i am away for the weekend, so maybe sunday night
11L '41 Ol' Blood&Guts (Axis) vs. ExtraBilly (Allies+9)
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@ExtraBilly:
That was a pretty cool opener.
Something different I guess. I have not seen anyone do it that way and wanted to give it a shot.
@ExtraBilly:
31 IPCs buys 3arm, 4inf, 1art
Russia only has 30 IPCs…so I am not sure how you want to do it, but you could change the art to an inf, or an arm to an art…I will let you resolve that before doing UK
@ExtraBilly:
I am not 100% positive how a sub vs sub battle goes. I am going to roll one time. If no hits would you mind resolving it before J1 and perhaps explaining how it works.
A sub can always submerge and chose not to fight unless a destroyer is present. Also, an attacker can ignore them when passing through a sea zone, as well as during an amphibious assault if there are no other enemy surface ships present (excluding transports)
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@ExtraBilly:
build
2arm, 1inf, 1art Kar
3inf, 1arm CauYou are only allowed to place the amount of troops that the IPC is equal to…i.e. you can only place 2 troops in Karelia, 4 troops in Caucasus, and 6 troops in Russia…so 2 of the troops in Karelia must go to Russia
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Sorry I really messed up that turn.
- the sub battle I assume you will submerge. If not feel free to roll.
- with 30 IPCs I would like to go 3arm and 5inf
- the placement kind of messes me up. I want to kind of change a few things if that is OK. I am obviously still trying to figure this out.
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Noncombat
1aa Kar - BelBuild
3inf, 1arm Cau
2inf, 2arm MosI hope that this is OK with you. If not let me know, and I will fix it if possible.
As for G1 that was different. It definitely made me wish I had a different bid placement. Taking Gib was nice. The trn blocks any attempted sinking of the Italian fleet as well as being a pain for a UK NO. I didn’t even realize the Ger BMB could reach sz9 safely. Very Cool. I hope I can provide a little competition for your plan. Unfortunately as you can tell I am a novice. Anyway thanks again for the game and I apologize for my mistakes. -
Jap1-Buy: IC…save 2
CM
1. 2inf Car via trn sz51 => Sum
2. inf art sz61/2inf FIC => Bur inf
3. 2inf on sz61 trn => Bor
4. cru bb sz61 => sz50 dd
5. inf Car & inf Oki via trn sz51/ftr For => Kwa inf
6. inf FIC/inf arm Jap via trn sz62 => Fuk inf
7. 3inf Man/ftr Jap => Sui inf
8. 3inf Kia/ftr Man => Hup inf
9. 2ftr sz62 => sz35 dd
10. 2ftr sz57 => sz56 dd
11. 2ftr sz57/dd sz51 => sz53 bbBur
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Bur twlo inf
sz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4) -
sz50 cwol
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwa
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa twlo inf
Fuk
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Fuk twol
Sui
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (5, 5, 1)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Sui twlo inf
Hup
A-3inf ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 2)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup twol
sz35
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (4, 3)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cwol of dd trn…sub remains
sz56
A-2ftr
Rolls: 2@3; Total Hits: 22@3: (1, 3)
D-dd
Rolls: 1@2; Total Hits: 11@2: (2) -
sz56 cwlo ftr
sz53
A-dd 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (5, 3)
D-bb
Rolls: 1@4; Total Hits: 11@4: (3) -
sz53
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (5, 1)
D-damaged bb
Rolls: 1@4; Total Hits: 01@4: (6) -
sz53 cwlo dd
NCM
2cv sz57 => sz60
2ftr sz53/ftrsz56 => sz60
cv sz61 => sz37
2ftr sz35 => sz37
ftr Hup/ftr Kwa => FIC
ftr Sui => KiaMobilize
IC in FICCollect: 36
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@ExtraBilly:
Sorry I really messed up that turn.
- the sub battle I assume you will submerge. If not feel free to roll.
- with 30 IPCs I would like to go 3arm and 5inf
- the placement kind of messes me up. I want to kind of change a few things if that is OK. I am obviously still trying to figure this out.
Don’t worry about it. We are all beginner’s at one time :-)
@ExtraBilly:
I hope that this is OK with you. If not let me know, and I will fix it if possible.
As for G1 that was different. It definitely made me wish I had a different bid placement. Taking Gib was nice. The trn blocks any attempted sinking of the Italian fleet as well as being a pain for a UK NO. I didn’t even realize the Ger BMB could reach sz9 safely. Very Cool. I hope I can provide a little competition for your plan. Unfortunately as you can tell I am a novice. Anyway thanks again for the game and I apologize for my mistakes.If you look on page 16 in the rulebook, transports can be ignore when passing through a seazone. So you can move warships through sz13. If you chose to sink the transport with one, it must stay in that zone.
You can find the rulebook at this website if you do not have one…
http://www.wizards.com/default.asp?x=ah/prod/axisanniv -
Uk
buys 3bmb save 5
Combat
sz14 - 1ftr Egy, 1bmb Gbr, 1dd, 1cru sz12
sz38 - 1ss sz35sz14
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (4, 2)1@4: (4)
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (3) -
sz14 rd2
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (4)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz14 cwlo 1dd
sz38 cwolNoncombat
1ftr, 1bmb sz14 - Egy
2inf Trj - Egy
3inf 1art 1aa Ind - Per
2inf Saf - Rho
1dd sz41 - sz48
1inf 1art Aus via trn sz41 - sz43
1inf Wca - Ecabuild 3bmb Gbr
collect 32 + 5 + saved 5 = 42





