Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski take-2
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And here was the map with combat moves…
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Russia Round 2.
Evenki again.
a
Rolls: 4@1; Total Hits: 04@1: (3, 4, 5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
A third time…
Evenki
a
Rolls: 4@1; Total Hits: 04@1: (2, 4, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Wow. Round 4 Evenki.
a
Rolls: 4@1; Total Hits: 04@1: (2, 5, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
I almost want to retreat on principle. But not yet.
a
Rolls: 4@1; Total Hits: 04@1: (2, 2, 4, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Well, now it gets silly. This will make 23 rolls at 1.
a
Rolls: 3@1; Total Hits: 03@1: (5, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
a
Rolls: 3@1; Total Hits: 03@1: (6, 4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
a
Rolls: 3@1; Total Hits: 13@1: (1, 6, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Ok. Those were some tough defenders… or infantry with one rifle per two men.
Russia is done - collect 35. Damned British aircraft cost me 5 IPCs.
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Japan $;
2tran, 6inf, 5mech, 1ftr, 1sub, 1dest.Yakut;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Sov. Far E.; walk in.
SZ16;
A; Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (2, 4)SZ33; tran cleared
SZ42; tran cleared
Java;
A; Hit bombard, +Hit combat
D;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (6)Sham;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Burma;
A; Hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
Round 2
SZ16;
A;
Rolls: 1@3, 1@2; Total Hits: 21@3,: (1)1@2: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Japan collects 68 +5NO = 73IPCs
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US purchases two carriers, a fighter, a sub, a destroyer, two transports, three infantry, and an artillery, for 83 IPCs.
Combat, Round 1.
Take Palau, no resistance. That was my combat… very exciting!
Place
W US - 2 Inf
SZ10 - Dest, Sub, Trans
SZ110 - 2 Carriers, Fighter
SZ101 - Trans
E US - Inf, ArtUS collects 80 IPCs.
China collects 2 IPCs. I still remember that China might have had 1 IPC but I have no access to the old roster… could you check? Could mean an infantry for me next round.
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Britain’s turn.
Britain purchases two transports, six infantry, mech infantry, artillery - 40 IPCs.
India purchases a sub and saves 1 IPC. For you to take.Just one combat, so I won’t post a map… 2 Ftrs, 2 Tac bombers from India attack SZ42.
a Hit +
Rolls: 2@4; Total Hits: 22@4: (3, 3)
d Hit +
Rolls: 1@4; Total Hits: 11@4: (2) -
Ok. I keep a fighter and a tac bomber.
Round 2.
a Hit
d
Rolls: 1@4; Total Hits: 11@4: (1) -
I lose a tac bomber - keep a fighter and land it in W Australia.
Place sub in India.
Place Two Transports in SZ110.
Place Artillery in London.
Place 3 Infantry in Iraq.
Place 2 Infantry, Mech Infantry in Egypt.
Place an Infantry in S Africa.Collect 39 with Britain. Collect 5 and save 1 with London = 6.
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I mean India = 6. Your Japan is going to be insane economically.
Anzac. Purchase two destroyers, bomber. Yes, a bomber.
Combat - just one - Java.
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (4)Sorry about not posting combat move maps… these have been incredibly simple turns, and easy to confirm.
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Place 2 Dest in SZ62, Bomber in New South Wales. Collect 19 IPCs. Italy is up.
This game is about to lurch sickeningly toward your favor. Thank the gods of war for my victory in SZ42. That gave me a chance in the Pacific.
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Italy actually had 5IPCs less, no N. Afr NO. They also had 5 less last turn. I didn’t think Alexandria was a N. Afr. requirement. I am taking off the Armor and change an inf to an art. I don’t think it would change your turns, so I will move on.
Italy $; 1dest, 1art, 4inf.
Italy has no combat.
Italy Collects 23IPCs
Germany $; 10inf, 2subs, 1ftr.
Norway;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Finland; walk-in
Arch;
A;
Rolls: 2@2, 1@1; Total Hits: 02@2,: (5, 5)1@1: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Bela;
A;
Rolls: 2@2, 1@1; Total Hits: 22@2,: (2, 1)1@1: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (5)E. Pol;
A; Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 5)Bess;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (6)Rostov;
A; Bombard
Rolls: 1@3; Total Hits: 01@3: (5)Combat
Rolls: 1@3, 2@1; Total Hits: 11@3,: (3)2@1: (4, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Normandy;
A; Hit+
Rolls: 2@2, 4@1; Total Hits: 12@2,: (6, 2)4@1: (3, 3, 6, 4)
D; Hit+
Rolls: 3@2, 1@3; Total Hits: 13@2,: (6, 2, 5)1@3: (6) -
Round 2
Arch;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (5, 2)1@1: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Normandy;
A; Hit+
Rolls: 2@2, 2@1; Total Hits: 22@2,: (1, 4)2@1: (1, 6)
D; Hit+
Rolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (6)





