I have not played Japan very often but I am not one to hit the US right off. I like to secure China and the DEI first. Cripple or take India and pressure the ANZAC’s is next while harrassing the US with landings in Alaska and the Philipeans. Alaska doesn’t really mean that much but most US palyers will not want Japanese forces in North America. Once Japan’s IPC level is up and I can build more capitol ships and planes, that is when I move to really hit the US fleet. An Aggressive US player will make this stratagy much harder to pull off though. the game I am currently playing, the Japan player did hit the Hawaiian fleet on round one and took it on round two. The US player has been so focused on the Japan player that the Italians have taken Brazil and the Germans have landed in the West Indies and convoy raided the east coast of the US. Britain has had no help and is barely hanging on. The round 1 DOW can work if you have the right kind of player in position. To give the US player credit, he has begun to make some better playes and is pushing back but he is having to regain alot of lost ground which really help the axis players be more aggressive.
Russian units moving into unoccupied Chinese territories controlled by Japan
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Does this change the rule with the Mongolian units? Can Russia not do this?
Also, after Japan is at war with UKP, is it true that China cannot move units into UK controlled countries as extra defense?
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Does this change the rule with the Mongolian units? Can Russia not do this?
If Russia liberates Korea or any originally Chinese territory that borders any of the Mongolian territories, then the Mongolians will never become Soviet even if later Japan takes one of the originally Soviet territories bordering Mongolia (e.g. Amur)
Also, after Japan is at war with UKP, is it true that China cannot move units into UK controlled countries as extra defense?
Chinese units can always move into Burma or Kwangtung, but not into other territories that are outside mainland China
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thank you for your reply
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The political rules are pretty complicated, but oce you get them sorted out they do make sense. Best advice when playing Global is to keep your eye on the NOs - get yours and screw up the enemy’s.
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well as I just stated in another thread, We’ve been playing with Total Domination/Concession as the only way to win, not with Victory Cities. So it’s almost not playable with Axis under these conditions, it’s necessary to have VC’s?
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what are your conditions for Total Domination/Concession?
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either one side says I concede or we take out all the capitols of the respective sides.





