BigBadBruce (Axis) vs. NOLL (Allies) G40A+.2 - Game2


  • Here’s our new game.


  • I’ll try same strat than game 1.

    GERMANY 1 - Seek and destroy Royal Navy’s ships

    PURCHASES (30)
    2Tr (14) + AC(16) = 30 save 0

    COMBAT MOVES
    #1 France (7Inf,2Art,2Arm,Ftr)
    W.GER: 3Inf, 4MInf, Art
    S.GER: 2Arm
    HOLL : Inf, Art, 2Arm
    POLD : Tac - Will land in W.Ger
    W.GER: Tac - Returns
    E.GER: Tac - Will land in W.Ger

    #2 Normandy (2Inf,Arm,Ftr)
    HOLL : 3Inf,Art,Arm, Ftr - Will land in S.Italy

    #3 Yugoslavia (5Inf)
    S.GER: 6Inf, 2Art
    HUNG : 2Inf, Arm
    POLD :  Arm
    ROMA :  Inf, Arm

    #4 z106 (DD, Tr)
    z117 : Sub
    z118 : Sub

    #5 z91 (Cru)
    z103 : Sub
    Z108 : Sub

    #6 z111 (BB, Cru + option Ftr)
    z124 : Sub
    E.GER: SB - Will land in W.Germany
    W.GER: 2Ftr, 2Tac - 2Ftr land on AC to be, 2Tac Returns

    #7 z112 (2 Cru)
    z113 : BB, Cru
    NORW : Ftr - Will land in S.Italy
    HUNG : Ftr - Will land in W.Germany

    - WAITING FOR SCRAMBLING ORDERS -


  • no scramble


  • #1 France
    ATT : 4Inf, 4MInf, 2Art, 4Arm, 3Tac
    DiceRolls: 6@1 4@2 4@3 3@4; Total Hits: 76@1: (2, 1, 5, 3, 3, 6)4@2: (2, 6, 6, 1)4@3: (6, 1, 6, 5)3@4: (3, 2, 1)
    DEF : 7Inf,2Art,2Arm,Ftr
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 5, 5, 4, 4, 6, 5, 4, 1)2@3: (3, 2)1@4: (4)


  • #1 France - Round 2
    ATT : 3MInf, 2Art, 4Arm, 3Tac
    DiceRolls: 1@1 4@2 4@3 3@4; Total Hits: 61@1: (2)4@2: (6, 2, 2, 3)4@3: (6, 2, 3, 6)3@4: (2, 2, 5)
    DEF : 2Art,2Arm,Ftr
    DiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (3, 1)2@3: (5, 1)1@4: (4)


  • #1 France
    TWL : 4Inf, 4MInf
    Paris looted, 19IPC
    Major IC reduced to minor

    #2 Normandy
    ATT : 3Inf,Art,Arm, Ftr
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 5)2@2: (3, 6)1@3: (1)1@4: (3)
    DEF : 2Inf,Arm,Ftr
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3: (5)1@4: (1)


  • #2 Normandy - Round 2
    ATT : 2Inf,Art,Arm, Ftr
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (3, 2)1@3: (2)1@4: (4)
    DEF : Arm,Ftr
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)


  • #2 Normandy
    TWL : 3Inf

    #3 Yugoslavia
    ATT : 9Inf, 2Art, 3Arm
    DiceRolls: 7@1 4@2 3@3; Total Hits: 47@1: (6, 3, 2, 6, 6, 6, 4)4@2: (2, 3, 5, 5)3@3: (3, 2, 2)
    DEF : 5Inf
    DiceRolls: 5@2; Total Hits: 25@2: (3, 6, 1, 5, 2)


  • #3 Yugoslavia - Round 2
    ATT : 7Inf, 2Art, 3Arm
    DiceRolls: 5@1 4@2 3@3; Total Hits: 25@1: (3, 4, 1, 2, 5)4@2: (6, 3, 1, 4)3@3: (6, 5, 4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #3 Yugoslavia
    TWL : 3Inf

    #4 z106
    ATT :  2Sub
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #4 z106
    CWOL

    #5 z91
    ATT : 2Sub (Sneak attack)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)
    DEF : Cr
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • :-D U-Boats are really good!

