TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Western Sinkiang to Urals
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Urals
1 infantry moved from Kansu to Eastern Sinkiang
1 bomber moved from Kansu to Eastern Sinkiang
1 bomber moved from Inner Mongolia to Eastern Sinkiang
1 mech_infantry moved from Shansi to Kansu
1 infantry moved from Inner Mongolia to Tsinghai
1 armour moved from Shansi to Tsinghai
1 mech_infantry moved from Southern Manchuria to Chahar
1 armour moved from Southern Manchuria to Shansi
2 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Hunan
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 36 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 40 Sea Zone to 77 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to Shan State
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Paulau
6 fighters and 1 tactical_bomber moved from 43 Sea Zone to Paulau
1 battleship moved from 43 Sea Zone to 36 Sea Zone
7 carriers moved from 43 Sea Zone to 36 Sea Zone
3 cruisers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Davao to Paulau
1 tactical_bomber moved from French Indo China to Paulau
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Tsinghai
1 fighter moved from French Indo China to Kweichow
1 armour moved from Chahar to Honan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in 56 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Tsinghai, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Eastern Sinkiang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese roll dice for 2 bombers and 1 infantry in Eastern Sinkiang, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Paulau
Japanese attack with 6 fighters, 1 marine and 3 tactical_bombers
ANZAC defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 1 battleship in Paulau, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 6 fighters, 1 marine and 3 tactical_bombers in Paulau, round 2 : 3/10 hits, 5.33 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Paulau, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC, 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Paulau
Japanese win, taking Paulau from ANZAC with 6 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Battle in Honan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Southern Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Urals to Kansu
2 bombers moved from Eastern Sinkiang to French Indo China
2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 43 Sea Zone to 36 Sea Zone
6 fighters and 3 tactical_bombers moved from Paulau to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 fighters moved from Malaya to French Indo China
1 infantry moved from French Indo China to Siam
1 fighter moved from Shan State to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Tsinghai to Hopei
Place Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in Kwangtung
1 submarine placed in 21 Sea Zone
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Southern Manchuria
Japanese undo move 5.
2 mech_infantrys placed in Southern Manchuria
1 submarine placed in 20 Sea Zone
1 armour and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -1.67
UK_Pacific regular : 0.33
ANZAC regular : -1.33
Russians regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines, 4 tactical_bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
2 fighters moved from 113 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to 115 Sea Zone
1 fighter moved from 93 Sea Zone to 115 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble sz 115? Holland? Intercept Western Germany?
@regularkid no scrambles, no intercepts. I’ll pick casualties in sz if planes hit
@aagamerz13 got 1 hit in the sea battle. i’ll assume kill destroyer. let me know if you’d like to do a different casualty. will not make UK turn until u advise.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines, 4 tactical_bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
2 fighters moved from 113 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to 115 Sea Zone
1 fighter moved from 93 Sea Zone to 115 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 5 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 115 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 1 transport
2 submarines owned by the Germans submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 5 carriers, 1 destroyer, 10 fighters and 1 transport in 115 Sea Zone, round 2 : 8/16 hits, 7.83 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 115 Sea Zone
Germans win with 5 carriers, 10 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to Norway
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 49 Sea Zone to 55 Sea Zone
2 fighters moved from Caroline Islands to 55 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Queensland to 55 Sea Zone
1 carrier and 1 fighter moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
2 tactical_bombers placed in Western United States
1 tactical_bomber placed in Western United States
1 infantry placed in Western United States
1 tactical_bomber placed in Norway
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans AA : -0.17
Germans regular : 0.83
@regularkid yes losing the destroyer is fine
@aagamerz13 forgot about china stack in burma. if you have no objections will attack yunnan with 1 inf 1 fighter from burma.
:dice 2:
lol. not sure how to use the forum dice utility.
:dice 2:
[dice 2d6]
2d6: 5, 2
one hit with the fighter.
