Ideas for allied strategies:
Purchases 1 couple rounds:
1st Turn Russia: 3 inf, 3 tanks
2nd Turn Russia: buy at least 2 tanks per turn, i try to buy at least 3
1st Turn UK: 1 Carrier, 2 Destroyers, OR 1 Carrier, 1 Cruiser, 1 Infantry (save 1 ipc)
2nd Turnk UK: 1 Cruiser, plus whatever (depending on what germany buys, and where the german airforce is, and if the allies have destroyed any u-boats yet, you may need to buy a 2nd cruiser or destroyer. also, if germany destroyed your transports, than obviously you will need to buy some more)
1st Turn USA: 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Transport (save 1 ipc) (build in Atlantic, and move Pacific fleet to Atlantic too)
2nd Turn USA: 1 Carrier, 2 Destroyers, 1 Transport, 1 Artillery, OR 1 Carrier, 1 Cruiser, 1 Transport, 1 Infantry, 1 Tank
3rd Turn USA: 1 Fighter, 2 Transports, 3 Infantry, 1 Tank
(for all combat moves, i calculated with tripleA 184.108.40.206, and subtracted defender units left from the attacker units left)
WestRussia: attack with 8-9 Inf, 1 Art, 1 Tank with 99% chance of win, losing only 3.5 units (i generally do not leave any guys in Karelia, but it won’t kill you leave 1 guy there)
Ukraine: attack with 3 inf, 1 art, 3 tanks, 2 fighters, with 96% chance of win with average of 4.8 units left
Norway: attack with 3 inf, 1 tank, 2 fighters, with 87% chance of winning with average of 2.5 units left (abondon Karelia, except that you must land your fighter there, which means you will lose your fighter, or alternatively, take the moscow fighter as a casualty, leaving you with 1 fighter, 1 tank, and maybe 1 inf left)
WestRussia: attack with 6 inf, 1 art, with 63% chance of winning with 1.3 units left
Ukraine: attack with 3 inf, 1 art, 3 tanks, with 64% chance of winning with average of 1.2 units left, OR attack with 3 inf, 1 art, 3 tanks, 1 fighter, with 85% chance of winning with average of 3 units left (you use up to 2 fighters in Karelia, and if using only 1 then the other goes to Ukraine)
Norway: attack with 3 inf, 1 tank, 2 fighters, with 87% chance of winning with average of 2.5 units left, OR attack with 3 inf, 1 tank, 1 fighter, with 59% chance of winning with average of 0.7 units left
Russian Non-Combat Moves:
Yakut, Soviet Far East, and Buryatia all combine to stack 6 infantry in Buryatia. You will move these out to Yakut on Russian turn 2 assuming they survive.
Russian Sub moves to SZ2
Kazakh moves to Caucasus
Novosibirsk and Evenki both move to Russia
optionally Moscow AA gun moves to WestRussia
Russia on turn 2 and later should go on the offensive. Russia’s Goal should be to own Karelia, West Russia, BeloRussia, and Ukraine.
Destroy German’s Baltic Transport and Destroyer
If setting up for a Landing in Algeria, move navy to SZ8
If not going to Algeria, take out Norway by moving navy to SZ 3
If Germany’s airforce is really out of position, you can do both by moving to SZ6
Assuming Germany took Egypt and has 2 tanks there, you can take it back by moving 2 infantry from India to Egypt, plus 1 inf from TransJordan, plus your India fleet Fighter, for a 85% btl with 2 units left.
OR you can move your england bomber plus india fleet fighter to SZ15 to kill the German BB and Transport, with 61% chance of killing both BB and Transport with bomber left, 20% chance of killing BB and losing both bomber and fighter and leaving a transport alive.
Optionally, move the Destroyer to SZ59 to kill the Japanese Transport
Optionally, if your bomber is not needed elsewhere, strat bomb Germany
abandon India, move into Persia
move whatever is left of UK india fleet to SZ33 or SZ34
Pick up an inf from Australia and another from New Zealand and move to SZ42
South Africa moves to Kenya/Rodesia and stays there for a while
Fighters move to where you will place your carrier.
UK wants to get a total of 4 transports off the coast of England, landing guys into Norway/Algeria/Karelia/EasternEurope/France/Germany. They shouldn’t ever have more than 33 ipcs until much later in the game when winning, and will usually have less than 30 ipcs for the 2nd through 5th turns. Therefore, I do not buy a factory with England in the first 5 turns. Try to hold onto Egypt and Africa, try to hold up in Persia.
Other ideas: Buy some bombers first turn instead of navy, and try to take out the german Med fleet. The only problem with this is that they have to have somewhere to land, and usually Germany can deny you a landing zone by taking Egypt and Transjordan if they see you building all Bombers.
Move Bomber to England
if UK moved fleet to SZ8, then move your fleet there too
if not, depending on German U-boats positions, keep your atlantic fleet in either SZ10, SZ9, or SZ1
Move Pacific Fleet and your submerged Hawaii Submarine if alive, to the Atlantic
Move your Central USA troops to the East Coast
Move your Western USA troops to Central USA
move your 2 fighters to SZ10 where you will be placing your carrier
move your hawaii fighter to central usa or eastern canada
move panama canal dd to SZ10
depending on what japanese forces are left in China, either stay in Sinkiang or move to Kazakh
Generally, for the first few rounds USA will be transporting into Algeria as this is the only place that is 2 moves away from Eastern USA. USA wants to get a transport chain of between 8-12 transports moving units from Eastern USA to Algeria/Italy/Norway/France. The transports will be protected by 1 strong fleet, until you have enough transports and fleet to divide them into 2 fleets, which means you can now hit Italy/France/Norway.
Other suggestions, possibilities, etc, for the allies?
The 3 General Guidelines for the Allies to follow are:
Control Africa -> Yes, control most of it anyway. Keep Germany to Algeria, Libya and Egypt but not any further or you will lose the game in the long run
SBR Germany -> Yes, but don’t waste all your money on bombers. You can only do a maximum of 20 damage to Germany, and since they never repair it all the way, you can realistically only do 16 damage per turn to Germany. This requires only 4-5 bombers total hitting Germany every round. I would never buy more than 1 bomber per turn as the UK or USA because you ALSO need boots on the ground.
Take Norway, North Africa, Liberate Karelia, + Have a UK fleet in the Baltic and USA fleet in the Med -> This forces Germany to defend every territory in Europe, and it will have to spread its forces thin and can not continue to hit Russia if you are hitting it. The UK can attack up to 4 territories EVERY turn in the North, while the USA can trade Italy with Germany every round, until Germany’s back breaks. (The Baltic Sea touches Western Europe, Germany, Norway, Karelia, and Eastern Europe. A fleet in SZ12 off Algeria can hit Western Europe and Southern Europe / Italy, while a fleet in SZ14 can also liberate Libya, Egypt, Transjordan, The Balkans, Ukraine, and the Caucasus.)