@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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Yep, it looks like the numbers are right. i really should have stuck with the cv and 2ftr purchase…along with moving the subs to sz62 instead…missing those 4 ftrs may have cost me my revenge :cry: :cry: :cry:
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yep, just checked. the average result would have left me with 2 acc, 2 ftr, 2 bom and 2 bat so your very good first round was nearly made up for by my good second round. good first round is always more powerful than a good second round of course…
since i got the exact number of hits necessary to kill your defensive units, i have the option to retreat rather than go another round to kill the remaining 2 transports - so i retreat to z59 with 2 acc, 2 bat.
NC
z59 - ftr (z62)
iwo - inf, AA (wca), 2 bom (z62)
z42 - sub (z49)place 4 ftr (wus)
place trn (z56)collect 55 + 2 saved = has 57
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Yeah I agree it is only fair you get the second round…I am just whining 8-)
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Ger5-Buy: 10arm,
CM
- 3bmr Ger => Rus sbr
- 20inf 4art 13 arm Epl => Bel 2inf
- 4inf Pol/10arm Ger => Bst inf art
Rus
aa gun
Rolls: 3@1; Total Hits: 03@1: (6, 3, 5)
damage
Rolling 3d6:
(2, 3, 4) -
Rus IC damaged to the max
Bel
A-20inf 4art 13arm
Rolls: 16@1 8@2 13@3; Total Hits: 1216@1: (1, 4, 6, 5, 4, 6, 5, 5, 1, 3, 2, 6, 2, 3, 3, 2)8@2: (1, 4, 4, 6, 3, 1, 1, 6)13@3: (6, 4, 1, 2, 2, 1, 1, 2, 5, 6, 6, 2, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Bel twlo inf
Bst
A-4inf 10arm
Rolls: 4@1 10@3; Total Hits: 44@1: (4, 5, 2, 3)10@3: (2, 1, 5, 5, 6, 5, 4, 6, 1, 3)
D-inf art
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Bst twlo 2inf
NCM
3bmr Rus/3ftr Pol => Bul
sub sz12 => sz14
sub sz7 => sz13
2inf art Trj => PerMobilize
10arm in GerCollect: 50 + 4 saved = 54
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with 28 russia buys 11 rpr, 4 inf, arm
CM
sui () - inf (man)
fin () - inf (kar)NC
sui - 4 inf (man)
rus - 7 inf, 4 arm, AA (cau), 3 inf, AA (arc), arm (kar)
fin - AA (kar)
z7 - sub (z8)place 4 inf, arm (rus)
collect 26, has 26
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bump
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carefully crafting your japanese recovery program? good thing for you i made a major misstep which is going to give japan some much needed time to recover. :|
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Jap5-Buy: cv, 2 ftr, 5inf…save 1
CM
- 2inf 2art Jap => Man
- bmr Jap => sz50 autokill trn
- dd sz38/3ftr Ind => sz35 sub
- inf art arm Sum => Phi 2inf
sz35
A-dd 3ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 5, 1)
D-sub
Rolls: 1@1; Total Hits: 01@1: (6) -
sz35 cwol
Phi
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (3)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Phi
A-art arm
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Phi
A-art arm
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi
A-art arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
carefully crafting your japanese recovery program? good thing for you i made a major misstep which is going to give japan some much needed time to recover. :|
Along with my misplaying of Japan which got me into this pickle anyhow 8-)…I was considering a suicide run of sorts…2bmr Jap to Iwo to see if I could kill the inf art 2bmr
Phi twlo inf
NCM
bmr => Jap
cru sub sz38/sub sz61/2ftr sz35 => sz36
sub sz38 => sz46
ftr sz35 => FIC
inf FIC/4arm Ind => Yun
arm FIC/inf Nin/inf Sik => HupMobilize
cv in sz36
5inf 2ftr in JapCollect: 57 + 1 saved = 58
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with 60 the UK buys trn, des (15), bat (20), acc (14), ftr (10), save 1
CM
per (3 inf, art) - 2 inf, 2 ftr (cau), 4 ftr (rus)
sud () - inf (eaf)
aus (AA) - inf, arm (haw)combat:
per - 2 inf, 6 ftr vs. 3 inf, art
Rolls: 2@1 6@3; Total Hits: 32@1: (2, 3)6@3: (6, 5, 2, 4, 1, 1)
Rolls: 4@2; Total Hits: 14@2: (4, 6, 5, 2) -
per 2
Rolls: 1@1 6@3; Total Hits: 51@1: (3)6@3: (5, 2, 1, 1, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
per cwlo inf
NC
rus - 6 ftr (per), 5 inf, 2 art, AA (cau)
place trn, des, acc, ftr, bat (z2)
collect 28, has 29
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Ita5-Buy: 2trn, 2inf, 2art…save 0
CM
- art Ukr => Cau
- art Feq => Waf
NCM
5inf 3arm Bul => Ukr
3inf arm ftr Ita/ftr Bul => Fra
3inf Blk => GerMobilize
2inf 2art in Fra
2trn in sz14Collect: 31





