• you can do the technology thing with all nations. Not just US. I wouldnt suggest using it. The chances are very small you will gain a war winning technology, the changes are nevertheless far greaer that the dice roll will fail and you will end up one turn and a lot more military units behind.


  • I play with restricted/modified rules for Heavy Bombers anyway.

    I have always felt the discovery of Heavy Bombers throws the game off too drastically.

    Just my .02


  • taking that risk ethir wins the game or blows it for you.i don’t like taking risks like that.


  • I think risk is what makes this game so enjoyable. If you aren’t certain your stratagies and tactics will work it makes for much more fun games. I’m very rarely afraid to try out completly new and seemingly outragous stratagies just to see if they pan out.

    [ This Message was edited by: bossk on 2002-01-08 16:59 ]


  • I know its not a great strategy because it relies too much on chance, but it could cetainly make things interesting.

    An alternative would be to have GB and US each take 3 tech rolls on their first turn. The probabilities are the same, but the reduced units are spread over 2 countries.


  • In a situation like that, Germany is given an extra round of fun and romping thru the park. I only take tech rolls for fun when the game is almost over. Its risky, and adds a twist to the game. If your trying to have fun, do it. If your seriously trying to win, don’t do it.


  • I feel strongly that tech rolls are an important part of the game (read some of my other posts), but buying six techrolls in one turn, much less on the first turn-is rediculous(sp.-i know). The US is one of the most important countries in the game and, in my opinion, they mostly do Britain’s job for him. Tech rolls advantages are tempting and should definitely be considered in most strategies, but don’t allow them to tempt you into sacrificing unit production too much. Japan and UK are in my opionion the only units that have the money to risk on large amounts of tech rolls (UK no more than three per round starting around round 3 or four; and Japan only three on the first and second turns combined, after that only up to two per turn until income hits 35+ after that up to 4 untill income gets so high the game is already won.) US is so important that I believe they should never buy more than one unless germany has fallen, and then perhaps two. They are required to capture and defend Africa and to attack West Europe. They also need to annoy Japan (IC in Sinkiang is usually a good idea). I know tech rolls are more valuable the longer you have them (specific examples are #'s 2, 5, 6) but the first turn or two is the setting up of the board for important action later and tech rolls can wait.


  • hey bossk it’s not that im not a risk taker i love radical new strategies but im not a big fan of devolping weapons.


  • Heres is how I see it. Tech rolls serve two purposes. First, say you have 5 IPCs change, you buy a tech roll. Second, say you KNOW that 4 or 5 turns down the line, your going to be defeated. An example of this is Japan taking all of asia, only to see Germany fall. When I see this, I immediatly start teching. Heavy Bombers or Industrial Tech can save the game for me.


  • I agree with a lot of the above answers;

    However, You should have some sort of plan

    if the heavy bombers don’t pan out. It sounds

    to me that you would like to create some

    hitting power with the United States. This

    is good but it must be sustained. Most

    axis players try to resist the U.S.

    instead of going head to head with. Therefor

    your hitting power may not be effective

    enough from stopping the Axis real intentions

    I wouldn’t say that as a rule the U.S. should

    go after Germany first like many of the others.

    Don’t get me wrong going after Germany first

    is far from being a mistake it can be very

    effective if the opponent becomes shocked.

    The question all AA players should ask

    themself is " How can I keep open as many

    options as possible " Every round should be

    played this way. Try this many times then

    refine it over and over. Become a master

    of general rules in the game. Like many

    mentioned by the others here. " Defense wins

    championships" this should be your goal with

    the United States.


  • On 2002-01-14 16:08, KING TIGER wrote;

    “Defense wins championships”, this should be your goal with the United States.

    So, are you saying that the US should play a defensive role? It sounds that way to me…
    There’s just one thing wrong with that strategy . . . everything.
    If the US play a defensive role, then the allies are pretty well dead. The UK and especially Russia, totally depend on the US help. If every country took a defensive stance, how would the war be solved?


  • The US as a defensive power for UK and Russia

    that means the US must HELP defend the UK

    and Russia. Like I stated most axis players

    don’t engage the US head on head they go

    after the other two like you stated. Therefor

    the US has to engage the axis by defending

    UK and Russia. The US role could be totally

    defensive or attacking depending on the

    preference of the player. The US role depends

    on the broad perspective in which they see

    fit. For example if Germany went after Russia

    immediately then the US would have to adopt

    a different strat… than going after africa

    and france (D-day). If they went after

    Germany immediately (offensively) than

    Russia might completely fall. Keep Russia

    alive keep your options open. I hope that

    clears things up.


  • as i pointed out in an other post, offensive play is better then defensive play. I might only consider defence my main goal when playing germany and allies are going all out for me.

    As an attacker you can choose the battlefield and your victims as well. People do not attack countries (in most cases…) if the result will be negative. By attacking countries you can gain a lot (only bad rolls give bad results), thats why my game is based on offensive play.

    The allies should attack Germany and Japan whenever they can to give russia the opportunity to raise their NP to 30 or more. Thats my basic goal when playing allies.

    [ This Message was edited by: greensleeves on 2002-01-15 16:17 ]


  • I think the US should be an offensive tool. If the Germans go hard after Russia the US can usually land troops in W. Europe creating a two front war for Germany. Two front war=death (in most cases).


  • I agree, the US’s role is not to defend Russia, I think Britain can do that. US needs to take Germany.


  • One question-

    What would you do if Germany game after game

    held out against the onslought of the allies

    while at the same time Japan took Russia?


  • block japan…you nevertheless gotta be a good player to hold out with germany. I haven’t played that many people who can defend itself against all 3 allies. And i think russia is easily defendable vs Japanese, Russia can focus on Germany and wait for the Japanese to reach Moscow then move everything there to defend it. Most jap players will try all out and lose 90% of their forces on mainland of asia.


  • Once you move back to Russia to defend it

    from Japan and Germany is still alive then

    you are back to square one. Arn’t you? I

    know you believe in the Germany first plan

    but look at what I am saying it can easily

    happen.

  • Founder TripleA Admin

    The odds were calculated incorrectly.

    You have approximately a 56.9% chance of rolling a six in six rolls, meaning only one technology. Each additionaly die you purchase adds a less and less significant ammount to this percentage. After you get the technology you still only have a 1 in 6 (or 16.67%) chance of getting a specific technology.

    Actually I’m not sure sure about this number. The number I calculated was the chance of getting EXACTLY one and only one technology. I think I need to think about this some more. Any probability math gurus out there?

    [ This Message was edited by: djensen on 2002-01-17 10:35 ]


  • Djenson, out of curiosity, what are the odds of getting exactly one six with two rolls.

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