@Granada:
I cannot see Germany weaker in Africa either. Is it the russian black sea sub R1 or the Bomber and fighter UK R1 gamble on the batlleship that makes them weaker or what? Let us not forget that both moves are not without a price in that they leave Japan virtually uncontested from R1 which may prove lethal R7 in Moscow.
What makes Germany weaker in Africa than they were in Revised is that in Revised Germany typically got bid units to Libya so that Egypt would be held past UK1. Then the med ships are easier to sink because the transport can’t shoot back or soak a hit. G1 Germany takes Egypt with 1-2 tanks. UK counters with 2-3 inf, cruiser and fighter. Germany counters then their ships are sunk on UK2, they can expect to have 3-4 units in Egypt or split between Egypt and T-J at the end of their turn. The British have 2-3 inf on Persia that they then move to T-J if possible. On US3, the Americans can drop one or two transports down to Congo to clean out the Krauts. Germany can’t expect to make it very far in Africa.
I haven’t had problems leaving Japan uncontested. I’ve let the Kwangtung transport survive and abandoned the Pacific except for the US and UK starting subs which only force Japan to guard their transports and carriers. The only thing the Allies do in the early rounds is position planes in threatening places to Japanese transports, take free SBR’s on Japanese IC’s, or trade territories using the US and UK’s starting units in Asia.
@Granada:
Now, if I would buy one Bmb, 3arm, 4tnk R1, and atack the SZ 8 with 3figs, 2 bmbs and 2 subs R2 if the allies really dare to set up there, I would be very happy Germany player indeed. Against AC, dd, cr and 2 figs (assuming UK has not lost one sinking my dd) i would have 2 subs, 3 figs and a bmb and it gives me 94 % win, with 3,26 units left (if i have only 2figs and 2 bmbs as you suggest, it gives me 76 % a 2 units alive). In case you have build AC and 2DD UK R1, the math is 78%, 2,25 units with 3fig/ 50% 1,05 units left with 2figs.
I got lazy earlier and went with what I had heard from someone else on the G2 potential naval battle and bomber builds. So if Russia takes Ukraine and a Ukraine or Karelia stack isn’t an option, then here’s what I think Germany will/should do with their planes and we can evaluate from there. To attack z2, they need the Norway fighter and the bomber from Germany(as well as the Atlantic sub). To counter Ukraine, they will likely use their Eastern Europe fighter. To assist in taking Egypt, they will use the Balkans fighter. The Ukraine fighter is dead. That leaves two fighters to kill the British cruiser. 47% of the time the Germans lose one fighter, 9% of the time they lose both fighters. Being down to 3 fighters was a slight exaggeration but could happen about a quarter of the time between the battleship and cruiser. More likely the Germans will be at 4 fighters and a bomber plus any purchase.
Here’s the scene in the Atlantic.
Norway - 0-1 fighters, 1 bomber, assorted land units for protection
Western Europe - 2-3 fighters
Libya - 1 fighter
Germany - 1 bomber
z7 - 2 subs, destroyer
If the Germans have only 2 fighters on WE and builds a bomber, then the Allies can safely merge in z8 with a British build of carrier, 2 destroyers. If Germany attacks with 2 subs, 2 fighters, 2 bombers against my sub, 2 destroyers, cruiser, carrier, 2 fighters, and 3 transports the Axis will win only 30% of the time by TripleA’s calculator and 36% of the time by this calculator http://www.dskelly.com/misc/aa/aasim.html.
If Germany has 2 subs plus 5 planes in range of z8, then the Allies can’t safely merge in 8 because 65% the Germans would sink them. In this case the UK can build a transport and carrier for z2 and a destroyer to block z8 if there are only 2 bombers in range of z2. If the Germans didn’t lose the Norway fighter, then the UK can build a carrier and destroyer in z2 and a destroyer in z8 to block with. Alternatively, the UK can save income and retreat the Canadian transport into American waters.
I’m curious where you’re getting your probabilities because I don’t think that the battles are as lopsided towards Germany as you say. I’ve been using the TripleA calculator and the one I linked above.
There’s no need to worry about the British losing a fighter killing the German destroyer because the Wus and Eus American fighters can reach sz8 to land on the carrier in the British fighters’ place. In fact, I prefer to send my British fighters to West Russia and my British bomber to Novo on UK1. The British bomber threatens Japanese transports and then on UK 2, if the Med fleet is in either the Egypt seazone or the Black Sea, it can be attacked by 4 planes. This move involves gambling the US bomber against the German destroyer but in my opinion, that’s an acceptable risk. 85% of the time the destroyer goes down and the USA bomber lives 55-60% of the time.
@Granada:
Since I would keep building a bomb or a fig a round, the danger would be omnipresent, while allies have lost 100+ IPCs worth of units on the sea and i would be in a position of sinking them once again while japan would be expanding fast, germany would be gaining in africa and keeping balance in the east front with ease.
Protecting convoys shouldn’t be that difficult as long as the Allies keep Germany’s odds to win around 40% or under. If Germany wipes the Allied navy out, starting from scratch is a real pain. The US will have a cruiser, destroyer, battleship, and will build a carrier. The UK will build a carrier and whatever else is necessary, two destroyers for sure if they can start in z8. If the Indian Ocean carrier is saved, that’s a “free” defensive ship and is a big addition when loaded with fighters.
@Granada:
With Allies not being able to set their foot on European soil before R4-5 and threaten Germany itself effectively before R8-9, with Germany being able to sacrifice their planes for the more dangerous of the convoys for at least one more time and with Japan taking on Moscow R7 with about 18 tanks lots of planes and enough infantry to have a good skew, i cannot really see succesful KGF without extremely lucky dice rolls.
In my two games I set up the Allies for a double landing on Algeria set for round 2. In both games, instead they both landed Europe and the United States landed Africa on the second turn. The Germans gave up WE on G2 and didn’t buy planes right away. My intent was to land Europe on round 3 and I doubt that can be stopped without Germany getting lucky or building more planes than they can afford to. Did you look at the game I attached last post? I think the version it was in was 1110. The game was in Low Luck which would eliminate the “extremely lucky dice rolls” that you claim would be required for a KGF game. The KGF I employed worked beautifully and when Germany was turtled in Russia turned it’s back and pushed Japan out of French Indo and then would have pushed them from India. With strong Allied play, don’t expect to grab Moscow on J7.
@Granada:
It seems to me that not giving the trannies any minimal defensive power (like 3 or less from two dice rolls) was really a mistake that makes it almost impossible for the allies to set up the convoys in time against a skillful axis player.
If it is impossible for the Allies to set up convoys in a veteran game, it’s not the fault of the rules. The rules can be kept, the Allies would just need to start with a destroyer in z2 or something like that and things would be pretty easy in the Atlantic.