@Mallery29 thabj you very much for your post.
You describe a KJF strategy, where USSR is left with very little support against the Germans, and Russia will fall early. Usually that means game over in older versions of the game (balance simply tipped to much).
I guess I better get used to, that it is not a race for Moscow or Berlin anymore.
What puzzles me is the positioning of the US at Solomon, this typically means that my US fleet is out of reach for all Japan units except bombers in Japan and Carrier based fighters, since I would expect Japan to have its navy shuttling sz60 and sz36.
But do I then stay in Solomon untill the US navy is strong enough to take on the Japanese and then go for Borneo or Phili? Problem is that i do not threaten Tokyo from Solomon.
The atlantic navy build up and shuck strategy from US 2 is also quite crucial - you want to take surviving US navy units to the pacific. Why not land in French West Africa if the G subs and bomber is out of reach?
I guess the optimal shuck strategy is E. Canada -> Norway/Finland and from there to go one can hit everything in Western Europe?
@Zhukov
I agree the 6 IPC tank price makes it almost all inf/art for Russia.
And I do agree that with the extra land zones in western Europe, there should be a “soft spot” somewhere. But still UK will probably only land up to 6 inf, and the US I guess will not build up to be the same KGF monster as in 42,1, so Germany can probably allow Allied landings and then counter with a superior number of units, making the invasion very cost-ineffective.
But I have to play more, to see how this works out.
In general I find it much harder to play Allies in this version, since the balance is tipped much toward Axis. There is simply very little room for Allied mistakes and it is so easy to make them, when US and UK has to fight a 2 front battle and the fleet mobilization in the atlantic is very risky.