• So what makes you say it’s completely over?  And what has hurt us was on turn two Germany used it’s entire airforce to wipe out what was the UK/US fleet.  It cost Germany some units, but it slowed down the US/UK 2 full turns of getting units onto the board.

    Do you not think that producing in Europe, and getting a total of 15ish units a turn (between the US and UK) will put enough pressure on Germany quickly?  Also, I think I can come down and start to help to re-claim africa as the US, granted that’s going to mean purchasing a few more transports, but as the US I think I can afford it.

    Do you think that if I were to change strategy a little bit and start committing to buying serious amounts of bombers (The US currently has 2, and the UK 1) that could turn the tide?


  • Africa is lost … forget about it.

    Focus entirely on wiping out Berlin, and doing it now.  If you can throw 15 units per turn into Berlin, how many units can he counter with?  How many units and what type of units are sitting there right now?

    I don’t think added bombers will turn the tides.  Use them to your advantage though.  Throw a destroyer at the 3 subs along with those bombers and a couple of fighters and the subs will be gone.  (Fighters can hit subs IF a destroyer is present.  Those subs however cannot hit the fighters/bombers at all … so if they hit, you lose the destroyer and the combat is over.  You need to take out the subs all in one shot unless the subs are unlucky and don’t sink the destroyer)

    But again, without seing the board it’s difficult to tell for sure.  Even if Moscow falls, all is not lost immediately unless you resign at that point.  If Berlin is nearly empty then it can fall and you can throw everything back into regaining moscow and heading towards Japan.


  • I am trying to post pictures of the game, but it is saying I am not allowed to post links, and it is not letting me copy/paste to get a picture in, how can I show you guys?


  • try photobucket


  • @Bunnies:

    One rejoinder to jiman79’s post.  There is no fog of war in Axis and Allies.  It is impossible to make “surprise assaults”.  It would have been far better to say that armor (tanks) have a mobility advantage that let them threaten a far greater number of territories and to maneuver quickly to create or exploit openings.  Artillery are often more use tactically, but tanks have a huge advantage strategically.

    Master Wabbit, if the opponent is surprised by the attack doesn’t mean that it is still a ‘surprise assault’?


  • @Hobbes:

    Master Wabbit, if the opponent is surprised by the attack doesn’t mean that it is still a ‘surprise assault’?

    No, that’s just an assault that surprised the opponent, not a surprise assault.

    Suppose you pick up a dog and it whizzes on your shirt.  That’s technically assault.  Is it a SURPRISE assault?  Well . . . you might be surprised by it.  But it’s within the behavioral range of a dog, so although you might be surprised by it, I wouldn’t call it a “surprise assault”.  You could very well have seen it coming, and it COULD have reasonably have been avoided.

    On the other hand, suppose you come home late one night when suddenly your dog drops on you from out of a tree and strangles you with an improvised piano wire garrote while humming Broadway show tunes.  Now THAT is a surprise assault.  Especially if your dog has hired a camera crew.

    A surprise assault should properly have “shock and awe” not merely “shock”.

  • '10

    And especially if you’ve never seen him watch one musical in his life.


  • I wonder whatever happened to this game.

    Re:

    So what makes you say it’s completely over?

    If you’re trying to go KGF, and Germany controls/contests Africa on the fifth turn, and you’re asking for advice, it’s probably an uphill battle.  You would only be asking for advice if you were unsure that you could protect Moscow / crack Berlin, and with Germany fueled by African IPCs, and without a veteran’s perspective on how to run a tight logistic game with the Allies, I would guess probable loss for the Allies.  All the Axis need to do is pump out a bunch of tanks and run a bit of interference with Germany’s airforce, which as you mentioned was quite strong.

    It sounds like Japan is screwing around (no industrial complexes by turn five), which means you may have a chance, but again, I lack context.

    If US was building some Pacific fleet, and Japan went infantry with very light naval/air support (pumping IPCs into 1 destroyer, then subs and/or fighters to match the US threat) then the Allies really are in  trouble, because then probably Japan has some idea of what it’s doing.

    If Japan was unopposed in the Pacific and built battleships and carriers, though, the Allies are probably going to win because Japan can’t just lay back and make Germany do all the work.  Same if Japan used its transports to screw with Alaska/Hawaii/Australia/etc. instead of establishing a fast hard unit core in Asia/India to help support Germany’s push against Caucasus.  You might see Japan doing both (i.e. hitting island targets plus hitting Asia/Africa) with five transports, but four transports on turn five with no industrial complexes built means SOMETHING weird is going on - like I said, either Japan was prepared to meet some unusual threat, or Japan was screwing around.


  • @Bunnies:

    but four transports on turn five with no industrial complexes built means SOMETHING weird is going on - like I said, either Japan was prepared to meet some unusual threat

    In one word: Godzilla  :-D


  • @Bunnies:

    I wonder whatever happened to this game.

    Re:

    So what makes you say it’s completely over?

    If you’re trying to go KGF, and Germany controls/contests Africa on the fifth turn, and you’re asking for advice, it’s probably an uphill battle.  You would only be asking for advice if you were unsure that you could protect Moscow / crack Berlin, and with Germany fueled by African IPCs, and without a veteran’s perspective on how to run a tight logistic game with the Allies, I would guess probable loss for the Allies.  All the Axis need to do is pump out a bunch of tanks and run a bit of interference with Germany’s airforce, which as you mentioned was quite strong.

    It sounds like Japan is screwing around (no industrial complexes by turn five), which means you may have a chance, but again, I lack context.

    If US was building some Pacific fleet, and Japan went infantry with very light naval/air support (pumping IPCs into 1 destroyer, then subs and/or fighters to match the US threat) then the Allies really are in  trouble, because then probably Japan has some idea of what it’s doing.

    If Japan was unopposed in the Pacific and built battleships and carriers, though, the Allies are probably going to win because Japan can’t just lay back and make Germany do all the work.  Same if Japan used its transports to screw with Alaska/Hawaii/Australia/etc. instead of establishing a fast hard unit core in Asia/India to help support Germany’s push against Caucasus.  You might see Japan doing both (i.e. hitting island targets plus hitting Asia/Africa) with five transports, but four transports on turn five with no industrial complexes built means SOMETHING weird is going on - like I said, either Japan was prepared to meet some unusual threat, or Japan was screwing around.

    Yeah - what happened in the game?
    I agree with Bunnies analysis - against a decent axis player, this game is probably over. But against novice players anything is possible, they may perform unfeasible or uncoordinated moves. In that case it is all about putting yourself in the position to exploit this. By this I mean armor for Russia, establish atlantic navy to threaten Germany, Western Europe and Eastern Europe.

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