@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsNoll (Allies) vs. Corriganbp (Axis) - A3 as of Nov 2011 - Anti Sea Lion Test
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Germany collects 49 ipcs
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1 adjustment made to the Italian’s turn.
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Me forgetting about the Italian bomber can open will be probably harsher than you forgetting I could scramble in London, but I will continue the game anyway, although it will be a big downfall.
Anzac IPCS: 17
Buy: 1fighter (10), 2inf (6), save 1
Combat Moves:
1dd sz63 > sz42 sinks 1 transport.
2inf TRJ > EGY (2inf)
Rolls: 2@1; Total Hits: 02@1: (3, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
1inf TRJ > EGY (2inf)
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Egypt attack failed;
Anzac collects 12 + 1 = 13
Russia#4
IPCs: 66
builds:
14 inf (42)
1minorIC (12)
3mec (12)Combat Moves:
1inf 2mec 1arm NPR > IRQ
1bmb SUKR > IRQ (3inf)
Rolls: 3@1 1@3 1@4; Total Hits: 03@1: (3, 5, 3)1@3: (6)1@4: (5)
Rolls: 3@3; Total Hits: 13@3: (6, 3, 6)1inf FIN > NOR
2inf ROM > YUGO (2inf)
1fig 1tac EPL > YUGO
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (5)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (3, 5)1arm blitz ROM > BUL > GRE
1arm blitz ROM > BUL > ALB2inf 1rtl 1fig EPL > HUN (2inf 1rtl)
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 3)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
IRQ missed, I typed @3 instead of @2
1inf 2mec 1arm NPR > IRQ
1bmb SUKR > IRQ (3inf)
Rolls: 3@1 1@3 1@4; Total Hits: 43@1: (1, 1, 3)1@3: (2)1@4: (4)
Rolls: 3@3; Total Hits: 03@3: (4, 4, 4)1inf FIN > NOR
2inf ROM > YUGO (1inf)
1fig 1tac EPL > YUGO
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (4)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (5, 2)2inf 1rtl 1fig EPL > HUN (2inf 1rtl)
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 4)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
everything taken;
Again, I rolled 1 more in Yugo, so Yugo is twol.
Collects: 61 (tt) + 5 (sz125) + 24 (Euro NOs) = 90 IPCs
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if you want we can back up and play from America’s last turn. Would you have used 2 ships to block?
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Either wait 1 turn or put a carrier with figs there, what would be your counter to it?
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(with a dd of course)
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I would sink it with the subs and destroyer. And I might even consider attacking both fleets anyway since I would still be able to hit the fleet at Gib with the bb ca and all planes.
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There’s still good odds of sinking the american navy without the subs?
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anyway go on, I don’t think the game is doomed in europe, but it might be in Asia, 'cause my project was to start build there now and I’m not sure I can.
My original plan was to put many resourches away from Russia (and I accomplished that somewhat) and by giving you targets in the medi to make yourself lose air/naval units there in the first rounds.
After getting into the med I wanted to get Greece with the americans to support the russians and convoy the italians, then unload the russians in the 3 islands (Cipro, Sicily and Sardinia).
I need lots of thinkering to improve this though. What do you think of it?
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67% - expected result is 4 surviving planes.
If you really have to get to Gib this turn, then block with the CA and DD. Â
if you have all your carriers at gib, the odds get bad for Germany.
Of course, I will happily sink the CA and DD.
Also, I will want to relook at my Italian turn, to see what I would have done differently.
If we’re going to do this, we should basically back up to Allies 3, complete the non combat moves, and then let me take Italy’s turn.
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I think that what you are suggesting is very close to what should be done; however, implementation - dice rolls - the breaks will be different each game.
I do not believe that the specifics of what the allies do are so important, as long as they take enough pressure off of Russia that russia can do what it must do for the allies to win a post sea lion game.
Also, remember that the Russian NO is changing. You are going by the current official A3 rule, but Krieg has already suggested that the NO for pro allied neutrals, Yugo, Greece, is going away.
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this game is somewhat of an experiment for me as well, as I am trying to see what would happen if Germany bought all Navy R3.
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I noticed that you forgot the CRD against UK Mumbai, Shan State and Siam.
here’s rolling for that:
Rolls: 7@3; Total Hits: 27@3: (3, 4, 6, 2, 6, 5, 6) -
I am deducting 2 from the UK Mumbai’s ipc total for the CRD. There was enough to deduct Shan State and Siam.
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CRD against Korea as well
Rolls: 9@3; Total Hits: 69@3: (2, 4, 3, 2, 2, 1, 3, 5, 5) -
that’s 3 less ipcs for USSR





