So this is what I tried in place of bids.
Each power,in the same order as play so Germany 1st France last,gets to relocate 1 starting unit (with the exception of ICs and capital ships)to a place only where they already have another starting unit.
For example:Russia can start a tank in amur instead of moscow.
Germany starts cruiser in sz113.
Italy moves dd from sz96 to 97
Us puts a 2nd fig in Phillipines
I think its gives allies a better chance b/c they start with more units out of position and they would ,for the most part, make their choices after axis.
Yet More Units…
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How about these varient pieces such as,
Blockhouses (I use the mall units from Tri-opoly)
Improves infantry defense to 3 on a matching 1/1 basis. Must have at least 1 infantry in territory to construct. Units hit by a blockhouse during an amphibious assault cannot counter-attack on the first round.
During an offshore bombardment from a battleship, hits are assigned to blockhouses first.
Finland/Norway, Germany, and Western Europe each start with one.
Atk: 0
Def: 3
Move: 0
Cost: 5Half Tracks (includes armored cars)
Can blitz as a tank.
Considered a tank when transporting.
Carries 1 infantry OR 1 artillery, 2 spaces.
Starting placement: On every territory that contains 1 infantry and 1 tank.
Atk: 2
Def: 2
Move: 2
Cost: 5LHP / LHA / LHD
Carries 1 fighter and 2 infantry units, no artillery or tanks (If you use chopper units they carry that instead of fighters)
Atk: 1
Def: 3
Move: 2
Cost: 16 (same as carrier)