The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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UK 7
London has 29 IPCs
1 Airbase (15)
1 SS (6)
2 Art (8)save 0
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Combat
1 Inf Tob to Alx (mt)
3 Inf, 1 Art Irq to Syr
1 Inf, 1 Art Irq to Trj
1 TT SZ 96 to SZ 98, take
1 Inf Tob, 1 Inf Alx to Trj1 Strat UK to Nita (strat bomb IC)
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Alx lwol
Syr
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (3, 4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Trj
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 6)2@2: (4, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Nita AA gun
Rolls: 1@1; Total Hits: 01@1: (5)If miss, damage +2
Rolls: 1@6; Total Hits: 11@6: (3) -
Nita IC takes 5 damage
Syr lwol
Trj R2
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Trj R3
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Trj lwol
Non-coms
1 Strat Nita to Mal
1 Mech Saf to Con
1 Mech, 2 Arm Con to Egy
1 SS SZ 93 to SZ 97
1 Fig Gib to Mal
1 Fig UK to Gib
2 DD, 1 TT SZ 106 to SZ 91, take
1 Inf, 1 Arm Que to GibPlace
1 SS SZ 81
1 Airbase Gib
2 Art CprLondon collects
34 + 5 NO = 39 IPCs
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if I want to move the fleet in z81, what exactly happens then?
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You can move it anywhere as if that sub were not there.
I can’t promise I won’t try to chase you down with it, though. :wink:
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Italy turn 7
–>Purchase & repair
purchase: 7 INF (21) = 21
save 0 ipc–>Combat movement
Sita: 1 Fig --> z96 (defenseless TT) (land Sita)
–>NCM
z81: 2 TT, 1 SS, 1 CA --> z80
–>Placement
Sita: 3 INF
Nita: 4 INF–>Income
territories: 15
no’s: 0
saved: 0
damage z97
Rolling 2d6:
(4, 6) -
total: 15
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think you also forgot to place your Gib airbase, adjusted it on Italy map
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Anzac 7
15 IPCs
1 DD (8)
save 7
No combat
Non-coms
2 DD SZ 62 to SZ 33
Place
1 DD SZ 62
Collect
10 + 5 NO + 7 leftover = 22 IPCs
France 7
Eh do nothing.
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Germany turn 8
–>Purchase & repair
purchase: 12 INF (36) + 5 ART (20) + 1 ARM (6) = 62
save 0 ipc–>Combat movement
/ (I guess it’s just bad when Germany has not one combat move at all :)
–>NCM
Nov: 3 ARM, 6 ARM, 3 AA --> Bal
z112: 1 SS --> z119
z112: 2 SS, 2 DD --> z113
Wgr:2 Fig, 3 TacB --> Sita
Ger: 2 Mech --> Rom
Rom: 3 TacB, 2 bomber --> Sita
Pol: 2 INF --> Epl
Sgr: 4 ART, 2 INF --> Hun
Wger: 2 INF, 2 ART --> Ger–>Placement
Nov: 1 INF
Ger: 5 INF, 5 ART
Wger: 1 ARM, 5 INF
Wfr: 1 INF–>Income
territories: 44
no’s: 10
total: 54 -
R8
32 IPCs
2 Inf (6)
2 Art (8)
3 Arm (18)save 0
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Combat
1 Inf Bes to Epl
1 Inf Bel to Epl
2 Fig, 1 Tac Rus to Epl17 Inf, 4 Art, 5 Arm Arch to Nov
1 Arm Bry to Nov -
Epl
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 1)2@3: (6, 1)1@4: (3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 5)Nov defense roll
Rolls: 1@2; Total Hits: 11@2: (2) -
Epl lwlo 1 Inf
Nov lwlo 1 InfNon-coms
2 AA gun Arch to Nov
1 Inf Sukr to Bes
4 Inf, 2 Art Bry to Nukr
1 Inf Bry to Bel
1 Inf, 1 Art Sukr to Nukr
2 Fig, 1 Tac Epl to Bry
2 Inf, 2 Art, 1 Arm Rus to Bry
1 SS SZ 123 to SZ 109Place
2 Inf, 1 Art Sukr
1 Art, 3 Arm RusCollect
32 + 3 NO = 35 IPCs
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Japan turn 8
–>Purchase & repair
repair: z39 cv
purchase: 7 DD (56) + 2 Mech (8 + 1 ARM (6) + 3 INF (9) = 79
save 0 ipc–>Combat movement
Ind: 1 ARM --> Wind (walk in)
Bur: 1 MEch --> Sze
Yun: 1 Fig, 2 TacB --> Sze (land Kwa)
Jeh: 1 INF, 1 ART --> Cha
Yun: 2 bomber --> Cha (land Kwa)
Anh: 1 INF --> Kwe
Yun: 2 Fig, 2 TacB --> Kwe (land Kwa)
Anh: 1 ART --> Hun
Yun: 1 Fig, 1 TacB --> Hun (land Kwa)
z6: 1 SS --> z25–>Combat
Sze
A:
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (2, 3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Cha
A:
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 6)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Kwe
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (6, 4)2@4: (3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)Hun
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)z25 (first hit)
A:
Rolls: 10@2; Total Hits: 410@2: (6, 3, 3, 3, 2, 2, 1, 4, 4, 1)
D:
Rolls: 10@2; Total Hits: 310@2: (4, 5, 2, 6, 3, 3, 4, 2, 4, 2) -
Sze twlo 1 Mech
Cha twol
Kwe twol
Hun twol
z25 holds–>NCM
z39: fleet --> z36 (TT picks up 3 INF Mal, drop KWa)
z36: 1 DD --> z21
z21: 1 DD --> z17
z6: 7 SS --> z36–>Placement
Ind: 2 MEch, 1 ARM
Jap: 3 INF
z6: 3 DD
z36: 3 DD
z37: 1 DD–>Income
territories: 66
no’s: 10
total: 76 -
Sorry about the wait.
US 8
72 IPCs
10 SS (60)
1 Tac (11)save 1





