No edits
Imperial Japanese forces may proceed when ready :)
Bst twlo inf
Pol
A-2inf 3arm
Rolls: 2@1 3@3; Total Hits: 12@1: (4, 1)3@3: (6, 5, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Pol
A-inf 3arm
Rolls: 1@1 3@3; Total Hits: 21@1: (4)3@3: (1, 1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Epl twlo inf
Ukr
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (2, 3)1@3: (6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Ukr
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 3)1@3: (2)
D-2inf
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr twlo inf
NCM
ftr sz12 => Lib
inf Alg => Lib
inf arm Fra => Lib
inf Fra => Ita
inf Ger => Blk
ftr Ukr => Blk
2inf Ger => Pol
bmr sz2 => Nwy
2inf Fin => Nwy
Mobilize
10 inf in Ger
Collect: 45
Now that’s a G1 I think I can work with…
No joke about that! Very rough start…gonna need a monster J1
@Ol’:
No joke about that! Very rough start…gonna need a monster J1
Well, if you take that :-P g1 and the last one and add them together, it probably comes out average…
Bold my friend…doth thou. forgetest the 1st G1 as well?? :-P
@Ol’:
Bold my friend…doth thou. forgetest the 1st G1 as well?? :-P
Ha my memory be poor… wast it the poorest of the three?
Oh yeah
Well good, so this one was in-between two extremes, perfect start for the rubber game :-)
R1 - with 5 inf, 3 arm
CM
fin () - inf (kar)
ukr (inf, art) - 4 inf (cau), inf (euk), arm (rus)
combat:
ukr - 5 inf, arm vs. inf, art
Rolls: 5@1 1@3; Total Hits: 05@1: (3, 5, 5, 3, 4)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
ukr 2
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 4, 2, 1, 6)1@3: (2)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
ukr cwlo 2 inf
NC
cau - 2 inf (kaz)
euk - inf (bel)
arc - 3 inf, art (rus), 3 inf, art, AA (kar)
z6 - sub (z4)
rus - 2 inf (nov)
ura - inf (eve)
eve - inf (yak)
bry - 2 inf (stc), 2 inf (far)
place inf (kar)
place 3 arm (rus)
place 4 inf (cau)
collect 35, has 35
map.
Internet is vey spotty right now, but I will try and post J1…hopefully I can get it all done.
Jap1-Buy: trn, dd…save 2
CM
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Kwa twol
sz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)
sz50 cwol
Phi
A-2inf art arm
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (4, 2)1@3: (4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Phi
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Phi twlo inf
sz35
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (5, 3)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5)