Gotta play Yahtzee with her,
I’d better play whenever she’s actually up for a dice game
Wish me luck!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 28 Sea Zone
1 transport moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
7 fighters and 1 tactical_bomber moved from 27 Sea Zone to Midway
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Davao to 59 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 fighter moved from Paulau to French Indo China
1 tactical_bomber moved from Davao to French Indo China
1 bomber moved from Davao to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 28 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Siberia
Battle in 59 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking Siberia from Russians with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Midway
Japanese attack with 7 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Midway, round 2 : 6/9 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in Midway
2 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 7 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
7 fighters moved from Midway to 25 Sea Zone
1 bomber moved from Shantung to Japan
1 bomber moved from 59 Sea Zone to Borneo
3 transports moved from 21 Sea Zone to 7 Sea Zone
2 carriers and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
3 fighters moved from 7 Sea Zone to Davao
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 aaGun, 1 armour, 7 artilleries and 14 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 artillery and 5 infantry placed in Japan
4 destroyers placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : 1.17
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Central America to 91 Sea Zone
2 infantry moved from Central America to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 12 Sea Zone to 28 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 28 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Wake Island
Battle in 28 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 28 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 28 Sea Zone
Americans win, taking Morocco from Germans, taking Wake Island from Japanese with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 104 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from French Guiana to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone
3 fighters moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Central America to 91 Sea Zone
2 infantry moved from Central America to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 12 Sea Zone to 28 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 28 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Wake Island
Battle in 28 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 28 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 28 Sea Zone
Americans win, taking Morocco from Germans, taking Wake Island from Japanese with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 104 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from French Guiana to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone
3 fighters moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 28 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 5 infantry moved from Shansi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 artilleries, 1 fighter and 15 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 infantry placed in Hunan
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 fighter moved from 83 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 infantry moved from Western India to 81 Sea Zone
1 infantry moved from Western India to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 artillery moved from Southern Persia to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
2 artilleries moved from Southern Persia to Iraq
2 cruisers moved from 83 Sea Zone to 82 Sea Zone
Combat - British
Battle in Sumatra
Battle in 107 Sea Zone
British attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 107 Sea Zone
1 destroyer owned by the Germans lost in 107 Sea Zone
British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.50 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Iraq, round 3 : 5/6 hits, 2.83 expected hits
Italians roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone
2 fighters moved from Egypt to Morocco
1 infantry moved from Alexandria to Egypt
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from 107 Sea Zone to Morocco
3 infantry moved from Western India to Baluchistan
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Australia to 40 Sea Zone
1 fighter moved from Northern Australia to Shan State
1 aaGun moved from Kweichow to Yunnan
2 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,6,3,1,2,6,3,4,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 destroyer placed in 40 Sea Zone
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 fighter
Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 1.33
Italians regular : 0.67
Japanese regular : 0.33
Germans regular : 0.67
British regular : 1.50
@shin-ji Hey there, I accidently clicked the dd on sz 10 to go to the battle in sz28. I ve edited him out and out to where he should be. If you dont agree with this, then i need to change the placements of the fighters after that battle. Thanks
@wizmark No worries!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery, 1 bomber and 6 infantry moved from Syria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 6 infantry
British defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Iraq, round 2 : 1/8 hits, 2.00 expected hits
British roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Iraq
Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Iraq, round 3 : 3/8 hits, 2.00 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to 99 Sea Zone
4 transports moved from 100 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Syria
4 transports moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1,6,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 59 Sea Zone to 45 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 transport moved from 64 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from Northern Australia to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 aaGun and 1 infantry moved from 43 Sea Zone to Java
2 infantry moved from Northern Australia to South Australia
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
@wizmark I just realized that I forgot to move that Italian plane from Bessarabia to SOuthern Italy. Would you mind terribly if I did that?
