@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansInfrastructure vs Stalingradski take-2
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3inf in Ind
1inf,1art,1arm in mal
3arm in kwa
3inf in kia
2inf,art in kor
rest in jpneven though evreything was odds, i feel i had a good turn…
Japan collects 72 + 10NO -2CNV = 80.
If you attack India I will need to see the number of hits before deciding ob the bomber…
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Mr Structure - I left you a voice mail also… your attack on Java was with the guys from Dutch New Guinea, and your transport had to go through a destroyer to pick them up in the first place…
Did you take them off Kwangsi? They could make it… but if so, I’ll put back the guys on DNG for you… let me know.
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ooops. pesky destroyer.
Sorry about that.
I will change the sumatra battle to 2inf and a tact vs 1 inf.
If I hit in this first tound, it should be the same results, right?
Sumatra;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (6) -
of course.
Round 2;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3;
Sumatra;
A;
Rolls: 2@1, 1@3; Total Hits: 12@1,: (3, 2)1@3: (3)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
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Because this might come into play for you, here is my proposal for liberating territories.
Draft;
All major powers (this excludes Calcutta which means it can never control any territories outside of its starting) gain control of an allied territory (gain its income and bases and complexes) if its capital is in enemy hands by moving units into or conquering it during non-combat (no blitzing through it aloud). If the capital is liberated it regains control of all original territories occupied by allies. In the case of Calcutta it instantly regains any of its original territories controlled by allies.Not very eloquent, but it gets the gist and I will rewrite later.
STeven
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Steve - I agree, and this is being addressed (in the case of the unusual desire to not liberate France…) in version .3, by my understanding. I say we play with your rule until .3 says otherwise.
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US purchases - Naval Base, Carrier, Fighter, 2 Destroyers, 2 Subs, 2 Transports, Armor = 89 IPCs.
Combat
Morocco - this is extremely dicey… completely even pips and unit numbers. Amphibious means I’m in whether I like it or not. This is war!
a Hit+
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6)
d Hit+
Rolls: 3@2; Total Hits: 03@2: (5, 4, 4)Bomber clears transport in SZ41.
Here goes… wish this was a face to face dice roll…
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I got very lucky…
Morocco
a Hit+
Rolls: 2@2; Total Hits: 02@2: (5, 3)
d Hit+
Rolls: 1@2; Total Hits: 01@2: (5) -
This is when our house LL rule can be your best friend or…
Morocco
a Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3) -
It was my friend.
Morocco
a
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
That battle was insane. Pure moxie, and it paid off, but it could have been disastrous.
Ugh - I got to non-combat and realized I didn’t do a combat - I’ll roll it out, and if you feel it’s not ok for me to do out of order, I’ll ignore the results and put both of our pieces back.
I’m having another go at the Jap sub in SZ7 with a destroyer… sorry about this, but I was working from the first map, switched over to the newest one you sent, and completely forgot to do it…
a
Rolls: 1@2; Total Hits: 01@2: (3)
d
Rolls: 1@1; Total Hits: 01@1: (3)If this guy hits a second destroyer…
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Ok, I’ll use the new format you told me about, five more rolls…
a
Rolls: 5@2; Total Hits: 35@2: (6, 2, 1, 5, 1)
d
Rolls: 5@1; Total Hits: 05@1: (2, 5, 2, 5, 2) -
Ok.
US places Naval Base on Midway/Carrier, Fighter, Transport, Destroyer on SZ101/Armor on E US/Destoyer, Transport, 2 Submarines SZ10.
US collects 54 + 25 NO = 79 IPCs.
China collects no IPCs this turn.
Britain is up.
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I’ll do Britain and Anzac on one map, if you don’t mind. Anzac only has one battle.
I also forgot to amend US IPCs - which I will.
Britain purchases a Fighter, a Destroyer, a Mech Infantry, an Artillery, an AA Gun, 3 Infantry.
(Getting sloppy… US needs to pull back Carrier, 4 Destroyers to SZ80. A lot to remember here. No dice have been rolled…)
Britain, no combat. It freaks me out. Just repositioning, placement of units.
Iraq - Inf/Mech/AA Gun
Egypt - 2 Inf/Art
Britain - Fighter
SZ110 - DestroyerBritain collects… 36 - 4 CO = 32. Ouch - told you, I’m dropping back significantly.
Anzac purchases 2 Infantry, Artillery.
Combat (I’ll do three to maintain tension…)
SZ44
a
Rolls: 3@2; Total Hits: 03@2: (4, 3, 4)
d
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3)I’ve had good luck this round… I don’t expect this… but I’ll take it.
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Wow… see? The tension.
a
Rolls: 3@2; Total Hits: 03@2: (6, 5, 5)
d
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5) -
Well, it would have been nice.
We’re at 54% you win, 46% I do as Italy approaches the end of Turn 13.
Anzac places and collects 10 IPCs. Italy is up!
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Btw, I posted a query on the team game sight, looking for two players to take us on… keep an eye out for anyone interested. I said we’d play either Axis or Allies.
Man, I’m in a groove here, now… you’ve created a monster! I accepted an invitation to play from Sgt Pavlov… waiting for him to respond… Heather’s gonna kill me…
I really feel like I’m understanding the US, which is hugely important. Seeing a game that lasts deeper gives me a glimpse into their potential, if I had managed my fleets better. I think it is a game of patience, and not making mistakes. Not that sitting back will save Russia, but I mean methodically putting yourself into position to take steps forward and hold places. I’m getting less and less interested in the constant transport swap - I think it is a win for Japan in particular to play that style.
I’m really understanding the importance of fighters to the US. I’ll build at least one per round, probably for the rest of my life… I’ve come around to the Bodge way of thinking.
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Italy $; 1ftr, 2inf, 1mech, save 1= 21
Only 1 attack with Italy.
E. Pol;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (6, 4)1@1: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (3)





