• So what version is better. Larry Harris 1.3 or 2.0  I asked on revise post but got no response.


  • Map question:

    Does SEA zone 3 touch Karelia?

    Thanks

  • Official Q&A

    No.


  • Came up with an interesting scenario happened in a game last night.

    G1 I killed UK battleship. I placed my destroyer and a sub in sea zone 3. Because I wasn’t sure on the semantics of the rules I warned the UK player- “if you try to transport into Norway your transport will auto-die”.

    My reasoning being,

    If I had just brought the destroyer, the UK player would have a chance to kill it with his planes and amphibious assault. If I had only brought the sub, he could ignore it and land. Since I brought both, he engages battles with the destroyer, bringing the sub into the battle. Since the planes can’t hit the subs, the subs get to shoot all day until the transport dies or retreats.

    Was I right in this rule interpretation? Or does the battle end when the destroyer dies? Seems like an odd situation that may not have captured the intent of the rules.

  • Official Q&A

    Your interpretation is correct.

  • Customizer

    still waiting for that online rulebook……
    someone has a pdf somewhere in hasbro… can you tell the lazy guy to upload it please?


  • @Veqryn:

    still waiting for that online rulebook……
    someone has a pdf somewhere in hasbro… can you tell the lazy guy to upload it please?

    Check page one, this thread


  • I’m flooding this thing with questions it seems

    If an ally (say US), builds an IC in a axis country (say Norway), then the axis retake it, then another ally retakes it (such as UK). Does the IC belong then to US or UK?

    Thanks again.

  • Official Q&A

    @Mr.Biggg:

    If an ally (say US), builds an IC in a axis country (say Norway), then the axis retake it, then another ally retakes it (such as UK). Does the IC belong then to US or UK?

    UK.


  • @Mr.Biggg:

    Came up with an interesting scenario happened in a game last night.

    G1 I killed UK battleship. I placed my destroyer and a sub in sea zone 3. Because I wasn’t sure on the semantics of the rules I warned the UK player- “if you try to transport into Norway your transport will auto-die”.

    My reasoning being,

    If I had just brought the destroyer, the UK player would have a chance to kill it with his planes and amphibious assault. If I had only brought the sub, he could ignore it and land. Since I brought both, he engages battles with the destroyer, bringing the sub into the battle. Since the planes can’t hit the subs, the subs get to shoot all day until the transport dies or retreats.

    Was I right in this rule interpretation? Or does the battle end when the destroyer dies? Seems like an odd situation that may not have captured the intent of the rules.

    This interpretation doesn’t seem correct.  As soon as the UK planes take out the German destroyer, the sz is no longer hostile (despite the presence of the sub), thereby clearing the way for the UK amphibious assault … correct?


  • @LMD:

    This interpretation doesn’t seem correct.  As soon as the UK planes take out the German destroyer, the sz is no longer hostile (despite the presence of the sub), thereby clearing the way for the UK amphibious assault … correct?

    When you make a combat move into a SZ you’re engaging all the enemy units present on the area, thus bringing the subs into the battle. As long as the subs don’t submerge (or the attacker retreats) they will still be on the battle, since their shots can hit the transport.


    1. USSR fighter lands on UK carrier on R1.  UK wants to move the carrier to Borneo on UK1. Is the carrier “stranded”, does the fighter remain in the carrier’s original SZ, is the fighter lost, or can the fighter be carried along.  :?
    2. US fighter lands on UK carrier on US1. The carrier moves on UK2.  Can the fighter fly off on US2 with its full range, is the carrier’s move deducted from it’s range, is it left in the carrier’s original SZ, is it lost, or is it stranded in the carriers new SZ? :?

  • @Nomarclegs:

    1. USSR fighter lands on UK carrier on R1.  UK wants to move the carrier to Borneo on UK1. Is the carrier “stranded”, does the fighter remain in the carrier’s original SZ, is the fighter lost, or can the fighter be carried along.  :?

    The fighter can be carried along. Fighters may land on any eligible spaces, including territories, islands or friendly carriers.

    1. US fighter lands on UK carrier on US1. The carrier moves on UK2.  Can the fighter fly off on US2 with its full range, is the carrier’s move deducted from it’s range, is it left in the carrier’s original SZ, is it lost, or is it stranded in the carriers new SZ? :?

    Fighter can fly off on US2 with its full range.


  • If I’m Germany and attack a Russian held East Russia with just inf and art, would it be legal to move tanks through this newly conquered territory to attack Moscow?

  • Official Q&A

    Welcome, Sweet Daddy!

    Not in the same turn.  All combat movement must be completed before any combat occurs.  The only exception to this rule is land units performing an amphibious assault that is preceded by a sea battle.


  • No.  I think you mean West Russia.  All combat moves happen simultaneously, and you cannot go back to the “Combat Movement” phase after the “Conduct Combat” phase.  In other words, since you cannot attack Russia at the beginning of the Combat Movement phase (at least from WR), then you cannot attack Russia in that round at all. Thus, after Germany’s Combat Movement/Conduct Combat moves in WR, Germany could reinforce WR, and then be at Russia’s doorstep at the beginning of the next round, but could not start a new Combat movement into Russia on the same turn.


  • @LMD:

    No.  I think you mean West Russia.  All combat moves happen simultaneously, and you cannot go back to the “Combat Movement” phase after the “Conduct Combat” phase.  In other words, since you cannot attack Russia at the beginning of the Combat Movement phase (at least from WR), then you cannot attack Russia in that round at all. Thus, after Germany’s Combat Movement/Conduct Combat moves in WR, Germany could reinforce WR, and then be at Russia’s doorstep at the beginning of the next round, but could not start a new Combat movement into Russia on the same turn.

    I did mean West Russia, my bad.

    Thx for clearing that up.

    So to clarify, all combat movement must be done before any combat is carried out?

    If so then the rule makes sense, because the way my group was incorrectly playing was that you moved, conducted that combat, then moved, conducted that combat and so on.

    Thanks in advance for helping me out, as I was the only one in my group who had the attention span to actually read the rules. :)


  • I’ve searched high and low for this clarification so I apologize if it’s basic but I don’t understand this aspect of combat movement: If Germany attacks Russia, can Great Britain use their combat move to move units into the attacked area to be used as defense?

    i.e. Eastern Europe move in to attack Karelia. When it’s the GB’s combat move, can they move fighters from UK to Karelia and use them defensively against the attack from Eastern Europe?

  • Official Q&A

    Welcome, Yooper!

    No, it doesn’t work that way.  Germany completes its attack on Karelia (and all of its other attacks) on Germany’s turn.  The battle will be over before UK can move its units on its turn.  UK would’ve had to have moved its units into Karelia on a prior turn in order for them to help defend.


  • Thanks Krieghund! That makes a lot more sense…my son will not be happy tho! Thanks again!

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