If it was a destroyer, there is no surprise attack, and the destroyer should fire first.
True, but that doesn’t change the fact that both attacking ships would be lost if both subs hit. :wink:
Hi all! I’m Ryan, from Calgary, Canada. I just bought Axis & Allies 1942 Edition yesterday, and I just had a couple things I wanted to get cleared up since I couldn’t find the answers elsewhere. I have never played Axis & Allies before. My friends all say they like it but nobody has a copy, so I figured I would pick one up. I played my first trial game last night against myself, and it didn’t seem to go too well. I wasn’t very aggressive in the beginning, and so after about 17 turns I had lost a lot of units from all sides, but the board looked largely like it does to start as far as territories go (except that Russia was down to 11 IPCs per turn).
1. Can tanks and artillery hit fighters during combat?
2. Can a land unit board a transport on its Combat Move phase for the purpose of an amphibious assault? For example, board from Southern Europe to a transport in SZ14, which moves to SZ15 and offloads to attack Anglo-Sudan in a single turn?
3. Does a power have to hold Gibraltar in order to pass naval units from the Mediterranean into the Atlantic?
4. Is there a limit to how many unescorted transports a single fighter can destroy, either launched from a carrier or from land, particularly assuming that the land is adjacent to the water, ie. from Western Europe to SZ7?
5. Are Australia and New Guinea close enough to one another that they do not need naval transports to ferry units across?
6. How long does an average Play By Forum game take in real time?
I’ll probably think of more questions as I play my second trial game today. This time I intend to be more active this time, particularly in regards to Germany taking over Africa and Russia hitting Germany back, as well as utilizing strategic bombing runs. Thanks!
Be sure to check out this link for some tips and strategy discussion:
http://www.axisandallies.org/forums/index.php?topic=15292.0
Thank you very much :-D As you can probably tell from the situations I asked about, I’m not a very good player yet. I thought of a couple more while I was setting the board up.
1. Can incoming fighters and bombers kill anti-aircraft guns?
2. If your industrial complex is damaged, do you lose the IPCs from your income as well (in addition to having to repair the damage) or just reduce the number of units you can place down?
EDIT: Found the answer to one of the questions.
I think anti-aircraft guns are indestructible like industrial complexes (but I think you can lose anti-aircraft guns if it’s sunk on a transport). The anti-aircraft guns are subject to capture, like industrial complexes so I don’t think it can be killed.
As for bombing, you don’t lose IPC only the production capacity but you need to pay 1 IPC per damage to remove the damage.
Regis, that is my final answer.
so when can I get my megalomaniacal hands on an FAQ and Errata document for AA1942?
this is Alcoholics Anonymous, oh Im sorry I thought it was game night…
Probably shortly after Europe 1940 is finished.