@shin-ji sure no problem :+1:
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Smolensk
8 armour, 15 artilleries, 51 infantry and 5 mech_infantrys moved from Northern Belarus to Smolensk
3 armour moved from Leningrad to Smolensk
4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Leningrad to Vologda
1 bomber moved from Eastern Poland to Vologda
3 armour and 3 mech_infantrys moved from Ukraine to Stalingrad
Germans take Rostov from Russians
1 bomber moved from Eastern Poland to Vologda
Combat - Germans
Battle in Stalingrad
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys in Smolensk, round 2 : 25/93 hits, 27.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 16 armour, 15 artilleries, 50 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
4 aaGuns moved from Northern Belarus to Smolensk
2 bombers moved from Vologda to Leningrad
4 fighters and 1 tactical_bomber moved from Western Germany to Leningrad
1 mech_infantry moved from Ukraine to Stalingrad
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern France to France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Algeria to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Syria
1 fighter moved from 100 Sea Zone to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Stalingrad: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters placed in Leningrad
3 bombers placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Smolensk
8 armour, 15 artilleries, 51 infantry and 5 mech_infantrys moved from Northern Belarus to Smolensk
3 armour moved from Leningrad to Smolensk
4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Leningrad to Vologda
1 bomber moved from Eastern Poland to Vologda
3 armour and 3 mech_infantrys moved from Ukraine to Stalingrad
Germans take Rostov from Russians
1 bomber moved from Eastern Poland to Vologda
Combat - Germans
Battle in Stalingrad
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 15 artilleries, 51 infantry and 11 mech_infantrys in Smolensk, round 2 : 25/93 hits, 27.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 16 armour, 15 artilleries, 50 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
4 aaGuns moved from Northern Belarus to Smolensk
2 bombers moved from Vologda to Leningrad
4 fighters and 1 tactical_bomber moved from Western Germany to Leningrad
1 mech_infantry moved from Ukraine to Stalingrad
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern France to France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Algeria to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Syria
1 fighter moved from 100 Sea Zone to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Stalingrad: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters placed in Leningrad
3 bombers placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
4 fighters and 2 tactical_bombers moved from Russia to Stalingrad
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
Combat Hit Differential Summary :
@shin-ji Does yr sub fight in sz 5? Its a bit disappointing that even with all the extra money for R G can just walk straight into Moscow. I know i spent in the FE…about $30 but 10 extra inf or 3 fighters would still have made no difference to the moscow battle. Maybe trying to be a road block in the south as well was not the plan to take but then italy and g would have gobbled up all that territory much earlier.
@wizmark I’ll have the sub fight. It’s unlikely to help, but hey!
And thanks for your praise. I did set it up that way - that’s why I went ahead and took Siberia and Stalingrad - prevents you from spending there, where it might matter. I have no idea if it will be enough to overcome the debacle in the East.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
4 fighters and 2 tactical_bombers moved from Russia to Stalingrad
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
Combat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 transport in 5 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese lost in 5 Sea Zone
Russians win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine and 1 transport
Battle in Siberia
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Siberia, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Stalingrad
Russians attack with 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour and 3 mech_infantrys
Russians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 7/16 hits, 7.17 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 2/6 hits, 3.00 expected hits
2 infantry owned by the Russians lost in Stalingrad
3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 armour, 2 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - Russians
3 aaGuns, 1 armour, 9 artilleries, 42 infantry, 1 marine and 1 mech_infantry moved from Bryansk to Kursk
2 artilleries and 6 infantry moved from Russia to Samara
4 fighters and 2 tactical_bombers moved from Stalingrad to Urals
Place Units - Russians
3 fighters placed in Urals
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
Germans regular : -1.00
Russians regular : -0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
4 fighters and 2 tactical_bombers moved from Russia to Stalingrad
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
Combat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 5 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 transport in 5 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese lost in 5 Sea Zone
Russians win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine and 1 transport
Battle in Siberia
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Siberia, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Stalingrad
Russians attack with 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour and 3 mech_infantrys
Russians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 7/16 hits, 7.17 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Stalingrad, round 2 : 2/6 hits, 3.00 expected hits
