@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
-
well, this is one of the best G1’s i’ve seen in a long time. looks like we should have a game on our hands.
-
Epl twol
@Ol’:
- 3inf art arm Bul/inf arm Fra => Ukr 2inf
- inf art Pol/2arm Bul => Epl 2inf
I just realized a screw up. I listed 2arm from Bul to Epl, which is what I have on the map. However, I forgot to change the arm from Bul to Ukr; it was never supposed to go there. Since the arm hit in Ukr did not affect the outcome, I think we are ok.
NCM
ftr bmr sz2 => Nwy
inf Fin => Nwy
ftr sz12 => Fra
inf art arm Lib => Alg
3inf Ger => Fra
aa gun Ger => FraMobilize
IC in Fra
aa gun, 2inf, art in GerCollect: 45
-
well, this is one of the best G1’s i’ve seen in a long time. looks like we should have a game on our hands.
I sure could not have asked for better. it is almost a direct opposite from G1 last game.
-
For expediency sake…the sub in sz6 stays and fights if the Russian sub attacks
-
-
whew i got my work cut out for me…
-
this is one scary lookin board.
-
OK russia with 31 buys 2 inf, 5 arm
CM - none
NC
bel - 5 inf, art, AA (kar), 2 inf (arc), 3 inf, art, arm (rus), inf (euk)
bel - inf (euk)
euk - inf (cau)
cau - 2 inf (kaz)
rus - 2 inf (nov)
ura - inf (eve)
eve - inf (yak)
bry - 2 inf (far), 2 inf (stc)
z2 - sub (z4)place 4 arm (cau)
place 2 inf, arm (rus)collect 31, has 31
-
disregard that map, here is the correct one.
-
bump.
-
I am out of town away from a computer until Saturday afternoon.
-
no problem.
-
Jap1-Buy: arm, bmr…save 0
CM
- cru bb sz61 => sz50 dd
- inf art sz61/inf arm Jap => Phi 2inf
- inf Car/inf Oki/ftr Jap => Kwa inf
- 2inf Car => Sum
- 2inf sz61 => Bor
- 3inf FIC/ftr Man/ftr For => Yun inf ftr
- 2ftr sz61 => sz35 dd
8 ) 2ftr sz57 => sz56 dd - 2ftr sz57/dd sz51 => sz53 bb
- 3inf Kia => Fuk inf
sz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
D-dd
Rolls: 1@2; Total Hits: 01@2: (6) -
sz50 cwol
Phi
A-2inf art arm
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (4, 6)1@3: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Phi-2
A-2inf art arm
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (4, 4)1@3: (3)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Phi-3
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (1)
D-2inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Phi twlo 2inf
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Kwa-2
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwa-3
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwa twlo inf
Yun
A-3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 5)2@3: (4, 3)
D-inf ftr
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)