[dice 1d6]
1d6: 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
2 infantry moved from Northern Sinkiang to Eastern Sinkiang
Combat - Chinese
Chinese creates battle in territory Western Sinkiang
Chinese creates battle in territory Inner Mongolia
Battle in Eastern Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Western Sinkiang from Japanese, taking Inner Mongolia from Japanese, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Combat Move - British
3 submarines moved from 113 Sea Zone to 115 Sea Zone
3 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 carriers moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from 113 Sea Zone to 115 Sea Zone
6 fighters and 2 tactical_bombers moved from Norway to 115 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from Eastern India to 132 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
1 battleship moved from 35 Sea Zone to 55 Sea Zone
Combat - British
Battle in 132 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 132 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 115 Sea Zone
British attack with 2 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 5 carriers, 10 fighters, 2 submarines and 1 transport
British roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 12/16 hits, 7.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : 4.17
first attack on the german fleet was a massive roll (13 out of 19 possible hits). will assume max defense.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines, 4 tactical_bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
2 fighters moved from 113 Sea Zone to Holland Belgium
1 artillery moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to 115 Sea Zone
1 fighter moved from 93 Sea Zone to 115 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 5 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 115 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 1 transport
2 submarines owned by the Germans submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 5 carriers, 1 destroyer, 10 fighters and 1 transport in 115 Sea Zone, round 2 : 8/16 hits, 7.83 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 115 Sea Zone
Germans win with 5 carriers, 10 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to Norway
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 49 Sea Zone to 55 Sea Zone
2 fighters moved from Caroline Islands to 55 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Queensland to 55 Sea Zone
1 carrier and 1 fighter moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 carriers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
2 tactical_bombers placed in Western United States
1 tactical_bomber placed in Western United States
1 infantry placed in Western United States
1 tactical_bomber placed in Norway
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Western Sinkiang: Chinese has 1 infantry placed in Western Sinkiang
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
2 infantry moved from Northern Sinkiang to Eastern Sinkiang
Combat - Chinese
Chinese creates battle in territory Western Sinkiang
Chinese creates battle in territory Inner Mongolia
Battle in Eastern Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Western Sinkiang from Japanese, taking Inner Mongolia from Japanese, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 113 Sea Zone to 115 Sea Zone
3 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 carriers moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from 113 Sea Zone to 115 Sea Zone
6 fighters and 2 tactical_bombers moved from Norway to 115 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from Eastern India to 132 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
1 battleship moved from 35 Sea Zone to 55 Sea Zone
Combat - British
Battle in 132 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 132 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 115 Sea Zone
British attack with 2 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 5 carriers, 10 fighters, 2 submarines and 1 transport
British roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 12/16 hits, 7.83 expected hits
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 carriers and 1 transport in 115 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 10 fighters in 115 Sea Zone, round 2 : 6/10 hits, 6.67 expected hits
2 destroyers owned by the British, 2 submarines owned by the Germans, 1 fighter owned by the Germans, 5 carriers owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 115 Sea Zone
British roll dice for 3 submarines in 115 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Germans lost in 115 Sea Zone
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers in 115 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Germans roll dice for 9 fighters in 115 Sea Zone, round 3 : 7/9 hits, 6.00 expected hits
1 destroyer owned by the British, 5 fighters owned by the Germans, 4 fighters owned by the British and 1 carrier owned by the British lost in 115 Sea Zone
3 submarines owned by the British submerged
British roll dice for 1 cruiser, 3 fighters and 2 tactical_bombers in 115 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
Germans roll dice for 4 fighters in 115 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
2 tactical_bombers owned by the British, 3 fighters owned by the Germans and 2 fighters owned by the British lost in 115 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 115 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 fighter in 115 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 115 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 22
Casualties for British: 2 carriers, 3 destroyers, 10 fighters and 2 tactical_bombers
Casualties for Germans: 5 carriers, 10 fighters, 2 submarines and 1 transport
Non Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
1 fighter moved from Stalingrad to Northern Caucasus
1 armour moved from Southern Caucasus to Northern Caucasus
1 bomber moved from 132 Sea Zone to Eastern India
2 fighters moved from Shan State to Eastern India
1 tactical_bomber moved from Shan State to Eastern India
9 infantry moved from Eastern India to Burma
2 artilleries and 4 infantry moved from Eastern India to Burma
1 mech_infantry moved from Eastern India to Burma
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Northwest Persia to Southern Caucasus
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer and 1 submarine placed in 100 Sea Zone
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Southern Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
1 destroyer placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -1.67
Germans AA : -0.17
Germans regular : 2.67
British regular : 3.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from Rostov to Russia
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 4 infantry moved from Rostov to Stalingrad
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery
Italians roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Russia
Italians attack with 1 fighter
British defend with 1 fighter; ANZAC defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits
1 fighter owned by the Italians lost in Russia
Russians win with 2 aaGuns, 2 armour, 10 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Stalingrad
Italians attack with 1 artillery and 4 infantry
French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Stalingrad, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the French lost in Stalingrad
Italians roll dice for 1 artillery and 4 infantry in Stalingrad, round 3 : 2/5 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Stalingrad
Italians win, taking Stalingrad from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Trigger Stalingrad Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed_Italians attached to Italians
3 armour and 1 mech_infantry moved from Rostov to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Southern France to France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 99 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 3.00
Russians regular : -1.67
Russians AA : 0.83