Scramble Normandy and 114. Not 113.
11L '41 Ol' Blood&Guts (Axis) vs. ExtraBilly (Allies+9)
-
@ExtraBilly:
1ss sz35 and 1inf Egy. Thanks for the game
Here we go with G1…good luck to you!
Ger1-Buy: dd, cv, 3 inf…save 0
CM
1. inf Nwe & art Ger via trn sz5/cru sz5 support/3inf ftr Pol => Bst 3inf
2. 3inf art 2arm Bul/arm Cze => Ukr 2inf
3. inf art 2arm Pol/arm Cze => Epl
4. ftr Nwy/2sub sz7 => sz2 bb
5. bmr sz7 => sz9 dd
6. sub sz5/ftr Nwe/ftr Ger => sz6 dd
7. inf Fra => GibBST
A-4inf art ftr cru
Input ErrorThere was an error in your dice throw: "/>D-3infaaa 3@2:
-
Oops
Bst
A-4inf art ftr cru
Rolls: 3@1 2@2 2@3; Total Hits: 43@1: (1, 1, 3)2@2: (6, 3)2@3: (2, 3)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
-
Bst twlo inf
Epl
A-inf art 3arm
Rolls: 2@2 3@3; Total Hits: 52@2: (2, 2)3@3: (2, 2, 2)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 2)
-
Epl twlo inf
Ukr
A-3inf art 3arm
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (4, 3)2@2: (5, 2)3@3: (1, 1, 2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
-
Ukr twol
sz2
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (6)
D-bb
Rolls: 1@4; Total Hits: 11@4: (4)
-
Both subs hit so bb does not return fire…sz2 cwol
sz9 first hit
A-bmr
Rolls: 10@4; Total Hits: 610@4: (2, 3, 5, 1, 5, 2, 5, 2, 5, 1)
D-dd
Rolls: 10@2; Total Hits: 310@2: (6, 3, 4, 5, 1, 1, 5, 3, 6, 2)
-
sz9 cwol
sz5
A-sub 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 1)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5)
-
sz5 cwol
NCM
ftr sz2 => Nwy
2inf Fin => Nwy
ftr Bst => Blk
2ftr sz6 => sz5
bmr sz9 => Alg
inf art arm Lib => Alg
3inf Ger => Pol
arm Fra => PolMobilize
cv dd in sz5
3inf in GerCollect: 45
-
That was a pretty cool opener.
R1
31 IPCs buys 3arm, 4inf, 1art
combat
sz6 -1ss sz4
Bst - 4inf + 1art Kar, 2inf Bel, 1arm Mos
Fin - 1inf KarI am not 100% positive how a sub vs sub battle goes. I am going to roll one time. If no hits would you mind resolving it before J1 and perhaps explaining how it works.
sz6
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
-
OK I want to fight to the death not sure if you can submerge or not so I will leave it. Hope that is OK
Bst
Rolls: 5@1 2@2 1@3; Total Hits: 45@1: (1, 4, 6, 3, 3)2@2: (2, 1)1@3: (3)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 1, 4)
-
Bst twlo 2inf
Fin twol
Noncombat
2inf Arc - Bel
3inf, 1art Mos - Bel
2inf Kaz - Cau
2inf Nov - Mos
2inf Stc - Bry
2inf Far - Bry
1inf Eve - Nov
1inf Yak - Evebuild
2arm, 1inf, 1art Kar
3inf, 1arm Caucollect 34 IPCs
-
@ExtraBilly:
That was a pretty cool opener.
Something different I guess. I have not seen anyone do it that way and wanted to give it a shot.
@ExtraBilly:
31 IPCs buys 3arm, 4inf, 1art
Russia only has 30 IPCs…so I am not sure how you want to do it, but you could change the art to an inf, or an arm to an art…I will let you resolve that before doing UK
@ExtraBilly:
I am not 100% positive how a sub vs sub battle goes. I am going to roll one time. If no hits would you mind resolving it before J1 and perhaps explaining how it works.
A sub can always submerge and chose not to fight unless a destroyer is present. Also, an attacker can ignore them when passing through a sea zone, as well as during an amphibious assault if there are no other enemy surface ships present (excluding transports)
-
@ExtraBilly:
build
2arm, 1inf, 1art Kar
3inf, 1arm CauYou are only allowed to place the amount of troops that the IPC is equal to…i.e. you can only place 2 troops in Karelia, 4 troops in Caucasus, and 6 troops in Russia…so 2 of the troops in Karelia must go to Russia
-
Sorry I really messed up that turn.
- the sub battle I assume you will submerge. If not feel free to roll.
- with 30 IPCs I would like to go 3arm and 5inf
- the placement kind of messes me up. I want to kind of change a few things if that is OK. I am obviously still trying to figure this out.
-
Noncombat
1aa Kar - BelBuild
3inf, 1arm Cau
2inf, 2arm MosI hope that this is OK with you. If not let me know, and I will fix it if possible.
As for G1 that was different. It definitely made me wish I had a different bid placement. Taking Gib was nice. The trn blocks any attempted sinking of the Italian fleet as well as being a pain for a UK NO. I didn’t even realize the Ger BMB could reach sz9 safely. Very Cool. I hope I can provide a little competition for your plan. Unfortunately as you can tell I am a novice. Anyway thanks again for the game and I apologize for my mistakes. -
Jap1-Buy: IC…save 2
CM
1. 2inf Car via trn sz51 => Sum
2. inf art sz61/2inf FIC => Bur inf
3. 2inf on sz61 trn => Bor
4. cru bb sz61 => sz50 dd
5. inf Car & inf Oki via trn sz51/ftr For => Kwa inf
6. inf FIC/inf arm Jap via trn sz62 => Fuk inf
7. 3inf Man/ftr Jap => Sui inf
8. 3inf Kia/ftr Man => Hup inf
9. 2ftr sz62 => sz35 dd
10. 2ftr sz57 => sz56 dd
11. 2ftr sz57/dd sz51 => sz53 bbBur
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
Bur twlo inf
sz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4)
-
sz50 cwol
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
Kwa
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
-
Kwa twlo inf
Fuk
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)