)
nov2
a
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (1)3@3: (5, 6, 6)2@4: (2, 6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)
nov twlo inf
ncm:
3 inf yak -> eve
3 inf stc, 2 bmb nov -> yak
trn 35 -> 38 load 2 inf -> 35 unload
arm fic -> ind
2 inf fic -> bur
2 inf nin -> chi
bmb jpn -> fic
dd cv 2 ftr 36, dd ftr 62 -> 50
bb 29 -> 28
2 trn 36 -> 62
mobilize:
ftr dd 2 sub 62, 2 inf bmb sum, 2 inf art arm jpn
collect:
54+15=69, has 69
six infantry for one. nice.
wasn’t counting on that but clearly i should have been :lol:
Britain turn 6
Purchase
33 IPC
6 infantry
tank
fighter
Combat Moves
sbr GER with bomber (KAR)
SAF (infantry) v bomber (FEQ)
BST (empty) v infantry (KAR)
dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6)