TripleA Turn Summary: Dominion round 17
TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4
Game History
Round: 17
Combat Move - Dominion
1 Light-Cruiser and 1 Security-Force moved from Orbit 09 to Orbit 17
Dominion take SZ 32 from Vulcans
1 Security-Force moved from Orbit 17 to Planet 17
Dominion take Planet 17 from Vulcans
4 Escort-Cruisers moved from Orbit 05 to SZ 11
2 Escort-Cruisers, 1 Light-Cruiser and 3 Scout-Ships moved from SZ 7 to SZ 11
1 Support-Vessel moved from SZ 7 to Orbit 05
1 Security-Force moved from Dominion Outpost to Dominion Space
2 Light-Cruisers and 1 Security-Force moved from Dominion Space to Orbit 05
1 Security-Force moved from Orbit 05 to Planet 05
1 Scout-Ship moved from Orbit 16 to SZ 28
Combat - Dominion
Battle in SZ 11
Dominion attack with 6 Escort-Cruisers, 1 Light-Cruiser and 3 Scout-Ships
Federation defend with 1 Escort-Cruiser, 1 Heavy-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 4 Scout-Ships, 7 Security-Forces and 1 Support-Vessel
Dominion roll dice for 6 Escort-Cruisers, 1 Light-Cruiser and 3 Scout-Ships in SZ 11, round 2 : 3/10 hits, 3.90 expected hits
Federation roll dice for 1 Escort-Cruiser, 1 Heavy-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 4 Scout-Ships and 1 Support-Vessel in SZ 11, round 2 : 2/10 hits, 4.20 expected hits
2 Scout-Ships owned by the Dominion and 3 Scout-Ships owned by the Federation lost in SZ 11
Dominion roll dice for 6 Escort-Cruisers, 1 Light-Cruiser and 1 Scout-Ship in SZ 11, round 3 : 3/8 hits, 3.30 expected hits
Federation roll dice for 1 Escort-Cruiser, 1 Heavy-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 1 Scout-Ship and 1 Support-Vessel in SZ 11, round 3 : 3/7 hits, 3.30 expected hits
2 Escort-Cruisers owned by the Dominion, 1 Support-Vessel owned by the Federation, 1 Repair-Vessel owned by the Federation, 1 Scout-Ship owned by the Dominion and 1 Scout-Ship owned by the Federation lost in SZ 11
Dominion roll dice for 4 Escort-Cruisers and 1 Light-Cruiser in SZ 11, round 4 : 1/5 hits, 2.20 expected hits
Federation roll dice for 1 Escort-Cruiser, 1 Heavy-Cruiser and 2 Light-Cruisers in SZ 11, round 4 : 4/4 hits, 1.90 expected hits
4 Escort-Cruisers owned by the Dominion and 1 Escort-Cruiser owned by the Federation lost in SZ 11
1 Light-Cruiser owned by the Dominion retreated to Orbit 05
Federation win with 1 Heavy-Cruiser and 2 Light-Cruisers remaining. Battle score for attacker is 0
Casualties for Dominion: 6 Escort-Cruisers and 3 Scout-Ships
Casualties for Federation: 1 Escort-Cruiser, 1 Repair-Vessel, 4 Scout-Ships and 1 Support-Vessel
Non Combat Move - Dominion
Acquire Technology - Dominion
Dominion spend 20 on tech rolls
Dominion roll 2,9 for Support-Vessel-Warp-Upgrade and gets 0 hits
Call Reinforcements - Dominion
Dominion buy 10 Commands and 2 Light-Cruisers; Remaining resources: 4 Command; 72 Engineering; 7 PUs; 0 Dilithium;
Place Reinforcements - Dominion
2 Light-Cruisers placed in Dominion Space
Turn Complete - Dominion
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
Trigger Planet 15 captured by Dominion: Dominion captures territory Planet 15 Place
Trigger Planet 17 captured by Dominion: Dominion captures territory Planet 17 Place
Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
Trigger Planet 24 captured by Dominion: Dominion captures territory Planet 24 Place
Dominion collect 0 PUs; end with 7 PUs
Units generate 23 Engineering; Dominion end with 95 Engineering
Units generate 17 Command; Dominion end with 31 Command
Units generate 22 PUs; Dominion end with 29 PUs
Units generate 2 Dilithium; Dominion end with 2 Dilithium
Combat Hit Differential Summary :
Dominion regular : -2.40
Federation regular : -0.40
Savegame