    #4 z106
    CWOL

    #5 z91
    CWOL

    #6 z111
    z124 : Sub, 2Ftr, 2Tac, SB
    DiceRolls: 1@2 2@3 3@4; Total Hits: 41@2: (2)2@3: (4, 6)3@4: (1, 1, 2)
    DEF : BB, Cru
    DiceRolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (2)


  • #6 z111
    CWL : Sub

    #7 z112
    ATT : 2Ftr, Cru, BB
    DiceRolls: 3@3 1@4; Total Hits: 23@3: (1, 4, 6)1@4: (2)
    DEF : 2 Cru
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)


  • #7 z112
    CWL : First hit on BB, Ftr (the one from HUNG)

    NON COMBAT MOVES
    ROMA > BULG : Inf - Retruits 4Inf.
    NORW > FINL : Inf - Retruits 4Inf
    W.POL> HUNG : 3Inf
    E.GER> NORW : Inf, Art via Tr z113>z112
    E.Ger> W.GER: Inf
    DENM > W.GER: 2Inf
    E.GER> HUNG : AA

    PLACES NEW UNITS
    z112 : AC, 2TR

    COLLECT : 51 + 19(France) + 0 Saved = 70

    BBBvsNoll_game2_01aGER.AAM


  • Russia#1

    IPCs: 37

    Buys: 1 fighter (10) 7 infantry (21) 1 tank (6) - saves 0

    ncm

    12 inf 1 aa SAK AMU >>> BURY
    1ss sz127 >>> sz111
    3 inf sukr >>> nukr
    2 inf bes >>> nukr
    2 inf epl >>> bel
    3 inf bal >>> bel
    3 inf vyb >>> nov
    2 inf kar >>> nov
    everything from nov to bel
    1 inf ark >>> bel
    1 mech 1 tank rus >>> bel
    1 inf 1 art bry
    1 tank 1 mech vol >>> bry
    1 aa rus >>> bry
    1 tac 1 fig rus >>> bel

    mobilze

    3 inf nov
    3 inf sukr
    1 tank 1 fig rus
    1 inf vol

    collects:

    37

    BBBvsNoll_game2_01bRUS.AAM


  • JAPAN 1 - Full scale against Chang Kaï-chek’s army

    DOW : Russia

    PURCHASES (26)
    Minor IC(12) + 2Tr(14) = 26 save 0

    COMBAT MOVES
    #1 Chahar (Empty)
    JEH : 2Inf, Art

    #2 Anhwe (empty)
    SHA : 3Inf
    KSU : 3Inf, Art

    #3 Hunnan (2Inf)
    KSI : 3Inf, Art
    FOR : Ftr - Land in KWA
    MAN : Ftr, Tac - land in KWA

    #4 Yunnan (4Inf)
    KWA : 3Inf, Art
    KSU : Ftr, Tac - Land in KWA
    JAP : 2SB - Land in KWA

    #5 Amur (empty)
    MAN : 6Inf, Art, MInf
    KOR : 4Inf


  • #3 Hunnan
    ATT : 3Inf, Art, 3Ftr, Tac
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (5, 3)2@2: (3, 6)3@3: (4, 1, 2)1@4: (2)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    #4 Yunnan
    ATT : 3Inf, Art, Ftr, Tac, 2SB
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (5, 5)2@2: (1, 1)1@3: (3)3@4: (3, 4, 3)
    DEF : 4Inf
    DiceRolls: 4@2; Total Hits: 04@2: (4, 3, 5, 3)


  • #3 Hunnan
    TWOL

    #4 Yunnan
    TWOL

    NON COMBAT MOVES
    MAN > AMU : AA
    OKI > KWA : Inf via Tr z19
    SHA > KWA : Art via Tr z19
    KOR > KSU : Ftr
    OKI > KSU : Ftr
    JAP > KOR : Inf, Arm via Tr z20
    z6  > z31 : 2Ac, 2Ftr, 2Tac
    z33 > z31 : AC, Ftr, Tac
    JAP > KWA : Inf, Art via Tr z6
    z19 > z34 : Sub, BB, DD
    z20 > z36 : Cr
    z6  > z33 : BB, Sub, DD
    z6  > z36 : DD, Cr
    MAP > JAP : Ftr, Tac

    PLACES NEW UNITS
    JAP : 2Tr
    KSU : Minor IC

    COLLECT : 31 + 10(NO#1) + 0 Saved = 41

    P.S. I noticed this model doesn’t seem to calculate convoy… which is a big flaw vs old Func’s module.

    BBBvsNoll_game2_01cJAP.AAM


  • It does! Check the map, you can see a 3 “damage” on UK!


  • Ok, I’m going to implement an experimental strategy!

    USA round#1

    IPCs: 52

    Buy:

    3 transports - 21ipcs
    1 destroyer - 8ipcs
    1 carrier - 16ipcs
    1 submarine - 6ipcs

    saves: 1$

    Non Combat Moves:

    1 bomber from CUS to EUS
    1 fighter from WUS to sz101
    1 fighter from EUS to sz101

    1dd from sz26 to sz25
    1ss 1ca 1transport from HAW to sz10 (so you plan to attack sz26 fleet with 9 aircarfts and 3 carriers and carolines fleet? xD)

    1dd 1ss from sz35 to sz54
    2 fighters from HAW to WUS

    2 inf from WUS to CUS

    Mobilizes: 3 transports, 1 destroyer, 1 submarine, 1 carrier sz101

    collects: 52(tt) + 1 (saved) = 53$

    BBBvsNoll_game2_01dUSA.AAM

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