Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsWarplayer12(Axis) vs. Cenator01(Allies) AAG40 Alpha 3
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My G1 buy: 1 Aircraft carrier,1 Fighter and 1 Artillery. Combat moves: Battleship and cruiser from sz113 to sz112. The fighter from Norway joins them. All of Holland Belgium and Western Germany to France. The tac and bmr from Germany to France. The Panthers from Greater Southern Germany (i call it GSG) go also to France. The subs from sz117 and 118 go to sz106. The subs from sz108 and 103 attack the british cruiser in sz91. The inf and art from Greater Southern Germany attack Yugoslavia. The inf and tank from romania are joining them.
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Attack in sz112: :colon
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 6)1@4: (2)colon:Return fire :colon
Rolls: 2@3; Total Hits: 12@3: (5, 2)colon: -
Do you (cenator) want to scramble your scottish fighter??
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Sorry, but i don’t see, whats attacking SZ 111.
I assume the sub from SZ124 but how many warplanes? -
I guess, the 3 Tactical bomber from west. Germany as well as the fighters and the fighter from Holland are attacking SZ 111. If thats correct my scotish fighter will stay at the ground. If not, pkease tell me how many planes and if you are attacking SZ 110 aswell.
:-D -
Sorry, that is my mistake. I dit not have the map in front of me while i was typing that. I thought that the sz between scotland aand norway was 1.
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Do you attack SZ111 or sz110?
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i attack sz110 with 2 subs
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All right, lets go back to the combat in sz112. I scored 2 hits, you scored 1. so my BB is damaged. combat in sz106:
:colon
Rolls: 1@2; Total Hits: 01@2: (4)colon:Defensive fire: :colon
Rolls: 1@2; Total Hits: 01@2: (5)colon: -
Sorry, i had 2 subs in sz110 (previous combat) New combat:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
defensive fire:
Rolls: 1@2; Total Hits: 01@2: (4) -
New combat round in sz106:
Rolls: 2@2; Total Hits: 02@2: (5, 5)Defensive fire:
Rolls: 1@2; Total Hits: 01@2: (5) -
Once again in sz106:
Rolls: 2@2; Total Hits: 02@2: (4, 3)Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
sz106:
Rolls: 2@2; Total Hits: 12@2: (2, 4)Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
So i lost 1 sub in sz106, and you lost a destroyer and a transport since they are defenseless. Moving on to France:
Input ErrorThere was an error in your dice throw: "/>aa gun
Rolls: 8@1; Total Hits: 18@1: (5, 6, 1, 5, 5, 6, 5, 3)Ground forces: :aaa 9@2 2@3 1@4
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Little error, i throw again:
Rolls: 5@1 6@2 8@3 5@4; Total Hits: 165@1: (6, 1, 1, 5, 1)6@2: (1, 3, 6, 1, 2, 2)8@3: (1, 1, 2, 5, 2, 3, 6, 4)5@4: (6, 3, 4, 2, 3)defending ground forces: :aaa 9@2 2@3 1@4
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Once more for defending ground forces:
Rolls: 9@2 2@3 1@4; Total Hits: 89@2: (2, 2, 5, 1, 6, 6, 5, 1, 2)2@3: (2, 3)1@4: (3) -
i dont know what is happening, Once more:
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 3, 1, 5, 5, 3, 6, 4, 2)2@3: (1, 1)1@4: (4) -
and i made a mistake. the first correct roll for defender counts. i will lose all my normal inf
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Combat in sz91: (i assume that there are no scrambles) Surprise first strike: (i can do this over and over)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Combat in sz91: (i assume that there are no scrambles) Surprise first strike: (i can do this over and over)
because there is no defensive fire