2 infantry owned by the Russians lost in Stalingrad
3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 armour, 2 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - Russians
3 aaGuns, 1 armour, 9 artilleries, 42 infantry, 1 marine and 1 mech_infantry moved from Bryansk to Kursk
2 artilleries and 6 infantry moved from Russia to Samara
4 fighters and 2 tactical_bombers moved from Stalingrad to Urals
Place Units - Russians
3 fighters placed in Urals
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 2 fighters
EDIT: Adding units owned by Russians to Kursk: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17
Germans regular : -1.00
Russians regular : -0.00
@shin-ji yeah you have to win in Europe now…cant see japan getting back from this position
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 artillery moved from 24 Sea Zone to Wake Island
4 infantry and 2 transports moved from 7 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
1 bomber moved from Borneo to 43 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Japan to Shantung
1 mech_infantry moved from Kiangsu to Shantung
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 fighter moved from 25 Sea Zone to 32 Sea Zone
3 fighters moved from 25 Sea Zone to Wake Island
3 fighters moved from Davao to Caroline Islands
1 fighter moved from 25 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to Wake Island
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Wake Island
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Wake Island, round 2 : 3/7 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 4 fighters and 5 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Caroline Islands, round 2 : 6/10 hits, 3.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
1 submarine owned by the Russians lost in 5 Sea Zone
Japanese win, taking 5 Sea Zone from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Russians: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shantung to Japan
1 aaGun, 1 armour, 6 artilleries and 12 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Davao
2 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 carriers moved from 25 Sea Zone to 34 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from 32 Sea Zone to 34 Sea Zone
4 fighters moved from Wake Island to 34 Sea Zone
1 fighter moved from 26 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
2 destroyers moved from 7 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Davao
1 fighter moved from 5 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 transport placed in 7 Sea Zone
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 4,3
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 0.83
UK_Pacific regular : 0.00
ANZAC regular : 0.33
Russians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 cruiser and 1 marine moved from 28 Sea Zone to 32 Sea Zone
Americans take 27 Sea Zone from Japanese
1 marine moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 93 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Italians
1 artillery moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Marshall Islands
Battle in Midway
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Midway from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 transport moved from 93 Sea Zone to 105 Sea Zone
2 carriers and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 carrier and 1 fighter moved from 28 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers moved from 28 Sea Zone to 27 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
1 destroyer and 2 transports placed in 11 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Eastern United States
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 5 infantry moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to Kiangsi
11 artilleries and 16 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
3 artilleries and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Baluchistan to 82 Sea Zone
1 infantry moved from Baluchistan to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
2 artilleries and 1 infantry moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 bomber moved from Morocco to Iraq
1 fighter moved from Eastern India to Iraq
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from 40 Sea Zone to French Indo China
3 infantry moved from Yunnan to French Indo China
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Malta
Battle in Iraq
British attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 6 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 6/13 hits, 5.33 expected hits
Italians roll dice for 1 artillery and 6 infantry in Iraq, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the British lost in Iraq
1 artillery owned by the Italians and 6 infantry owned by the Italians lost in Iraq
British win, taking Borneo from Japanese, taking Malta from Italians, taking Iraq from Italians with 3 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 6 infantry
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 carrier, 1 destroyer and 1 fighter moved from 40 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
2 aaGuns moved from Yunnan to Kwangsi
2 artilleries and 4 infantry moved from Yunnan to Shan State
1 bomber moved from Iraq to Southern Persia
1 fighter moved from Iraq to 82 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Morocco to Egypt
1 fighter moved from Morocco to United Kingdom
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Baluchistan to Southern Persia
Place Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,1,2,5,6,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 1 artillery, 2 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.67
Italians regular : -0.33
Japanese regular : -1.33
Germans regular : -0.33
British regular : 0.33
@wizmark Not sure how it all fell apart so quickly! I could try to prolong this, but I don’t see a win condition for Germany. Congratulations!