OK, so I did a trial run of the mech inf idea and it turns out to be something I won’t use in my games. I found that if the Russians build nothing but infantry and enter a full retreat from turn 1, they can hold on turn three at Bryansk. Just to make the German attack stronger, I upgraded four of the mech on turn 2 to tanks and bought two bombers on turn 3. Here’s the attack on Bryansk I came up with:
Germans-
17 inf
8 mechs
5 art
11 tanks
4 fighters
3 tacs
3 bombers
Strength: 109 Hits:51
Russians-
35 inf
2 mechs
3 art
2 tanks
1 tac
2 fighters
1 AA gun
Strength: 98 Hits: 45
So, the Germans will likely win this battle. In fact, the battle calculator puts the odds at 96.9%. But, it won’t matter, because bordering Bryansk the Russians had 11 infantry and 7 artillery (the latter I built on the previous turn to prepare the counterattack). If the Germans win the battle and take the territory, they’ll likely have a stack of tanks left, but it won’t be enough to stand up to that. If they pull out before winning, the Russians will consolidate even more and there will be no reinforcements to fight them. If the Germans don’t take the battle, the same thing will happen.
Meanwhile, in this test game, the British were rampaging all over the Italians. Because I wanted to save the Luftwaffe, there was no counter on turn 2 for the Taranto raid, and the British were able to pump 3 transports out of their Egypt factory. They had brought in all of the aircraft from India and they decided to land everything in Yugoslavia that turn (because it was attacked and not captured, it converted to a friendly space that the Allies could land in). There were 7 fighters and 2 tac guarded by 4 Slavic infantry on the continent that the Italians could do nothing about and which the Germans were too preoccupied to deal with. There was no way Italy was going to be able to stop Britain from capturing Rome - on turn 3!
All in all, I don’t think the strategy is actually a bad strategy. It’s pretty close to what the Germans actually tried in the war. I simply believe that this game is too far in favor of the Allies. It seems that without special strategies and counter-strategies on the part of the Axis, Britain and Russia can hold them off on their own. If the Axis get too devious, however, they’ve probably delayed themselves a turn or two and America is already on top of them. It’s up to Japan to save the day, but they’re on the other side of the world. The Allies are always one step ahead.